Name: Runic Release
Type: N/A
Usage: Item usage(rune stones)
Description: Shane's magic uses rune stones to give him power. Each rune stone gives him one ability, whether that be passive or active, each completely unique in it's properties. In order to release the powers of these rune stones, Shane must first summon them from the dimension in which they are stored, much like an EX-quip mage might do. Once the stones are with Shane, the one he wishes to use will glow, and once he touches the rune on the stone he gains the abilities of the stone. For example, if his cat's eye stone of shapeshifting were to be touched on the rune, the magic power of the stone would instantly be released into Shane, giving him the ability of that stone.
Abilities: n/a
Spells:
- Sacred Stone, Fire:
- Name: Sacred Stone: Fire
Rank: D
Description: This stone, once it's power has been released, grants Shane the power to control fire. When Shane control fire, he creates a single fireball to fly at an enemy, with a range of roughly 10 meters before it cannot travel furthur. The fireball is roughly 1x1 feet in size. Speed of 5 meters a second. Cast from hands.
Strengths:
-Useful for slowing an enemy down
-Fairly destructive
Weaknesses:
-Water
-Requires oxygen for the fire to keep burning
-Enclosed spaces, it's too hard to use that way.
Duration: 2 posts
Cooldown: 4 posts
- Sacred Stone, Water:
Name: Sacred Stone: Water
Rank: D
Description: This stone, once it's power has been released, grants Shane the power to control water. When Shane controls water, he creates a pair of water arms around his own that can extend and hit things up to 2.5m away.
Strengths:
-Long range, while still melee
-Easy to control
-Strong against fire
Weaknesses:
-Ice(freezes them solid, making them too heavy to use, effectively trapping the user)
-Water slayers can eat them
-Enclosed spaces, they are too hard to use that way.
-are rather ineffective against earth
Duration: 2 posts
Cooldown: 4 posts
- Sacred Stone, Forseer':
Name: Sacred Stone: Forseer
Rank: D
Description: This stone, once it's power has been released, grants Shane the power to sense presences around them, and their current movements. It cannot predict movements, only see what is currently going on around the user. Range 5 meters.
Strengths:
-Seeing what is going on all around, makes it much harder to surprise the user.
-Allows for better strategy to be formed
Weaknesses:
-The user, despite "seeing" what is going on around them, must have their eyes closed, and there is a single blind spot, directly below the user.
-Cannot sense non physical entities such as spirits
-Must be focused.
-Can sense max 3 people at once
Duration: 2 posts
Cooldown: 5 posts
- Sacred Stone, Nature:
- Name: Sacred Stone: Nature
Rank: D
Description: This stone, once it's power has been released, grants Shane the power to control plants, and make them strike an opponent to give him an opportunity to strike. Range of 5 meters. Do 1x D rank damage
Strengths:
-Gives the user a chance to hit the enemy with less fear of them blocking or striking back
-Causing distractions or momentary confusion.
Weaknesses:
-Fire magic can burn the plants
-Death magic kills the plants
-Water magic drowns the plants
Duration: Instant
Cooldown: 2 posts
Last edited by Shane on Fri Sep 22, 2017 8:07 pm; edited 10 times in total