Type: Chaos; it’s a combination of light and darkness that creates a bizarre, space-bending magic.
Usage: Manipulation of light and darkness to create an Entropy effect.
Description: When Alexei defeated and absorbed Rakoto, the God responsible for giving the young man his God Slayer powers, said powers mutated and became something more. Alexei was almost overwhelmed by them, until the Pantheon appeared and forcibly ascended him to their ranks as the God of Chaos and Freedom, replacing Rakoto. With his ascension, his mutated magics changed to fit his new role in the world; they now represent him as an avatar of Freedom and Chaos, and help him to spread his powers throughout the world.
Abilities:
Hedonism: Wherever Alexei goes, those around him become unable to hide their emotions; discontent and other negative emotions bubble to the surface. (Anybody within a 20m radius of Alexei feels their emotions become exacerbated, especially negative ones; has no effect on those who are a higher rank than Alexei.)
Extremism: As the God of Chaos, Alexei has an upgraded version of his Soul Gaze; he can see into others’ souls to see their balance of good and evil, and can see moments of peoples’ past that define those scales (moments of extreme heroism/villainy). Can only be used on those of equal or lesser rank.
Anarchism: Alexei’s attacks have a special deconstructive aspect to them that allows them to break down nonorganic material. When attacking a nonliving object (equipment, buildings, weapons, etc.) his attacks deal an extra D-Rank damage.
Individualism: Alexei’s determination, backed by his power as the God of Freedom, gives him incredible resistance against mental attacks; he has a 25% resistance to illusions and other effects that control or manipulate the mind. In return, however, he has a 25% weakness to combination attacks (defined here as attacks that combine the powers of two or more people).
- ”Spells”:
- ”D-Rank”:
Name: Diffusion
Rank: D
Description: Alexei focuses his chaotic energy into a blast of energy that he fires at his opponent. Deals normal damage, has a 15 meter maximum range, and travels at 7.5 m/s.
Strengths:
-Easy to cast
-Reliable
Weaknesses:
-Only single target
-No special effects aside from Alexei’s abilities
-takes two seconds to reach maximum range, making it easy to dodge
Duration: Two posts or until it reaches the maximum range.
Cooldown: Three posts.
Name: Concerto
Rank: D
Description: Alexei creates weapons out of Chaos energy that he can control like puppets on a string. They last for 3 posts, and can travel anywhere within 10 meters of Alexei, but are considered as Weak Weapons that deal physical damage on hit. Up to eight objects can be made, with four created weapons equaling the standard mana cost.
Strengths:
-The weapons can be swords, axes, or lances, allowing for a variety of attack techniques.
-Making less than four weapons reduces the spell’s mana cost proportionately. For example, if the spell normally costs 10% to make four weapons, then making one weapon would only cost 2.5%.
-The first blow of each weapon activates Alexei’s Anarchism ability, allowing them to quickly take down equipment and barricades.
Weaknesses:
-Being Weak Weapons, they deal little damage.
-Making more than four weapons cost proportionately more; for example, if casting the spell for four weapons cost 10% mana, then creating 8 weapons would take up 20%.
-They have a strict leash of 10 meters; no part of the weapons can reach past that boundary.
-Alexei has to concentrate to control them; if one can catch him off guard, the objects would become a nonfactor.
-Only one kind of weapon can be made per cast; Alexei cannot make a spear weapon and a sword weapon at the same time, for example.
Duration: Three posts.
Cooldown: Four posts, starting with the dissolution of the objects.
Spells:
Name: Horizon
Rank: D
Description: Alexei plants a symbol onto a target by physically touching it, causing entropy and chaos energy to be drawn to it. Deals a D-Rank damage after 3 posts, and causes Alexei’s other attacks to home in on the target.
Strengths:
-Makes Alexei’s other spells much more difficult to dodge.
-Equipment and other nonliving things that are marked take Anarchism damage every post, but do not take the final burst of damage at the end.
Weaknesses:
-Requires physical contact to plant the symbol. If Alexei cannot place his hand on it fully, he cannot create the symbol.
