Name: Warcaster
Type: Energy
Usage: Manipulation
Description: In the world of Immoren, wars are fought with mechanical, steam-belching behemoths known as warjack. And at the helm of these machines are soldiers who are seen as teh pinnacle of both martial and magical prowess.
Warcasters.
With, but a mere thought, a warcaster can control an entire army of warjacks. Supporting the troops under there command with an onslaught of magic and steel fury. It is not an exaggeration to say that victory and defeat in a battle hangs in the balance of which armies warcaster is still standing at the end.
At one with the very essence of magic, only an exclusive few have even the potential to become a warcaster. While all warcasters possess the ability to control cortexs, the 'brains' of a 'jacks, that is where many of their similarities end. Each warcasters powers stem from a combination of the many years of grueling training and war, along with their own natural talents and preferences. This makes each warcaster completely unique to themselves, and all the more valuable to the nations they serve.
Renny's powers as a warcaster is... basic at best. Having discover her potential during an incident at boot camp, she barely has a year of actually warcaster training under her belt, and lacks the experience and power most warcasters have. Yet this also means that she still has a large untapped potential deep within her. What could her true power be?
Abilities:
Type: Energy
Usage: Manipulation
Description: In the world of Immoren, wars are fought with mechanical, steam-belching behemoths known as warjack. And at the helm of these machines are soldiers who are seen as teh pinnacle of both martial and magical prowess.
Warcasters.
With, but a mere thought, a warcaster can control an entire army of warjacks. Supporting the troops under there command with an onslaught of magic and steel fury. It is not an exaggeration to say that victory and defeat in a battle hangs in the balance of which armies warcaster is still standing at the end.
At one with the very essence of magic, only an exclusive few have even the potential to become a warcaster. While all warcasters possess the ability to control cortexs, the 'brains' of a 'jacks, that is where many of their similarities end. Each warcasters powers stem from a combination of the many years of grueling training and war, along with their own natural talents and preferences. This makes each warcaster completely unique to themselves, and all the more valuable to the nations they serve.
Renny's powers as a warcaster is... basic at best. Having discover her potential during an incident at boot camp, she barely has a year of actually warcaster training under her belt, and lacks the experience and power most warcasters have. Yet this also means that she still has a large untapped potential deep within her. What could her true power be?
Abilities:
- Focus Manipulation: Warcasters are able to tap into the essence of magic itself and obtain a raw resource from it called Focus. Focus is used to power up certain things including, but not limited too, warcaster spells, Mechanikal weapons, warjacks, power armor, and even Renny herself. Her maximum Focus and the amount she regains each post depends on what class she currently is.
*Focus regens at the beginning of every post.Class Maximum Focus Focus Regen* F 1 1 D 2 1 C 3 2 B 5 3 A 6 3 S 7 4 H 8 4 X 10 5 ? 12 6 - Sense Cortex: Renny is able to sense nearby Cortexs, the 'brains' of Steamjacks. The range of this sense depends on what class Renny currently is.
Class Range F 5 meters D 10 meters C 20 meters B 45 meters A 90 meters S 200 meters H 450 meters X 1000 meters ? 5000 meters - Machine Affinity: Renny has a natural affinity with machines that some will not even attack her on their own volition. Non-sentient machines of Renny's current class or lower will not attack her unless specifically forced to do so by some outside force. (i.e. Someone directly controls them to do so.)
- D Rank Spell(s):
Name: Arcane Shield
Rank: D
Description: A basic spell that most of Cygnar's warcasters learn during their training. The caster summons magic ruins that provide an arcane armor to the person of the casters choosing, providing them some minor protection against incoming attacks.
Strengths:- Prevents the next 2 D rank attacks to the person effected by this spell.
- Also provides a 5% damage resistance to the person effected by this spell.
- At the beginning of thier post, the user can spend a focus to extend the duration of this spell by 1 additional post. (The user can only extend this spell 4 times.)
Weaknesses:- This spell can only target one person at a time.
- The spell can not be extended if the target of the spell moves more then 5 meters away.
- This spell only lasts for one post if no focus is spent on it.
- Only one instance of this spell casted by the user can exist at one time. (If the user attempts to cast this on a target while an instance of this spell still exists, the older version of the spell immediately expires.)
Duration: 1 (Maximum of 5)
Cooldown: 2 Posts (After duration ends)- Prevents the next 2 D rank attacks to the person effected by this spell.
Last edited by Renny on Mon Dec 21, 2015 3:12 pm; edited 1 time in total