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Slayer Magic Information:
- Slayers:
- DRAGON SLAYER MAGIC:
Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements. In example, Ice Dragon Slayers cannot eat Dark Ice. If they do, they get incredibly sick and damage will still be done to them.
The form of elemental magic they use is neutral (pure) one which is in between the light and dark side of the magical spectrum. This type of magic deals double damage to Lizard, Wyvern, and Dragon non-human type opponents.
Though Dragon Slayers get all of these perks, they do have one set back: Motion sickness. Dragon Slayers cannot ride on vehicles of why kind without getting motion sickness. However, they can use their exceeds or friends to fly around as they are not vehicles. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured per thread by the use of a status effect healing spell.
- Extra Boosts:
Dragon Force: Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength. During Dragon Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP.
Dragon Skin: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a scales of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
Lasts 4 posts and can only be used twice per thread
Cooldown is 5 posts from when Dragon Skin wears off.
- FIRST GENERATION:
First Gen. Dragon Slayers have learned the magic from the Great Dragon of their respective element.
- SECOND GENERATION:
Second Gen. Dragon Slayers have obtained the magic through a Lacrima produced from the Great Dragon of their respective element. These slayers can activate their Force ability at the cost of 125%MP however the duration is only 3 posts, and the cooldown is 4 posts from the point that the Dragon Force ends.
- THIRD GENERATION:
Third Gen. Dragon Slayers have learned the magic from the Great Dragon of their respective element, as well as imbued themselves with Lacrima from the same Great Dragon. These Slayers can activate Dragon Force at will. They can access both First Gen (Natural) and second gen (Forced) Dragon force at their respective costs.
- MIXED DRAGON SLAYER:
Mixed Dragon Slayers have obtained two different elements either by through a Lacrima produced from a Great Dragon and/or by having been taught by a Great Dragon.
- GOD SLAYER MAGIC:
God Slayers can eat any form of their own element; pure and mixed. However, they cannot consume the element of their Demon Slayer counterpart.
The color of God Slayer Magic is a darker version of the element's natural color and usually appears as a black version of whatever element they're using. This form of elemental magic uses darkness which is on one end of the magical spectrum. The element of darkness is being mixed with the other elements to alter their properties slightly. This caused the God Slayer magic to deal double damage towards Holy, God, and Angel type non-human beings. For example, the Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume.
- Extra Boosts:
God Force: God Force highly increases the power of the God Slayer's magic, physical endurance, speed, and strength. During God Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP.
Lasts for 5 posts.
God's Aura: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a tinted aura of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
Lasts 4 posts and can only be used twice per thread
Cooldown is 5 posts from when God's Aura wears off.
- FIRST GENERATION:
First Gen. God Slayers have learned the magic from the God of their respective element.
- SECOND GENERATION:
Second Gen. God Slayers have obtained the magic through a Lacrima produced from the God of their respective element. These slayers can activate their Force ability at the cost of 125%MP however the duration is only 3 posts, and the cooldown is 4 posts from the point that the God Force ends.
- THIRD GENERATION:
Third Gen. God Slayers have learned the magic from the God of their respective element, as well as imbued themselves with Lacrima from the same God. These Slayers can activate God Force at will. They can access both First Gen (Natural) and second gen (Forced) God force at their respective costs.
- MIXED GOD SLAYER:
Mixed God Slayers have obtained two different elements either through a Lacrima produced from a God and/or by having been taught by a God.
- DEMON SLAYER MAGIC:
Demon Slayers can eat any form of their own element; pure and mixed. However, they cannot consume the element of their God Slayer counterpart. The color of Demon Slayer Magic is a whiter version of the element's natural color. This is because the form of elemental magic they use is light which is on the other end of the magical spectrum.
The element of light is being mixed with the other elements to alter their properties slightly. Because of the mixed in light properties, Demon Slayers deals double damage towards Darkness, Demon, and Undead type non-human beings. For example, the Hell Demon Slayer uses a blessed form of darkness that is beyond a Dragon Slayer's ability to consume.
- Extra Boosts:
Demon Force: Demon Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength. During Demon Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP.
Lasts for 5 posts.
Demon's Aura: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a tinted aura of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
Lasts 4 posts and can only be used twice per thread
Cooldown is 5 posts from when Demon's Aura wears off.
- FIRST GENERATION:
First Gen. Demon Slayers have learned the magic from the Demon of their respective element.
- SECOND GENERATION:
Second Gen. Demon Slayers have obtained the magic through a Lacrima produced from the Demon of their respective element. These slayers can activate their Force ability at the cost of 125%MP however the duration is only 3 posts, and the cooldown is 4 posts from the point that the Demon Force ends.
- THIRD GENERATION:
Third Gen. Demon Slayers have learned the magic from the Demon of their respective element, as well as imbued themselves with Lacrima from the same Demon. These Slayers can activate Demon Force at will. They can access both First Gen (Natural) and second gen (Forced) Demon force at their respective costs.
- MIXED DEMON SLAYER:
Mixed Demon Slayers have obtained two different elements either by through a Lacrima produced from a Demon and/or by having been taught by a Demon.
