Name: Resurrection Alchemy
Type: Summoning
Usage: Conjuration
Description: Resurrection Alchemy is the final frontier, so to speak, of Golem Creation Alchemy. Much like Golem creation, The user takes the carcasses of moral beings, and transforms them. Conjoining their mortal carcass with immortal material (usually just magic and spirit energy, but occasionally they can be sealed together with an element), occasionally altering their DNA by splicing in some DNA from another species, and most importantly, the Alchemists own magic essence. . And then, fusing their soul with the Alchemists own magic and life force, binding the soul to not only its body once more, but to the Alchemist them self. Once resurrected, it will seem to them as if they never died. Seemingly confused at first as to what is going on. However, they will have gained new abilities once resurrected. Abilities which are unique to each golem, due to that portion of their own elemental affinity and how their body has chosen to cope with it. These resurrected, immortal beings are bound to the Alchemist, and forced to do what ever they ask, even if it goes against their own moral code.
Once a Golem is crafted, they remain dormant in a location chosen especially by the user. This dormant state is them practically dead, only their heart and brain working. Because of this, the Alchemist must find some way of keeping the golem alive on their own. Thanks to modern day technology, this can usually be done with the assistance of a laboratory. (Lilinette stores her Golems in preservation tubes, which help push oxygen into her creations lungs and keep them sedated until they are needed). Once they are needed, however, the Alchemist can call on them. The pact is stronger then just magic, it is weaved into the fabric of time and space. Because of this, the moment the golem is activated, it will teleport in front of the user.
Abilities:
~ Golem Combustion: Golem Combustion is considered the taboo of Golem creation alchemy. when needed, the user can destroy their golem, no matter the element, into a nonelemental explosion causing damage equal to the rank of the golem destroyed, and in the range allowed for the golems rank. Of course, this completely destroys the golem, not allowing for it to be used again. This is often used as a last resort, distracting the opponent so the master can escape. The user must sacrifice magic equal to half the mana cost of the golem in order to activate this ability.
~ Quick Restriction: The user can quickly pull the soul back into a corpses body (which has been dead for less then 3 posts), and for a short period of time, (2 posts per rank), can force them to do as they command. Of course, they are in a fairly zombie like state. (this has a 5 post cool down, and can only be done twice per thread).
~ Resurrectionists Sympathy: If the resurrection alchemist feels it necessary, they can take a corps back to their are of work (Lilinettes laboratory), and bring them back to life without forming a pack with them. (Lilinette must find the corpse no less then 3 posts after their death. She must then make a thread dedicated to bringing them back to life, using at least 5 posts, 100 words each post, to bring them back to life. The revived being will not be joined with any element, another species, or be immortal)
Golems:
- B-ranked Golems:
- Kirāgādo:
- Name:Kirāgādo
- Kirāgādo:
Rank: B
Element: Wind
Height: 5'8"
Weight: 134 pounds
Personality: Although Golems are supposed to be very obedient, Kirāgādo is more obedient than most. He never speaks at all, let alone talks back to his master. He is constantly doing as he is told, and always have an emotionless aura around himself.
Weapon: 落下花びら [Rakka hanabira] (the falling petal)
History: Ever sense Kirāgādo was a child, he was trained to become a master assassin. He was top of his class, and predicted to become one of the most successful of his clan. However, when time came for Kirāgādo to shine, he froze. He knew what to do, but one thing stopped him. His conscious. Kirāgādo's parents were so ashamed that his father, being the leader of the clan, sold him to slavery and told the clan that he had died in battle rather then had returned a failure. Of course, no one wanted to buy Kirāgādo. At least, not right away. No one wanted a slave that would kill when told to kill, or harm when told to harm. Of course, Lilinette knew how to fix that problem. Buying him right off the bat, Lilinettte took his straight to the dungeon, and infused him with wind. Turning him into an elemental wind golem. Now his conscious tells him one thing, please Lilinette. And that in no way prevents him from killing. Of course, Lilinette has realized one thing, with her current magical capacity where it is, she is unable to use Kirāgādo to his full potential. Meaning they both have a lot of training to do. After some careful reconsideration, Lilinette decided that It was time. She needed him faster, stronger. So, using alchemy, she turned him into a lightning golem. Replacing all of his wind molecules, with that of electricity.
