Unknown Lands

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The Unknown Lands of Pandora is regarded as a "Multiverse" forum or a "Free Forum" meaning that we are not based on a single series, but rather multiple with our own custom systems. Each "Kingdom" of Pandora is another anime/cartoon series with other various sub series that make up the entire land.

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Unknown Lands

Welcome to the world of Unknown Lands Roleplay Forum!

If you have questions you can create an account and post on our questions section or join our Discord! (https://discord.gg/jupj2Zh) If you have any questions on lore and our systems, please don't hesitate to ask us.

The Unknown Lands of Pandora is regarded as a "Multiverse" forum or a "Free Forum" meaning that we are not based on a single series, but rather multiple with our own custom systems. Each "Kingdom" of Pandora is another anime/cartoon series with other various sub series that make up the entire land.

We can't wait to meet you!

Unknown Lands

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Welcome Guest! Your last visit was . You have made 118 posts! Please welcome our newest member, Amaihana!


    What you see is what you get

    Viktor Vie
    Viktor Vie

    How It's Made What you see is what you get Empty
    Meow Meow

    Lineage : None
    Position : None
    Origin : Kingdom of Kai
    Posts : 295
    Sacred Shards : 1
    Class : F
    Level : 8
    Experience : 170

    What you see is what you get Empty What you see is what you get

    Post by Viktor Vie Mon Jan 06, 2020 10:33 am

    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Sera
    Sera

    I Need A Medic! Gravestone THIS IS MADNESS! What you see is what you get Empty
    The Seventh Starfall

    Lineage : Curse of The Starfall
    Position : None
    Origin : Unknown
    Posts : 235
    Sacred Shards : 0
    Class : C
    Level : 5
    Experience : 6320

    What you see is what you get Empty Re: What you see is what you get

    Post by Sera Sat Jan 11, 2020 8:32 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Isobu
    Isobu

    How It's Made The Water Within What you see is what you get Empty
    The Three Tailed Beast

    Lineage : Immovable Object
    Position : None
    Origin : Ninja Town
    Posts : 208
    Sacred Shards : 0
    Class : X
    Level : 99
    Experience : 3622730

    What you see is what you get Empty Re: What you see is what you get

    Post by Isobu Thu Jan 16, 2020 8:17 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Gyuki
    Gyuki

    The Water Within Shadowstep What you see is what you get Empty
    The Eight Tailed Beast

    Lineage : You're A Squid Now
    Position : None
    Origin : Ninja Town
    Posts : 210
    Sacred Shards : 0
    Class : X
    Level : 99
    Experience : 8622830

    What you see is what you get Empty Re: What you see is what you get

    Post by Gyuki Mon Jan 20, 2020 11:53 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Viktor Vie
    Viktor Vie

    How It's Made What you see is what you get Empty
    Meow Meow

    Lineage : None
    Position : None
    Origin : Kingdom of Kai
    Posts : 295
    Sacred Shards : 1
    Class : F
    Level : 8
    Experience : 170

    What you see is what you get Empty Re: What you see is what you get

    Post by Viktor Vie Sun Jan 26, 2020 6:50 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Dregon
    Dregon
    Admin

    I'm Important Too! What you see is what you get Empty
    -

    Lineage : Fence Master
    Position : None
    Origin : Pandora
    Posts : 375
    Sacred Shards : 0
    Class : S
    Level : 69
    Experience : 59070

    Character Sheet
    Character Name: Dregon
    Alignment: Neutral
    Primary Magic:

    What you see is what you get Empty Re: What you see is what you get

    Post by Dregon Sun Sep 13, 2020 6:36 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Chomei
    Chomei

    Runs With The Wind Gravestone What you see is what you get Empty
    The Seven Tailed Beast

    Lineage : Parasitic Pestilence
    Position : None
    Origin : Ninja Town
    Posts : 227
    Sacred Shards : 0
    Class : X
    Level : 99
    Experience : 7642430

