Name: Solomon's Wisdom
Type: Spirit (Primary), Fire, Lightning, Wind
Usage: Conjuration, Item Usage, Manipulation
Description: With the power of his stave: the user can channel their elements into the item and fire them in the form of magical attacks. Jun possesses his household's vessel though: Requiem. Requiem is a Holy Artifact of the Namizoku Clan, which bestows on its wielder Solomon's wisdom, a powerful sensing ability. It also forms a bond with its wielder, growing in strength with the wielder (or decreasing if he should lose strength). This makes it the ideal weapon for melee battles, while also being suitable as a holder item to channel his magical attacks. The weapon and Jun's connection is deep and it is part of what gives him his strength.
Abilities: Holder Item Durability: The durability of his holder item is doubled.
Solomon's Wisdom: This ability is what his magic is named after. To activate it Jun must grip his staff tightly and focus. When active a magic circle will appear on his forehead, allowing him to actively sense nearby energies, both chakra and magical. With it he can sense energy (MP only) of things of lesser, equal, or greater class (he won't know precisely how much stronger or weaker - just that they are). Can only be used for once a post at a time.The range of this ability scales as follows:
Solomon's Grace: While holding the staff Jun passively receives MP each post by a scale.
Spells:
Name: Borg
Rank: D
Description: Tightly gripping his holder item, Jun creates an dome with a 1ft radius around himself to serve as a barrier around his body. The orb is made of pure magical energy (Spirit Element) and protects the user from magical or physical attacks to a certain degree.
Strengths:
- Defends against 2 D ranks before breaking
-Can be activated instantly
- Barrier covers whole body
Weaknesses:
- Can only affect himself, can't be used to shield allies
- Requires an intact holder item to use
- Can't use other spells while this is active
- Must be stationary during barrier usage
Duration: Until broken, released, or 3 posts have passed
Cooldown: 3 posts
Name: Har-Har Infigar
Rank: D
Description: Tightly gripping his holder item, Jun channels fire element through his staff. From the staff a fireball begins to grow until it is 1ftx1ft high. He fires the fireball and it goes to burn things.
Strengths:
-Deals 1 D rank damage if it hits.
-Range of 10m
-Speed of 5 m/s
Weaknesses:
- Only useful for a single opponent, so only good for a 1v1 encounter.
- Fire Slayers can eat it
- Water can cool the fire and put it out
- Smaller size is easier to dodge
Duration: 1 post
Cooldown: 3 posts
Name: Ramz
Rank: D
Description: Tightly gripping his holder item, Jun channels Lightning element through his staff. From it he can fire a a stream of lightning as large as 5ftx5ft.
Strengths:
- Deals 1 D rank damage if it hits.
- Range of 5m
- Stream of lightning travels at 5 m/s
Weaknesses:
- Allies can get caught in the crossfire.
- Requires an intact holder item to use
- Lightning Slayers can eat it.
- Not ideal when standing in water as the conducted water will damage him too.
Duration: 1 posts
Cooldown: 3 posts
Name: Magul al Hazard
Rank: D
Description: Tightly gripping his holder item, Jun channels Wind element through his staff. He creates a 10ft wide tornado with the caster at the center.
Strengths:
-Deals a D rank damage if it hits
- 10 ft range with him at the center
- spreads 5 m/s
Weaknesses:
-Wind Slayers can eat the tornado
-If the target retreats then the spell is useless
- must be stationary during spell
-Can hurt allies if they are within range when its launched/in usage.
Duration: Till it connects or 2 posts (whichever happens first)
Cooldown: 3 posts
Type: Spirit (Primary), Fire, Lightning, Wind
Usage: Conjuration, Item Usage, Manipulation
Description: With the power of his stave: the user can channel their elements into the item and fire them in the form of magical attacks. Jun possesses his household's vessel though: Requiem. Requiem is a Holy Artifact of the Namizoku Clan, which bestows on its wielder Solomon's wisdom, a powerful sensing ability. It also forms a bond with its wielder, growing in strength with the wielder (or decreasing if he should lose strength). This makes it the ideal weapon for melee battles, while also being suitable as a holder item to channel his magical attacks. The weapon and Jun's connection is deep and it is part of what gives him his strength.
Abilities: Holder Item Durability: The durability of his holder item is doubled.
Solomon's Wisdom: This ability is what his magic is named after. To activate it Jun must grip his staff tightly and focus. When active a magic circle will appear on his forehead, allowing him to actively sense nearby energies, both chakra and magical. With it he can sense energy (MP only) of things of lesser, equal, or greater class (he won't know precisely how much stronger or weaker - just that they are). Can only be used for once a post at a time.The range of this ability scales as follows:
- Spoiler:
D: 10 meters
C: 20 meters
B: 45 meters
A: 90 meters
S: 200 meters
H: 450 meters
X: 1000 meters
?: 5000 meter
Solomon's Grace: While holding the staff Jun passively receives MP each post by a scale.
- Spoiler:
- - D-Class : 5% MP
- C-Class : 7% MP
- B-Class : 10% MP
- A-Class : 15% MP
- S-Class : 17% MP
- H-Class : 20% MP
- X-Class : 25% MP
- ?-Class : 35% MP
Spells:
Name: Borg
Rank: D
Description: Tightly gripping his holder item, Jun creates an dome with a 1ft radius around himself to serve as a barrier around his body. The orb is made of pure magical energy (Spirit Element) and protects the user from magical or physical attacks to a certain degree.
Strengths:
- Defends against 2 D ranks before breaking
-Can be activated instantly
- Barrier covers whole body
Weaknesses:
- Can only affect himself, can't be used to shield allies
- Requires an intact holder item to use
- Can't use other spells while this is active
- Must be stationary during barrier usage
Duration: Until broken, released, or 3 posts have passed
Cooldown: 3 posts
Name: Har-Har Infigar
Rank: D
Description: Tightly gripping his holder item, Jun channels fire element through his staff. From the staff a fireball begins to grow until it is 1ftx1ft high. He fires the fireball and it goes to burn things.
Strengths:
-Deals 1 D rank damage if it hits.
-Range of 10m
-Speed of 5 m/s
Weaknesses:
- Only useful for a single opponent, so only good for a 1v1 encounter.
- Fire Slayers can eat it
- Water can cool the fire and put it out
- Smaller size is easier to dodge
Duration: 1 post
Cooldown: 3 posts
Name: Ramz
Rank: D
Description: Tightly gripping his holder item, Jun channels Lightning element through his staff. From it he can fire a a stream of lightning as large as 5ftx5ft.
Strengths:
- Deals 1 D rank damage if it hits.
- Range of 5m
- Stream of lightning travels at 5 m/s
Weaknesses:
- Allies can get caught in the crossfire.
- Requires an intact holder item to use
- Lightning Slayers can eat it.
- Not ideal when standing in water as the conducted water will damage him too.
Duration: 1 posts
Cooldown: 3 posts
Name: Magul al Hazard
Rank: D
Description: Tightly gripping his holder item, Jun channels Wind element through his staff. He creates a 10ft wide tornado with the caster at the center.
Strengths:
-Deals a D rank damage if it hits
- 10 ft range with him at the center
- spreads 5 m/s
Weaknesses:
-Wind Slayers can eat the tornado
-If the target retreats then the spell is useless
- must be stationary during spell
-Can hurt allies if they are within range when its launched/in usage.
Duration: Till it connects or 2 posts (whichever happens first)
Cooldown: 3 posts
Last edited by Jun on Wed Oct 19, 2016 1:55 pm; edited 7 times in total