Kirāgādo appears to be Lilinettes favorite creation. After she reached B-rank, she wen't through a "golem cleansing". Wanting to erase all of her memories of her past. However, she only kept her pet, laelops, her weapon, Akahiro, and Kirāgādo. Kirāgādo being the only true golem not to be destroyed.
Hp: the equivalent to 1 A-rank hit.
Ability: Ninjas Breath: Kirāgādo has enhanced speed thanks to the wind sown into his very body and spirit, allowing for him to run at speed of up to 45 miles per hour.
Strengths:
- Very high intelligence about the human body, meaning he knows all of its weak points.
- Extremely fast. He can run up to 45 mph.
Weaknesses:
- Being a wind elemental, he is weakened by ground/earth magic.
- He relies almost entirely on his speed and mobility, meaning that uneven ground, or shaking terrain, will put him at a grave disadvantage.
- Despite being a wind elemental, Kirāgādo can not use any real form of magic.
Duration: 6 posts
Cooldown: 8 post
- Cana:
- Name: Cana
- Cana:
Rank: B
Element: Rock
Height: 5'7"/4'3"
Weight: 135 pounds/210 pounds
Personality: Kana is a fairly calm, yet quiet women. She mostly talks in grunts, which sound to be fulled by rage. Despite her calm appearance, she appearese to have a ton of pent up rage. for when she fights, she fights to kill, using her opponent as a punching bag and wasting almost no time to finish the fight.
Weapon: Fists/Claws/teeth
History: Unknown. She was a dead rape victim that Lilinette found in an alleyway of Urban city. She saw potential, so she made her golem.
Hp: the equivalent to 1 A-rank hit.
Ability: Beast Stones Wrath: Kana can transform into a ferocious beast, moving 15% fast then normal and with a strength increase of 15%. This creature has razor sharp teeth, and rock for skin underneath its patches of fur.
Strengths:
~ Her beast form has sharp teeth, and excellent hearing.
~ Cana, when in human form, has excellent reflexes.
Weaknesses:
~ Not very intelligent when in beast form (which is when she is most effective)
~ Even when not in beast form, Cana can't pass very easily as human. Meaning she isn't good for at being discrete.
~ Horrid reflexes when in beast form.
Duration: 6 posts
Cooldown: 8 post
- Taren:
- Name: Taren
- Taren:
Rank: B
Element: Death Energy
Height: 6'2"
Weight: 183 pounds
Personality: His personality is very contradicting. While Taren is thoroughly cynical and nihilistic, he is at the same time devoted and protective, and even a little childish to the point that it makes him hard to hate. He doesn't lie, but he does keep secrets and tell half truths. Taren typically means well and is capable of being nice, however, he often ends up being sarcastic, especially so when he gives advice.
Weapon: Bow and Arrow
History: Taren was a man who accidentally switched places with his double during the toon event. He was unaware of the ways of the world, and was unaware of Lilinettes power, and mouthed off to her. And thus, she killed him. Of course, Lilinette rarely lets a kill go to waste, and brought him back as her personal sniper.
Hp: the equivalent to 1 A-rank hit.
Ability: Death Shot: Once per post, Taren can use his death energy to create, and shoot and arrow towards a target up to 45 yards away. If it hits, the target will suffer from strong weapon damage once per post for the next 4 posts. If Taren lands another hit, the cooldown will not only be reset, but it will be heightened to 2 strong hits per post. The max it can go is 3 strong hits per post. (1 legendary weapon hit per post). he can still fire normal arrows, however, he can only do two per post and they will only do C-rank damage each.
Strengths:
~ Long ranged combat
~ good for sniping and for support.
Weaknesses:
~ Melee combat
~ Taken out by 1 A-rank hit.
~ takes double damage from holy magic.
Duration: 6 posts
Cooldown: 8 post
- C-ranked Golems:
- Shini:
- Name: Shini
- Shini:
Rank: C
Element: Death Energy
Height: 5'11"
Weight: 120 pounds
Personality: Shini is a total trickster, constantly playing tricks on not only Lilinette, but just about any person around. He is extremely manipulative of all those around him, and will try his hardest to get his way. of course, due to his link with Lilinette, he doesn't typically succeed.