    What you see is what you get Empty Re: What you see is what you get

    Post by Chomei Wed Sep 23, 2020 10:03 pm

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Viktor Vie
    Viktor Vie

    How It's Made What you see is what you get Empty
    Meow Meow

    Lineage : None
    Position : None
    Origin : Kingdom of Kai
    Posts : 295
    Sacred Shards : 1
    Class : F
    Level : 8
    Experience : 170

    What you see is what you get Empty Re: What you see is what you get

    Post by Viktor Vie Fri Oct 02, 2020 9:45 am

    Sera wrote:
    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Anubis
    Anubis

    Gravestone Shadowstep I'm Important Too! Terraforming
    The First Guardian

    Lineage : Guardian of the Scales
    Position : None
    Origin : Pandora
    Posts : 236
    Sacred Shards : 0
    Class : ?
    Level : ?
    Experience : ?

    What you see is what you get Empty Re: What you see is what you get

    Post by Anubis Mon Oct 12, 2020 8:46 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    June
    June

    I Need A Medic! THIS IS MADNESS! Gravestone What you see is what you get Empty
    The Second Starfall

    Lineage : Starfall's Mark
    Position : None
    Origin : Unknown
    Posts : 249
    Sacred Shards : 0
    Class : C
    Level : 59
    Experience : 30830

    What you see is what you get Empty Re: What you see is what you get

    Post by June Thu Oct 22, 2020 8:22 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Natsume
    Natsume

    I Need A Medic! Gravestone THIS IS MADNESS! What you see is what you get Empty
    The First Starfall

    Lineage : Starfall's Seal
    Position : None
    Origin : Unknown
    Posts : 279
    Sacred Shards : 0
    Class : B
    Level : 17
    Experience : 4025

    What you see is what you get Empty Re: What you see is what you get

    Post by Natsume Sun Nov 08, 2020 6:42 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Kasey
    Kasey

    I Need A Medic! LET IT BURN! Shocking! What you see is what you get Empty

    Lineage : Uzumaki Clan
    Position : None
    Origin : De Fiore
    Posts : 615
    Sacred Shards : 0
    Class : C
    Level : 17
    Experience : 605

    What you see is what you get Empty Re: What you see is what you get

    Post by Kasey Thu Nov 19, 2020 1:12 pm

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Thomas
    Thomas

    LET IT BURN! What you see is what you get Empty
    The Demon Elf

    Lineage : Half Saiyan
    Position : None
    Origin : Urban City
    Posts : 276
    Sacred Shards : 0
    Class : F
    Level : 3
    Experience : 50

    What you see is what you get Empty Re: What you see is what you get

    Post by Thomas Thu Nov 26, 2020 7:51 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Xa'Keer
    Xa'Keer

    I'm Important Too! What you see is what you get Empty
    The Prophet

    Lineage : None
    Position : None
    Origin : Kingdom of Kai
    Posts : 245
    Sacred Shards : 0
    Class : F
    Level : 1
    Experience : 55

    What you see is what you get Empty Re: What you see is what you get

    Post by Xa'Keer Thu Dec 03, 2020 6:13 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Xa'Keer
    Xa'Keer

    I'm Important Too! What you see is what you get Empty
    The Prophet

    Lineage : None
    Position : None
    Origin : Kingdom of Kai
    Posts : 245
    Sacred Shards : 0
    Class : F
    Level : 1
    Experience : 55

    What you see is what you get Empty Re: What you see is what you get

    Post by Xa'Keer Sun Dec 06, 2020 7:56 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Queen Kali
    Queen Kali

    The Water Within Gravestone What you see is what you get Empty
    The Deceased

    Lineage : None
    Position : None
    Origin : Urban City
    Posts : 187
    Sacred Shards : 0
    Class : F
    Level : 1
    Experience : 60

    What you see is what you get Empty Re: What you see is what you get

    Post by Queen Kali Sun Dec 20, 2020 6:35 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Tyko
    Tyko

    LET IT BURN! Runs With The Wind What you see is what you get Empty
    The Merchant

