Name: Miratojutsu
Release: Earth
Description: Since Aknaid's death and revival for sacrificing himself to save his father, his body had been through intense training. In order to keep up with his nature and life, he had practiced various spells that ended up in a failed performance that forever left his scarred to be a massive insect. Through this failure his father taught him the art of ninjas. And this is how he learned jutsu.
Abilities:
- Shut Out: Is able to absorb spells that are two ranks/classes than the user
- Deadman: Takes 50% less damage from necromancy based spells
- Ripoff: Is able to tear his own limbs and skin apart and reattach them.
- Chakra Flow: The users "magic" is considered non-magical, and uses Chakra, or energy as an MP cost.
- Ninja Spirit: By concentrating on the feet, the user is able to channel Chakra to walk on water or walk up anything. The user cannot use C-Rank or below spells in this state.
Jutsus:
Release: Earth
Description: Since Aknaid's death and revival for sacrificing himself to save his father, his body had been through intense training. In order to keep up with his nature and life, he had practiced various spells that ended up in a failed performance that forever left his scarred to be a massive insect. Through this failure his father taught him the art of ninjas. And this is how he learned jutsu.
Abilities:
- Shut Out: Is able to absorb spells that are two ranks/classes than the user
- Deadman: Takes 50% less damage from necromancy based spells
- Ripoff: Is able to tear his own limbs and skin apart and reattach them.
- Chakra Flow: The users "magic" is considered non-magical, and uses Chakra, or energy as an MP cost.
- Ninja Spirit: By concentrating on the feet, the user is able to channel Chakra to walk on water or walk up anything. The user cannot use C-Rank or below spells in this state.
Jutsus:
- D-Rank (Ninjutsu) [5]:
- Name: Body Flicker Technique
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Ram (Handsign)
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalize the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. MP cost is halved if under 10 meters away. Max range is 20 Meters
Strengths:
- Able to get out of tight situations
- Able to create distance between caster and target
Weaknesses:
- Cannot attack while using it
- The new location may be more dangerous than before
- Does no damage
Duration: Instant
Cooldown: 3 Posts___________________Name: Substitution Jutsu
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Tiger → Boar → Ox → Dog → Snake
Description:With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Strengths:
- Able to dodge an attack
- User sustains no damage
Weaknesses:
- The object used must be nearby in someway.
- Deals no damage
- Explosive tags must be applied separately
Duration: Instant
Cooldown: 5 Posts, can only be used twice per thread___________________Name: Clone Technique
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Strengths:
- Easy way to distract enemy
- Able to evade maneuvers
Weaknesses:
- They don't deal damage
- They can't hold anything
- The user can only create a max of 15 Clones
- They "poof" on contact
Duration: 3 Posts
Cooldown: 5 Posts___________________Name: Transformation Technique
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Dog → Boar → Ram
Description:Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
Strengths:
- Able to blend into environment
- Impossible to detect
Weaknesses:
- Costs an additional D-Rank spell cost to last another 2 posts
- Cannot attack in this state
- If this jitsu last over 10 posts, the user, unless B-Class or above, will be dazed upon the end of this jitsu.
Duration: 2 Posts
Cooldown: 5 Posts (Unless the Upkeep cost is paid)___________________Name: Earth Release: Double Suicide Decapitation Technique
Rank: D
Element: Earth
Type: Ninjutsu
Charge: None
Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack.
Strengths:
- Instant
- Able to trap opponent
Weaknesses:
- Can only bring target underground if they go with them
- Can only go 5m underground
- If they trap their foe underground, it costs additional D-rank cost to do so
- This deals no damage
- Long cooldown
Duration: 2 Posts
Cooldown: 6 Posts
- D-Rank (Fuuinjutsu) [1]:
- Name: Generic Sealing/Unsealing Technique
Rank: D
Element: N/A
Type: Fuuinjutsu
Charge: Seal must be inscribed or carried beforehand
Description: Seal Mark must be inscribed or carried ahead of time.
