Name: Sense Manipulation
Type: Nature
Usage: Manipulation
Description: This particular ability has an unknown origin in Zinnia's bloodline, but it is believed that it is a recessive trait, as her great grandmother had it, and her great-great-great-great-great granduncle had it. She obtained it genetically, as it was speculated she gained it through a recessive gene, however, she likes to believe it was a gift from the gods. As for how it works, well, the ability basically allows her to tap into and one of her fives senses and abilities: Smell, touch, taste, hearing, sight, speed, strength, etc. Once she taps into it, she can increase its effectiveness, allowing her to smell better, hear better, fun faster, be stronger, etc.
Abilities:
-If she does not attack for one post, Zinnia will blend in with her surroundings in perfect camoflague. Only works in forests.
-As Zinnia's bloodline has made her more tolerant of poisons and toxins. As a result she has a resistance to poisons as well as other damaging effects over time.
● 3+ Classes below user : 50% Resistance, No damage over time
● 2 Classes below user : 50% Resistance
● 1 Class below user : 30% Resistance
● Equal Class of user : 25% Resistance
● 1 Class Above user : 10% Resistance
● 2 Classes Above user : 5% Resistance
● 3+ Classes above user : No resistance
- Sense Enhancement: Once per post, Zinnia can select one of her senses and strengthen them for the span of 1 to 2 posts. No two senses can be increased at the same time. The following are the effects:
● Hearing : Zinna can hear everything within a certain distance. (x3 her level in meters.)
● Sight (Night) : Zinnia can see up to in the dark clearly. (x2 Her level in meters)
● Sight (Day) : Zinnia can pick up all subtle movements from her location. Allowing her to pick up on even the slightest of movements. (x8 her level in meters )
● Touch : By touching something, she is able to feel vibrations to sense objects in a certain vicinity. (x2 Her level in meters) [Only if the target is moving]
● Smell : She can smell out all things. However this makes her more susceptible to all smells. (x4 Her level in meters)
-Can sense other creatures that are using poison magic, sensing their presence, and see where they are, if they are within x3 her level in meters. Cannot, however, pinpoint their exact location. She will only know that they are in that area.
-Is capable of controlling the wind around her, using it to her advantage to help boost her speed. This gives her a +5 speed boost.
-The she wolf possesses the ability to sense the air currents, and can ride on the ones lowest to the ground, giving her a speed boost of +5.
-This ability does about the same as the animal understanding ability, except with plants. However, because the plants do not possess the same conscious as animals, they instead send her images, rather then communicating in words. These images can sometimes be vague, but they always contain the information she needs, if they have it.
Type: Nature
Usage: Manipulation
Description: This particular ability has an unknown origin in Zinnia's bloodline, but it is believed that it is a recessive trait, as her great grandmother had it, and her great-great-great-great-great granduncle had it. She obtained it genetically, as it was speculated she gained it through a recessive gene, however, she likes to believe it was a gift from the gods. As for how it works, well, the ability basically allows her to tap into and one of her fives senses and abilities: Smell, touch, taste, hearing, sight, speed, strength, etc. Once she taps into it, she can increase its effectiveness, allowing her to smell better, hear better, fun faster, be stronger, etc.
Abilities:
-If she does not attack for one post, Zinnia will blend in with her surroundings in perfect camoflague. Only works in forests.
-As Zinnia's bloodline has made her more tolerant of poisons and toxins. As a result she has a resistance to poisons as well as other damaging effects over time.
● 3+ Classes below user : 50% Resistance, No damage over time
● 2 Classes below user : 50% Resistance
● 1 Class below user : 30% Resistance
● Equal Class of user : 25% Resistance
● 1 Class Above user : 10% Resistance
● 2 Classes Above user : 5% Resistance
● 3+ Classes above user : No resistance
- Sense Enhancement: Once per post, Zinnia can select one of her senses and strengthen them for the span of 1 to 2 posts. No two senses can be increased at the same time. The following are the effects:
● Hearing : Zinna can hear everything within a certain distance. (x3 her level in meters.)
● Sight (Night) : Zinnia can see up to in the dark clearly. (x2 Her level in meters)
● Sight (Day) : Zinnia can pick up all subtle movements from her location. Allowing her to pick up on even the slightest of movements. (x8 her level in meters )
● Touch : By touching something, she is able to feel vibrations to sense objects in a certain vicinity. (x2 Her level in meters) [Only if the target is moving]
● Smell : She can smell out all things. However this makes her more susceptible to all smells. (x4 Her level in meters)
-Can sense other creatures that are using poison magic, sensing their presence, and see where they are, if they are within x3 her level in meters. Cannot, however, pinpoint their exact location. She will only know that they are in that area.
-Is capable of controlling the wind around her, using it to her advantage to help boost her speed. This gives her a +5 speed boost.
-The she wolf possesses the ability to sense the air currents, and can ride on the ones lowest to the ground, giving her a speed boost of +5.
-This ability does about the same as the animal understanding ability, except with plants. However, because the plants do not possess the same conscious as animals, they instead send her images, rather then communicating in words. These images can sometimes be vague, but they always contain the information she needs, if they have it.