    Lineage : None
    Position : None
    Origin : Ninja Town
    Posts : 312
    Sacred Shards : 1
    Class : F
    Level : 3
    Experience : 5265

    What you see is what you get Empty Re: What you see is what you get

    Post by Tyko Sun Dec 27, 2020 7:12 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Isobu
    Isobu

    How It's Made The Water Within What you see is what you get Empty
    The Three Tailed Beast

    Lineage : Immovable Object
    Position : None
    Origin : Ninja Town
    Posts : 208
    Sacred Shards : 0
    Class : X
    Level : 99
    Experience : 3622730

    What you see is what you get Empty Re: What you see is what you get

    Post by Isobu Thu Jan 07, 2021 9:57 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Hanzo
    Hanzo

    I'm Important Too! What you see is what you get Empty
    The Wise

    Lineage : Starcrossed Lowers, Luna
    Position : None
    Origin : Kingdom of Kai
    Posts : 236
    Sacred Shards : 0
    Class : F
    Level : 1
    Experience : 50

    What you see is what you get Empty Re: What you see is what you get

    Post by Hanzo Fri Jan 15, 2021 9:00 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Viktor Vie
    Viktor Vie

    How It's Made What you see is what you get Empty
    Meow Meow

    Lineage : None
    Position : None
    Origin : Kingdom of Kai
    Posts : 295
    Sacred Shards : 1
    Class : F
    Level : 8
    Experience : 170

    What you see is what you get Empty Re: What you see is what you get

    Post by Viktor Vie Fri Jan 29, 2021 9:00 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Chomei
    Chomei

    Runs With The Wind Gravestone What you see is what you get Empty
    The Seven Tailed Beast

    Lineage : Parasitic Pestilence
    Position : None
    Origin : Ninja Town
    Posts : 227
    Sacred Shards : 0
    Class : X
    Level : 99
    Experience : 7642430

    What you see is what you get Empty Re: What you see is what you get

    Post by Chomei Sat Feb 06, 2021 3:24 pm

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Queen Kali
    Queen Kali

    The Water Within Gravestone What you see is what you get Empty
    The Deceased

    Lineage : None
    Position : None
    Origin : Urban City
    Posts : 187
    Sacred Shards : 0
    Class : F
    Level : 1
    Experience : 60

    What you see is what you get Empty Re: What you see is what you get

    Post by Queen Kali Fri Feb 19, 2021 9:23 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Jojo
    Jojo

    I Need A Medic! Gravestone THIS IS MADNESS! What you see is what you get Empty
    The Fifth Starfall

    Lineage : Curse of The Starfall
    Position : None
    Origin : Unknown
    Posts : 229
    Sacred Shards : 0
    Class : F
    Level : 6
    Experience : 8045

    What you see is what you get Empty Re: What you see is what you get

    Post by Jojo Sat Mar 06, 2021 10:21 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Takaime
    Takaime

    I'm Important Too! What you see is what you get Empty
    The Knowing

    Lineage : The Green Man
    Position : None
    Origin : Kingdom of Kai
    Posts : 280
    Sacred Shards : 0
    Class : F
    Level : 3
    Experience : 50

    What you see is what you get Empty Re: What you see is what you get

    Post by Takaime Mon Mar 15, 2021 7:12 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Xa'Keer
    Xa'Keer

    I'm Important Too! What you see is what you get Empty
    The Prophet

    Lineage : None
    Position : None
    Origin : Kingdom of Kai
    Posts : 245
    Sacred Shards : 0
    Class : F
    Level : 1
    Experience : 55

    What you see is what you get Empty Re: What you see is what you get

    Post by Xa'Keer Mon Mar 22, 2021 9:54 am

    Viktor Vie wrote:
    What you see is what you get RPcLP5X
    Weak Info
    Strong Info
    Legendary Info
    Mythic Info
    Sacred Info
    Event/Limited Info
    Unique/Special Info

    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.

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    What you see is what you get Empty Re: What you see is what you get

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