Weapon: The Corpse Collector
History: A mortician who, due to tough times in urban city, decided to sneak out and make some work for himself. He would kill people so that their families would hire him. Of course, Lilinette caught him, and asked him to join her cause, Sphinx. He accepted, however, was shortly found by a member of a deceased, and out of rage, was murdered. Lilinette, pittied about the lost opportunity, brought him back to life.
Hp: 1 B-rank hit.
Ability: The Depressed Necromancer: Shini can manipulate the spirits of the dead around him, and cause them to latch onto anyone he doesn't like within a 45 meter radius. These ghosts cause a 30% speed debuff.
Strengths:
~ double the damage to life magic
~ Close/mid ranged combat
Weaknesses:
~ Long ranged combat.
~ weak without his weapon.
~ taken out by 1 B-rank hit.
Duration: 4 posts
Cooldown: 6 post
- Coraline:
- Coraline:
Name: Coraline
Rank: C
Element: Lightning
Height: 5'4"
Weight: 106 pounds
Personality: Coraline is extremely childish. Constantly complaining about her boredom, and always begging Lilinette to have some fun. Of course, she considers fighting to be quite fun, so her wish is often fulfilled.
Weapon: молниеотвод [Molniyeotvod] (the Lightning rod)
History:
Hp: 1 B-rank hit.
Ability: Friction: Coraline has the ability to create a physical connection with metal objects around her by tapping into the electronic waves in the air around her. She can then manipulate metal (that she would be able to carry herself), and move it around at speeds of about 6 m/s. (she mainly uses this to manipulate her riffles), within a 30 meter radius.
Strengths:
~ Very good aim
~ child-like appearence makes her easy to trust, and easy to get close to her target.
Weaknesses:
~ Lilinettes "Golem combustion" Ability will be instantly activated if she is summoned in water. (although rain is alright)
~ easily distracted by cute animals.
~ takes 50% more damage from water attacks.
Duration: 4 posts
Cooldown: 6 post
- Roark:
- Roark:
Name: Roark
Rank: C
Element: Earth
Height:
Weight:
Personality:
Weapon:
History:
Hp: 1 B-rank hit.
Ability:
Strengths:
Weaknesses:
Duration: 4 posts
Cooldown: 6 post
- Morty:
- Morty:
Name: Morty
Rank: C
Element: Death
Height:
Weight:
Personality:
Weapon:
History:
Hp: 1 B-rank hit.
Ability:
Strengths:
Weaknesses:
Duration: 4 posts
Cooldown: 6 post
- D-ranked Golems:
- Volkner:
- Volkner:
Name: Volkner
Rank: C
Element: Lightning
Height:
Weight:
Personality:
Weapon:
History:
Hp: 1 C-rank hit.
Ability:
Strengths:
Weaknesses:
Duration: 2 posts
Cooldown: 4 post
- Skyla:
- Skyla:
Name: Skyla
Rank: D
Element: Wind
Height:
Weight:
Personality:
Weapon:
History:
Hp: 1 C-rank hit.
Ability:
Strengths:
Weaknesses:
Duration: 2 posts
Cooldown: 3 post
- Phoebe:
- Phoebe:
Name: Phoebe
Rank: D
Element: Death
Height:
Weight:
Personality:
Weapon: N/A
History:
Hp: 1 C-rank hit.
Ability:
~ Shinigamis Knowledge: By looking into a persons soul, she can tell Lilinette almost anything she wants to know about them. What elements they use, whether they are light, dark, or neutral, even when they are lying.
~ Hells Core: Phoebe can make herself explode. The initial explosion does not harm anyone, however, anyone within a 10 meter radius of Phoebe (other then Lilinette) will be hit by the wave, and anyone hit by the wave will receive the "hell curse". This causes 1/2 weak weapon damage per post for the next 5 posts. However, Phoebe's cooldown is tripped, and she cannot be re summoned for another 9 posts.
Strengths:
Weaknesses:
Duration: 2 posts
Cooldown: 3 post