-Since it is delayed damage, it is not very useful when damage is immediately required.
-It requires Alexei’s other spells in order to reach it’s full potential.
-Healing spells dispel the stored entropy; if the target is hit with a healing move while the mark is on them, they will not take the damage (spells will continue to home in on them until the three posts are up, however).
Duration: Lasts three posts, after which the damage will be dealt.
Cooldown: Three posts, starting when the mark is dispelled/detonates
Name: Revoke
Rank: D
Description: Alexei uses his power as the God of Freedom to launch chains that rob his opponent of their freedom. If it hits, it halves the target's movement speed and prevents them from casting spells for a post, and deals D rank damage. Has a range of ten meters from Alexei, and a speed of 4 m/s.
Strengths:
-If it connects, it almost completely locks down an opponent’s fighting capabilities for a post
-If Horizon is on the target, it will track the target until they leave it’s ten meter range
-Alexei can also hook nonhuman surfaces in order to pull himself to that location; objects that are hit this way take damage from his Anarchism ability.
Weaknesses:
-Moves slowly, so it’s easy to dodge
-Without Horizon on the opponent, it can only travel in a straight line
-Alexei dislikes using it, as it clashes with his own morals of freedom for everybody; he will only use it against those who have robbed others of their freedom.
-The chain can be easily deflected/broken by spells of a higher rank.
Duration: Three posts, or when the intended target leaves it’s range
Cooldown: Four posts.
- ”C-Rank Spells”:
Name: Emancipate
Rank: C
Description: Alexei focuses the power of entropy on the objects around him, causing their magic stores to be violently and immediately freed. Causes all items with abilities within 15m of Alexei to deal D-Rank damage to everybody within 2m around them, and for items of non-Sacred rarities to lose their abilities for 2 posts. People can only take damage from item energy bursts 3 times.
Strengths:
-Is extremely effective against mages who use lots of magical weapons, like Requip mages.
-Anarchism damage is dealt to all affected weapons as well.
Weaknesses:
-It does not discriminate; items of allies, and even Alexei's items, are detonated as well, making it a double-edged sword.
-Can only affect people within 15m of Alexei, so it is less useful against ranged fighters
-If Alexei is close enough, he can be caught in the explosion of his enemies' items
Duration: Instant; magic drain lasts for 2 posts.
Cooldown: Four posts, starting when the items regain their magic.
Name: Disarray
Rank: C
Description: Alexei uses his chaos powers to scramble the thoughts of everybody nearby except himself, disrupting spells and creating chaos. When used, everybody in a 20m radius of Alexei has their spellcasts interrupted and their thoughts continually scrambled for two posts.
Strengths:
-While under the effects of Disarray, people are also twice as affected by Alexei’s Hedonism ability. This can easily cause riots when used on normal people.
-When Disarray is activated, all active spells in range are deactivated, including Alexei’s.
Weaknesses:
-While Disarray is active, Alexei cannot cast other spells.
-Mages that are a higher rank than Alexei will still be able to cast spells, but only once per post.
-Disarray does not cancel out passive abilities.
Duration: Two posts.
Cooldown: Five posts, starting when the duration ends.
Name: Flashpoint
Rank: C
Description: Alexei uses entropy to manipulate his position, causing him to instantaneously move to any location within 20m of his starting location.
Strengths:
-Allows Alexei to close distances frighteningly fast - or open them
-Can combine with many of Alexei’s spells for combos
Weaknesses:
-Alexei can only move to places he can see.
-Teleporting takes a precise frame of mind and incredible amounts of focus; if Alexei is disrupted during his casting, he will not teleport and will instead take damage equal to the mana cost of the spell.
-Teleporting disrupts Alexei’s flow of magic, since it shifts him out of this world temporarily; as such, when he teleports, all of his active effects are halted.
Duration: Instantaneous speed
Cooldown: Five posts
Last edited by Chaostothemax on Thu Nov 20, 2014 6:31 pm; edited 7 times in total