- D Ranked Spells:
- Acidic Breath:
- Spells:
Name: Acidic Bite
Rank: D
Description: Her fangs will become tainted with poison. This allows her to spit into the enemy's eyes, causing them to experience hallucinations.
Strengths:
● Can cause short, thirty second long hallucinations.
● While it causes no damage, it can be surprising for unsuspecting victims.
Weaknesses:
● Hallucinations won't work on people who are blind, or their magic involves their eyes in some way.
● Short-ranged; 2 meter radius.
● Hallucinations are minor, like seeing someone with a dog head, or something.
● Deals no damage
Duration: Instant
Cooldown: 2
- Wind Slice:
- Spells:
Name: Wind Slice
Rank: D
Description: Allows her to compress wind currents into one, powerful slash at her opponent. Is about one meter long, travels at 5m/s, and the range is 10 meters.
Strengths:
● Is strong enough to actually deal damage, causing small cuts in enemies.
● Very quick.
Weaknesses:
● Spell does not cause people to be buffeted, and will only cause cuts.
● Wind doesn't work on strong, thick-skinned enemies.
● 3x weaker against Earth attacks.
Duration: Instant
Cooldown: 2
- Plant Manipulation:
Name: Plant Manipulation
Rank: D
Description: She is able to control a single vine within a ten meter area, that can cut those around her, dealing damage.
Strengths:- Vine summoned to strangle have thorns, and can cause small cuts.
- Can grab food and items, and slap people. Goes 5m/s.
Weaknesses:- Fire is 2x more effective against destroying the vines.
- They don't work against heavy armor.
- Can't grab people.
Duration: 2
Cooldown: 3- Vine summoned to strangle have thorns, and can cause small cuts.
- Healing Fog:
Name: Healing Fog
Rank: D
Description: Spreads within a 1 meter radius of herself. Fog appears from her body, seaming to spread off of her, and has a slight greenish tint, so It can be mistaken for poison gas.
Strengths:- Heals D ranked damage. Spreads out to 1 meter.
- Can be used at any time, instantly, so she can heal herself even when she's say, being stabbed.
Weaknesses:- Short range.
- Deals no damage. (Obviously)
- Healing will not heal broken bones.
Duration: Instant
Cooldown: 3- Heals D ranked damage. Spreads out to 1 meter.
- C Ranked Spells:
- Wolf's Breath:
- Spells:
Name: Wolf's Breath
Rank: C
Description: The gas will usually form from chemicals in the ground, as she can cause a chemical reaction that restores them into a thick, green gas. Forms instantly.
Strengths:
● The spell can be sustained at half the cost, allowing the gas grow thicker with each post it is sustained.
● Can cause effects when inhaled. Gets stronger the closer she is.
-1st post, will cause headaches.
-2nd post, will cause nausea.
-3rd post, will cause confusion.
-4th post, will cause dizziness.
-5th post, will cause vomiting.
-6th post, will cause choking.
-7th post, will cause loss of sight temporarily.
● When fused or around fire, there is a chance the gas will start heating up, warming the area around it. Not enough to cause burns or deal any damage, but enough to make it uncomfortable.
● Gas can also spread out to at least a 15 meter radius around her.
Weaknesses:
● It doesn't do well in the cold, and will actually work slower in the cold.
● The gas can also not go in water, so she cannot use this attack in the water, leaving her vulnerable.
● Deals no damage.
● Another thing to note is that the gas won't effect other creatures that produce poison, or at least won't effect them as drastically.
● Gas is defenseless against creatures that wield guns or bows, that can shoot her from a distance.
Duration: 1 Post
Cooldown: 5 posts
- Poison Warriors:
- Spells:
Name: Poison Warriors
Rank: C
Description: Allows her to summon a strong poison gas warrior to fight for her. They appear from the gas, the same way she summons it. It wields an ax.
Strengths:
● Can move up to twenty meters away from Zinnia.
● Moves at a speed of 7 m/s. Deals 1 D ranked damage.
● Poison type attacks are 2x weaker against these guys.
Weaknesses:
● They can be evaporated through magic attacks, such as fireballs, lightning strikes, and other plasma powered attacks. They can also be destroyed by a single C ranked attack.
● Ax is short ranged.
● Creatures are unable to follow Zinnia into water, or follow enemies into water.
● Are slow moving, walking only about 3/ms.
Duration: 2
Cooldown: 5
- Wind Wings:
Name: Wind Wings
Rank: C
Description: Allows her to craft a pair of wind wings, allowing her to fly short distances. Wings are about 10 ft. in length, total, and are transparent.
Strengths:- Sustainable at half magic cost.
- Allows her to fly up to 20 meters high, and is about the same speed as when she's running.
- Allows her falling resistance, and she can fall from about three meters unharmed.
Weaknesses:- The wings are compressed air currents, so if something were to get in the way of the air, and mess it up, she would fall.
- A single C ranked attack will destroy them.
- Does not cause any damage.
- Can carry people, but only 3 meters.
Duration: Instant
Cooldown: 3- Sustainable at half magic cost.
Last edited by Zinnia on Sat Jul 04, 2015 4:05 pm; edited 30 times in total