- SPECIAL RULES FOR THE LIGHT AND SKY SLAYERS:
- Sky Skayers:
Sky Slayers must consume air from the sky by pulling it down into their mouth as they inhale in order to tap into their respective slayer force. Another way for Sky Slayers to enter the force is to eat the wind left behind from fast movements and or eat all and any form of wind magic.
Air is different than wind in that wind deals with pressure that makes the air around us move whereas the air deals with the oxygen, nitrogen, and anthing else in the atmosphere that enables us to breathe. For example, when a car or fast moving object passes there is wind because of the air's 'speed' or pressure. This makes fast moving mages weaker in that they provide a steady supply of wind to the slayer to eat. Likewise, atmopsheric air (up in the Sky) is always moving and drifting at high speeds and so Sky Slayers must eat the air from up higher altitudes.
As long as they are outside, Sky Slayers have an unlimited amount of elemental food. However, it is obvious when they eat and that may leave them to be more vulnerable than most types of Slayers unless, of course, their opponent is distracted.
- Light Slayer:
Light Slayers can eat Sunlight for a 5% MP, Magic Power, per turn if it's daytime. Light Slayers can also eat reflections of sunlight by literally pulling the "glitter" off of a lake at high noon or on a summer day. All Lacrima has a glow and so a Light Slayer can eat the glow off of a Lacrima if in reach. Even still, this does not affect the Lacrima's power.
Eating the glow off of something does not protect the Light Slayer from damage, but can help them regenrate magic power. Anything that glows with any sort of radiance can have it's glow eaten and vacuumed towards the Light Slayer. Once the light or glow is eaten from something, it remains colorless for 24 hours or until the Light Slayer either goes to sleep or is KOed. Although they can still be damaged by your spell if hit, you should beware of huge bright flashy spells against a Light Slayer or you'll be regenerating their Magic Power quickly.
- Magic Consumption Guide:
This guide is based on raw elemental content. MEANING: if you came across a magical waterbottle that stored H-Rank Spell energy of your element, you would gain 75%MP rather than 1-3%MP
Note: Eating a spell does not mean it does not cause damage. It simply replenishes MP as you eat it.
A Small Amount, The Size of a Water Bottle: 1-3% Recovery
A Computer Monitor or Kitchen Sink Size Amount: 5% Magic Power
A Spell of Lesser Rank (That Only Uses a Small Amount of your Element): 5% Magic Power
A Bookshelf Size Amount: 10% Magic Power
A Car Sized Amount: 10% Magic Power
A Cannon Blast or Artillery Blast Amount: 10% Magic Power
A Spell of Equal Rank: 10% Magic Power
A Bus Sized Amount: 15% Magic Power
A Spell of Greater Rank: 15% Magic Power
A House Sized Amount: 15% Magic Power
A Lake Sized Amount: 25% Magic Power
A Mall Parking Lot Sized Amount: 25% Magic Power
A Yacht or Cruise Ship Sized Amount: 25% Magic Power
A S-Ranked Spell Effect of your Element: 30% Magic Power
A Mansion or Castle Sized Amount: 50% Magic Power
A Football Field Sized Amount: 50% Magic Power
A Stadium Sized Amount: 50% Magic Power
A Skyscraper Sized Amount: 50% Magic Power
A H-Ranked Spell Effect of your Element: 75% Magic Power
A Meteor or Asteroid Sized Amount: 75% Magic Power
Endless Amount (If Encountered Somehow) for more than 15 Seconds: 100% Magic Power
Moon Sized Amount: 100% Magic Power
- Lacrima Creation:
"If you wish to inherit a lacrima from a Slayer, or a magic from another origin, you must provide a 250 word, 20 post thread with your chosen mentor. The mentor MUST be of greater rank, and may only be equal rank to the user if you are X-Class or above. The mentor is only required to make 5 posts for this thread."
The following has been taken from the secondary magic rules in the Class Information Rules sheet. However, if you are a slayer, and wish to create a lacrima for your own use, please note that it can only be of your own element. The requirements of this is
- Pay 5,000,000 Coins
Or make a thread with the following:
- Must be located in your Kingdom
- Must have a total of 2500 Words
- Must be at least A-ranked
- Must complete the thread alone
This thread can only be approved by an admin.
New:
Slayer Magic Information:
- Slayer Types:
Slayer magic are forms of magic meant to slay a certain type of being, hence their names. Slayers usually are related to a single aspect or element. While Fire and Earth Slayers are two different elements, they could become a Mixed Slayer. and be a Lava Slayer. Each type of slayer has a certain advantage over the other. See below for more information.
Dragon Slayer: When using Dragon Slayer Abilities, their aura is often golden or silver. Their magic will deal double damage to Lizard, Wyvern, and Dragon non-human type opponents of their corresponding element.
God Slayer: When using God Slayer Abilities, their aura is often black, or a dark red. Holy, God, and Angel type non-human beings of their corresponding element.
Demon Slayer: When using Demon Slayer Abilities, their aura is often white, or a light blue. Darkness, Demon, and Undead type non-human beings of their corresponding element.
