Magic here
- Apotheosis:
- Summon Name: Apotheosis
Rank: D
Type: Standard (Limited)
Cost: 20MP
Element: Life
Gender: Male
Height: 3ft (antlers = 1ft)
Weight: 7kg
Personality:
Apotheosis is a non-talking Peryton spirit, which is a hybrid creature with features of a deer and bird. In his case, he is almost fully a deer, but had grown wings (although its for storaging purposes, not for flight). He is a green spirit with brown markings all over his body similar to the above spirits, with brown antlers that had grown 'leaves', and a pair of white eyes. Additionally, the most distant feathers of his wings are all white and reflective when hit with light (although its reflective surface serves no real purpose).
In terms of personality, Apotheosis is a loyal and calculating spirit, but compared to the rest, he is the most stubborn and prideful. This is not to say that he will become disobedient towards Sly, but according to the latter, it was just the atmosphere that Apotheosis is emitting that conveyed a sort of self-righteous feel. He is also a very aggressive spirit, but not the most aggressive.
Strengths:
- Base speed = 5m/s
- Base attack = D-ranked
- Can store up to 10 rapier-like weapons within his wings. Must be drawn out to be used.
Weaknesses:
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- No ranged attacks
- Larger frame compared to the other spirits
- Despite having wings, Apotheosis cannot fly
Abilities:- Name: Resistance Up
Slot: Custom
Ability: Apotheosis has naturally increased resistance to all attacks by 5%. - Name: Steadfast
Slot: Custom
Ability: Apotheosis' base speed is doubled, but base attack is halved.
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- Apotheosis' Spell:
Name: Attack Up
Rank: D
Cost: 10MP
Summon: Apotheosis
Element: Life
Description:
Apotheosis surrounds a target in a mystic, glowing veil within melee range of him, empowering their body. For a period of time, the target's attacks deal an extra D-ranked damage.
Strengths:
- Can be self-cast
- Can be used on summons
Weaknesses:
- Single-target only
- Target must be within melee range
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- Enemies can use these blades as well.
- Poor cutting edge. Slashing with it deals 50% less damage.
- Rapiers are made from magic. Silencing Apotheosis at any point will immediately destroy all standing white rapiers.
- Poor durability. 1 D-ranked hit destroys it.
- Cannot block spells.
- Upkeep stacks up with each blade Apotheosis has in play.
- Only 1 blade can be forged at a time per post.
- Very MP-dependent
Duration: Upkeep (10MP per blade per post)
Cooldown: 2 posts
- Pulse's Spell:
Link to approved summon
Name: Haemotoxin
Rank: D
Cost: 10MP (Upkeep: 10MP/post)
Summon: Pulse
Element: Death
Description:
Pulse coats her next weapon attack in her natural venom. If this attack lands bleeding hits on a target, they are poisoned. The wounds will burn excruciatingly for the victim, dealing 3% of their HP per post. Life element users of equal rank to this spell can pay MP equal to cost of the spell to dispel the venom. Lower ranked Life element users can pay 2x the cost of the spell to dispel the poison. This poison will not affect any user of a class higher than this spell.
Strengths:
- Damage over time
- Weapon attack includes multiple projectile-shooting weapons, which allows her to poison multiple targets at once.
Weaknesses:
- Missing will waste 10MP for nothing
- Anyone with Life element can dispel the poison
- Poisoning multiple targets will require Pulse to sustain for each target, in addition to every post.
- Can hurt allies.
Duration: Upkeep 10MP/target/post
Cooldown: 2 posts
Name: Raise
Rank: D
Cost: 10MP (Upkeep: 10MP/post)
Summon: Pulse
Element: Death
Description:
Pulse reaps the essence of her victims, where she had performed the killing blow, promising them a peaceful passing once they fought by her side. These essence appear as tangible images of Pulse herself, and they look almost exactly like her. Pulse cannot start with pre-killed victims in a thread. Essences disappear at the end of the thread or when Pulse is killed.
Strengths:
- Near identical to the original Pulse, making it very difficult to tell which one is the real Pulse
- Can wield weapons but they deal 50% less damage.
Weaknesses:
- Each essence must be sustained with 10MP each per post
- These essence do not possess any abilities nor spells
- Those with keen eyes can tell the real Pulse apart from the rest as being slightly bigger and more opaque compared to the essences
- Fragile. A D-ranked hit will 'free' the essence
Duration: Upkeep 10MP/post
Cooldown: 2 posts
Last edited by Sly on Sat Apr 28, 2018 12:02 am; edited 19 times in total