Description: With this technique the user is able to store a variety objects or jutsu within a scroll or other surfaces with the seal inscribed, depending on the user's skill with Fuuinjutsu. While sealing an object takes a considerable amount of concentration for those unskilled with Fuuinjutsu, unsealing an object is simple enough and can be performed on the fly so long as the symbol is accessible to the user and thus making it possible to unseal a weapon in the midst of battle. Sealing in battle, however, is not possible for those who are unskilled in Fuuinjutsu.
Strengths:
- Able to store objects in less space
- Able to unseal at a moment's notice
Weaknesses:
- Items must be sealed beforehand
- Does not conjure items
- Seal must be created prior to spell activation
Duration: 1 Post (Seal) / Instant (Unseal)
Cooldown: None
- D-Rank (Taijutsu) [1]:
- Name: One Thousand Years of Death
Rank: D
Element: N/A
Type: Taijutsu
Charge: Tiger (Handsign)
Description: A very simple technique with an overly dramatic name, One Thousand Years of Death is little more than inserting one's index and middle fingers (similar to the Tiger hand seal) into the opponent's bottom, causing constipation, pain and/or embarrassment. It has no effect on unconscious targets. While seemingly useless, the technique can be quite useful if used properly. Users of this technique are able to throw targets a great distance by propelling them with chakra. Another point behind the technique is to target the opponent's blind spot, and when one substitutes their fingers for a kunai with an explosive tag, it can be a lethal technique.
Strengths:
- Able to propel target over 10 meters
- Easy to use with other jutsu
Weaknesses:
- The act itself does not deal damage, but rather "pain".
- Must make contact with user
- Ineffective if target is unconscious
- User is required to say the name of the jutsu for dramatic effect
Duration: Instant
Cooldown: 3 Posts
- Ninjutsu (C-Rank) [5]:
- Name: Earth Release: Earth Shore Return
Rank: C
Element: Earth
Type: Ninjutsu
Charge: Striking the ground with both hands
Description: After striking the ground with both hands, the user creates a large wall of earth in front of them. The defense is not perfect though, since a hard or drilling impact such as the Spiked Human Bullet Tank technique can puncture the wall. Also, since this technique only guards against frontal attacks, the enemy can easily attack from the side or even from above.
Strengths:
- 5m tall wall
- Withstands 1 Rank hit
Weaknesses:
- Requires contact with earth
- Takes double damage from Steel/metal spells
- Only 2m wide
Duration: 2 Posts
Cooldown: 3 Posts___________________Name: Earth Release: Hiding Like a Mole Technique
Rank: C
Element: Earth
Type: Ninjutsu
Charge: None
Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth..
Strengths:
- Can be used to hide
- Able to sense 50m away
Weaknesses:
- Deals no damage
- Can only hide 10ft under the surface
- Can only travel 15m per post underground
Duration: Upkeep of C-Rank cost
Cooldown: 5 Posts from end of use___________________Name: Earth Release: Tearing Earth Turning Palm
Rank: C
Element: Earth
Type: Ninjutsu
Charge: Boar → Ox → Technique specific seal
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Strengths:
- Causes C-rank damage on use
- Slows opponent down for 1 post
Weaknesses:
- Requires earth
- Does not work with steel
- May fail if user is no concentrating
Duration: Instant, 1 post
Cooldown: 4 Posts___________________Name: Earth Release: Rock Shelter
Rank: C
Element: Earth
Type: Ninjutsu
Charge: Snake, Rabbit, Ram.
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals.
Strengths:
- Can take 2 C rank hits to break
- Radius of 5m
Weaknesses:
- Deals no damage
- Must be in contact with the ground
- Must have earth
Duration: 2 Posts
Cooldown: 5 Posts___________________Name: Earth Release: Subterranean Voyage
Rank: C
Element: Earth
Type: Ninjutsu
Charge: None
Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu". Users have been known to combine this technique with s a Long Sword, allowing it to protrude from the ground, like a shark's dorsal fin.
Strengths:
- Able to travel quickly and swiftly (25mph)
- Able to dodge many spells
Weaknesses:
- Can be halted by a Water Release user
- Attack does not deal damage
- Fails if not on earth
- Does not pass through metal
- Does not work on water
- User cannot see where they are going
Duration: Upkeep of C-Rank cost
Cooldown: 4 Posts from end of use