Name: Crash Magic
Type: Earth
Usage: Caster Magic
Description:
Crash Magic is an extremely rare magic, one that involves touching an object or spell, and the user overcharges that spell or object with energy, causing it to explode or disperse. This is perhaps one of the most destructive magics in De Fiore, being able to destroy or disperse even the strongest structures and spells. This magic is extremely physical, requiring the user to touch anything he uses the magic on. Crash is best suited for mages who are physical fighters, and compliments strong fighting techniques. In many ways Crash magic is the opposite of Earth magic, rather than creating earth, it utterly destroys it. The user literally taps into the energy of what he is touching, which makes this a very risky yet destructive magic. It's main capabilities are to create explosions, disperse things, and to create even earthquakes at high ranks. Crash Magic takes extreme concentration to use, and can be destructive to even the user if he cannot concentrate well.
Abilities:
Crash Resistance: Due to having her body amped to create large explosions, her body is resistant to physical damage.
F class - 5% Defensive buff
D class - 10% Defensive buff
C class - 15% Defensive buff
B class - 20% Defensive buff
A class - 25% Defensive buff
S class - 30% Defensive buff
H class - 35% Defensive buff
X class - 40% Defensive buff
? class - 50% Defensive buff
Crash Strength: Due to her body going through extensive training, her body is stronger than most.
F class - 5% Strength buff
D class - 10% Strength buff
C class - 15% Strength buff
B class - 20% Strength buff
A class - 25% Strength buff
S class - 30% Strength buff
H class - 35% Strength buff
X class - 40% Strength buff
? class - 50% Strength buff
Limit Pusher: Once per thread Kiara can push her limits and do a quarter above her normal damage. This stacks with her normal spells however it does not tax her as much. Only used with one spell attack.
Type: Earth
Usage: Caster Magic
Description:
Crash Magic is an extremely rare magic, one that involves touching an object or spell, and the user overcharges that spell or object with energy, causing it to explode or disperse. This is perhaps one of the most destructive magics in De Fiore, being able to destroy or disperse even the strongest structures and spells. This magic is extremely physical, requiring the user to touch anything he uses the magic on. Crash is best suited for mages who are physical fighters, and compliments strong fighting techniques. In many ways Crash magic is the opposite of Earth magic, rather than creating earth, it utterly destroys it. The user literally taps into the energy of what he is touching, which makes this a very risky yet destructive magic. It's main capabilities are to create explosions, disperse things, and to create even earthquakes at high ranks. Crash Magic takes extreme concentration to use, and can be destructive to even the user if he cannot concentrate well.
Abilities:
Crash Resistance: Due to having her body amped to create large explosions, her body is resistant to physical damage.
F class - 5% Defensive buff
D class - 10% Defensive buff
C class - 15% Defensive buff
B class - 20% Defensive buff
A class - 25% Defensive buff
S class - 30% Defensive buff
H class - 35% Defensive buff
X class - 40% Defensive buff
? class - 50% Defensive buff
Crash Strength: Due to her body going through extensive training, her body is stronger than most.
F class - 5% Strength buff
D class - 10% Strength buff
C class - 15% Strength buff
B class - 20% Strength buff
A class - 25% Strength buff
S class - 30% Strength buff
H class - 35% Strength buff
X class - 40% Strength buff
? class - 50% Strength buff
Limit Pusher: Once per thread Kiara can push her limits and do a quarter above her normal damage. This stacks with her normal spells however it does not tax her as much. Only used with one spell attack.
- D Rank:
Spells:
Name: Crash V1
Rank: D
Description:
The user presses his hand on a surface/object, and transfers energy into it, causing it to overload. A massive explosion occurs away from the user, in a 10mx10m area at 10m/s. This can be used to blast through walls to get away easily, or blast enemies away with a knock back of 3m. will give bruises and some cuts as D ranked damage in the center, but just 75% of D on the edge.
Strengths:
-Elementally strong to solid elements; Earth and Metal.
-Knockback of 3m to enemies.
-Makes an easy exit, powerful offensive explosion.
Weaknesses:
-User must touch the surface/object.
-Can easily harm allies.
-Limited area for explosion.
Duration: Instant
Cooldown: Two Posts
Last edited by Maleficence on Sat Oct 24, 2015 12:29 pm; edited 4 times in total