Name: Monster Trainer Summoning
Type: Various
Usage: Summoning
Description: Monster summoning is when trainers make special bonds with a particular creature, and can then store them away in an extra dimension, allowing these creatures to be called forth when needed. These monsters use their own set of HP and MP, and vary in types, personalities, sizes, everything!
Type: Various
Usage: Summoning
Description: Monster summoning is when trainers make special bonds with a particular creature, and can then store them away in an extra dimension, allowing these creatures to be called forth when needed. These monsters use their own set of HP and MP, and vary in types, personalities, sizes, everything!
- Chessiruss:
Summon Name: Chessiruss
Nickname: Cheshire
Rank: D
Type: Normal/Psychic
Gender: Male
Height: 1'4"
Weight: 27 Pounds
Personality: Chessiruss are typically very... cynical creatures. Not in the "i'm going to take over hte world and kill everyone" kind of way, but more in the "i'm going to play endless jokes on you if you piss me off" kind of way. Cheshire is no different. Asides from Jia, he will play tricks on just about anyone, whether it be an ally, or random stranger that comes by. Needless to say, there is never a dull moment when Cheshire is around and kicking... or floating, to be more precise.
Strengths:
~ Chessiruss are very good at surprise attacks
~ They are very useful against opponents who use physical attacks.
Weaknesses:
~ They are very slow
~ They are very weak against Dark/shadow type attacks.
~ Chessiruss have a way of always finding trouble.
General Abilities
~ Telepathy: Chessiruss have the innate ability to communicate with their contractor telepathically.
~ Floating: Instead of walking, Chessiruss can float up to 20 feet high in the air, and move at up to 8 meters per second (at full speed).
Passive Ability Name: Wonderland
Passive Ability Description: Chessiruss have the ability to manipulate the psyche around them and slightly manipulate brain waves, making themselves, and only themselves, camouflage with their surroundings. This natural ability was said to be given to them because they are fairly fat, and not very fast. This ability allows them to sneak up on their prey.However, once he starts to attack, or is attacked, he becomes visible again.
Spells:- Psyblast:
- Name: Psyblast
Rank: D
Description: Chessiruss lets out a burst of psychic energy which hits anyone with in a 4 meter radius, causing D-rank damage to them all.
Strengths:
~ The telekinetic force is an AoE attack which causes D-rank damage to anyone hit.
~ Range of 3 meters
Weaknesses:
~ The attack sends an odd, purple/pink tint to the surrounding area, making it noticeable.
~ Leaves Chessiruss out in the open for attack.
~ Will hit allies as well (except for Chessiruss's contractor)
Duration: 1 post
Cooldown: 4 posts
- Double Team:
Name: Double Team
Rank: D
Description: Chessiruss makes 3 Copies of himself. These copies can not cause damage, but then can move around and pretend to attack. These copies can be destroyed by a single D-rank hit, and are mainly used to confuse the opponent.
Strengths:
~ Can confuse opponent
~ 3 clones
Weaknesses:
~ Can be destroyed by a single D-rank hit
~ Can't do any damage
~ They can't speak (but they can float).
Duration: 2 posts
Cooldown: 4 posts
- Taliery:
Summon Name: Taliery
Nickname: None
Rank: D
Type: Fire/Bug
Gender: Male
Height: 2 feet tall
Weight: 30 pounds
Personality: Taliery is a very stoic summon. He doesn't talk, in fact, much like Jias best friend he is a mute. Or at least acts like one. Taliery is really only concerned with making sure that their contractor is happy, and is willing to do what ever they ask.
Strengths:
~ Taliery are fairly strong against grass and wood type magic, along with ice.
~ Taliery are very fast, flying at speeds of up to 15 mps.
Weaknesses:
~ They are very weak against water attacks.
~ Despite being able to fly, wind type magic also tends to hinder their ability to fly, making it harder for them to attack.
~ Weak against ground/rock type magic.
General Abilities
~ Flying: Instead of walking, Taliery typically fly from place to place at speeds of up to 15 mps.
Passive Ability Name: Hell Shot
Passive Ability Description: Once per four posts, Taliery can shoot out a red stinger from their tail. This stinger will cause -1% hp per post (with burning damage) for the next 3 posts if it makes contact.
Spells:- Fire Blast:
- Name: Fire Blast
Rank: D
Description: The target is attacked with an intense blast of all-consuming fire which causes D-rank effects. The blast goes up to 5 meters away, and is 5 feet in diameter.
Strengths:
~ Causes fire damage
~ can be used on short notice.
Weaknesses:
~ Only flies straight, making it easy to dodge.
~ can only hit one target.
~ Only causes D-rank damage
Duration: 1 post
Cooldown: 3 posts
- Fiery Dance:
- Name: Fiery Dance
Rank: D
Description: Talierys entire body catches on fire for 3 posts, causing burning damage when ever a physical attack is landed either on Taliery, or if Taliery lands a physical attack on the target. the fire extends one inch off the body.
Strengths:
~ Causes D-rank fire damage per phyical touch.
~ can be used on short notice.
Weaknesses:
~ Can be put out by water
~ No real effect during long ranged fights
~ Can't hurt rock types.
Duration: 3 post
Cooldown: 5 posts
Last edited by Jia Fross on Thu Nov 27, 2014 6:23 pm; edited 7 times in total