NOTE: God slayers and Demon slayers can both eat Dragon Slayer Magic, however God Slayers and Demon Slayers cannot eat each other's magic. (Eating their element from a spell only allows them to gain MP, it does not reduce damage in any way.)
- Generations & Mixed:
Generations of Slayers are often direct correspondents to their power. The only case where a Dragon Slayer can eat God/Demon Slayer magic is if they are a 3rd Generation Slayer, while the God/Demon slayer is 2nd, or 1st. Below is more information on the differences, as well as the perks.
First Generation: The user learned their magic from a God/Dragon/Demon of their corresponding element. This is the second most powerful slayer generation. They cannot eat Third Generation Slayer magic.
Second Generation: The user obtained a lacrima made a God/Dragon/Demon or Slayer of their corresponding element. This is the second least powerful slayer generation, in terms of purity.
Third Generation: The user learned their magic from a God/Dragon/Demon of their corresponding element, as well as obtained a lacrima created by a God/Dragon/Demon or Slayer of the same element. This is the most powerful generation of slayers. They can eat all Generations of Slayer Magic if it is of their element. Third Generation Dragon Slayers CAN eat First Generation God and Demon Slayer Magic.
Mixed Slayers: These are people who have learned or obtained a lacrima for two or more elements. By being a First Generation in one element and Second Generation in another, this does NOT make them a Third Generation slayer, but a mixed Slayer.
- Additional Powers:
Dragon Slayers:
Dragon Force: Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength. During Dragon Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP. (They cannot use spells in a single post that would cost more than 50% normally)
Lasts for 5 Posts
Dragon Skin: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a scales of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
Lasts 4 posts and can only be used twice per thread
Cooldown is 5 posts from when Dragon Skin wears off.
God Slayers:
God Force: God Force highly increases the power of the God Slayer's magic, physical endurance, speed, and strength. During God Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP. (They cannot use spells in a single post that would cost more than 50% normally)
Lasts for 5 posts.
God's Aura: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a tinted aura of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
Lasts 4 posts and can only be used twice per thread
Cooldown is 5 posts from when God's Aura wears off.
Demon Slayers:
Demon Force: Demon Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength. During Demon Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP. (They cannot use spells in a single post that would cost more than 50% normally)
Lasts for 5 posts.
Demon's Aura: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a tinted aura of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
Lasts 4 posts and can only be used twice per thread
Cooldown is 5 posts from when Demon's Aura wears off.
NOTE: These abilities are to each respective slayer. They DO NOT COUNT towards the user's ability slots.
- Magic Consumption Guide:
This guide is based on raw elemental content. MEANING: if you came across a magical waterbottle that stored H-Rank Spell energy of your element, you would gain 75%MP rather than 1-3%MP
Note: Eating a spell does not mean it does not cause damage. It simply replenishes MP as you eat it.
A Small Amount, The Size of a Water Bottle: 1-3% Recovery
A Computer Monitor or Kitchen Sink Size Amount: 5% Magic Power
A Spell of Lesser Rank (That Only Uses a Small Amount of your Element): 5% Magic Power
A Bookshelf Size Amount: 10% Magic Power
A Car Sized Amount: 10% Magic Power
A Cannon Blast or Artillery Blast Amount: 10% Magic Power
A Spell of Equal Rank: 10% Magic Power
A Bus Sized Amount: 15% Magic Power
A Spell of Greater Rank: 15% Magic Power
A House Sized Amount: 15% Magic Power
A Lake Sized Amount: 25% Magic Power
A Mall Parking Lot Sized Amount: 25% Magic Power
A Yacht or Cruise Ship Sized Amount: 25% Magic Power
A S-Ranked Spell Effect of your Element: 30% Magic Power
A Mansion or Castle Sized Amount: 50% Magic Power
A Football Field Sized Amount: 50% Magic Power
A Stadium Sized Amount: 50% Magic Power
A Skyscraper Sized Amount: 50% Magic Power
A H-Ranked Spell Effect of your Element: 75% Magic Power
A Meteor or Asteroid Sized Amount: 75% Magic Power
Endless Amount (If Encountered Somehow) for more than 15 Seconds: 100% Magic Power
Moon Sized Amount: 100% Magic Power
NOTE: Light Slayers cannot eat more than 5% worth of Light per post, unless it it from a spell. The same is with Wind/Sky slayers with air. However when a Sky/Wind slayer eats their element, it does leave them vulnerable to attack as they consume it.
- Lacrima Creation:
"If you wish to inherit a lacrima from a Slayer, or a magic from another origin, you must provide a 250 word, 20 post thread with your chosen mentor. The mentor MUST be of greater rank, and may only be equal rank to the user if you are S-Class or above. The mentor is only required to make 5 posts for this thread."
The following has been taken from the secondary magic rules in the Class Information Rules sheet. However, if you are a slayer, and wish to create a lacrima for your own use, please note that it can only be of your own element. The requirements of this is:
- Pay 5,000,000 Coins
Or make a thread with the following:
- Must be located in your Kingdom
- Must have a total of 2500 Words
- Must be at least A-ranked
- Must complete the thread alone
This thread can only be approved by an admin.