Name: Power of the Elements
Type: Fire, Darkness, Spirit, Offensive, Defensive
Usage: Conjuration/Manipulation
Description: It is merely Elemental Magic. Naisu has studied the elements of Fire and Darkness which allows for strong offensive combos with magic.
Darkness Magic is a type of Magic which allows users to manipulate and control destructive Dark Magic. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects. The color of the Magic varies depending on the caster (red, purple, black, green, etc.). In Naisu's case it's always black.
The use of fire, which is Naisu's main element, allows the caster to conjure, manipulate, and control the element for various purposes. The caster can change the properties of this Magic such as its "form", allowing it to take shape as a gas or solid element. Fire Magic can also work in a similar fashion to explosives.
Abilities:
Lit: Naisu can create a small flame in the palm of his hand that illuminates light around the area. It's essentially the magic equivalent of a torch. Cannot be used for combat.
Flame Resistance: The user as a Fire Magic user gets a special resistance to other flame magics. The following chart goes as below:
Advanced Intelligence: Naisu is known for being reckless due to this curiosity and his love of fighting, but underneath all that is a brilliant mind. Naisu has an incredible memory and can remember many details such as: faces, names associated with said faces, and spells he has encountered before. He can picture all of it and collect from that knowledge (Disclaimer: This doesn't allow him an ability to copy spells. It means he has a grasp of how it works based on exposure to said spell whether he's fought it himself or watched others perform i).
Energy Sensing: Naisu can sense the magic energy of an opponent (but not chakra) to detect that they are there and (depending on the level) where they are coming from with Naisu as the center of the range. Scale by rank as follows:
Flash Step: Naisu's known for his high intense speed. The user's speed is equivalent to their level + 5.
Spells:
Type: Fire, Darkness, Spirit, Offensive, Defensive
Usage: Conjuration/Manipulation
Description: It is merely Elemental Magic. Naisu has studied the elements of Fire and Darkness which allows for strong offensive combos with magic.
Darkness Magic is a type of Magic which allows users to manipulate and control destructive Dark Magic. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects. The color of the Magic varies depending on the caster (red, purple, black, green, etc.). In Naisu's case it's always black.
The use of fire, which is Naisu's main element, allows the caster to conjure, manipulate, and control the element for various purposes. The caster can change the properties of this Magic such as its "form", allowing it to take shape as a gas or solid element. Fire Magic can also work in a similar fashion to explosives.
Abilities:
Lit: Naisu can create a small flame in the palm of his hand that illuminates light around the area. It's essentially the magic equivalent of a torch. Cannot be used for combat.
Flame Resistance: The user as a Fire Magic user gets a special resistance to other flame magics. The following chart goes as below:
- Spoiler:
- Spells 6 ranks below user : 60%
- Spells 5 ranks below user : 50%
- Spells 4 ranks below user :45%
- Spells 3 ranks below user : 40%
- Spells 2 ranks below user : 35%
- Spells 1 rank below user : 30%
- Spells equal ranked to user : 25%
- Spells 1 rank above user : 10%
- Spells 2 rank above user : 5%
Advanced Intelligence: Naisu is known for being reckless due to this curiosity and his love of fighting, but underneath all that is a brilliant mind. Naisu has an incredible memory and can remember many details such as: faces, names associated with said faces, and spells he has encountered before. He can picture all of it and collect from that knowledge (Disclaimer: This doesn't allow him an ability to copy spells. It means he has a grasp of how it works based on exposure to said spell whether he's fought it himself or watched others perform i).
Energy Sensing: Naisu can sense the magic energy of an opponent (but not chakra) to detect that they are there and (depending on the level) where they are coming from with Naisu as the center of the range. Scale by rank as follows:
- Spoiler:
- D Rank: Able to perfectly detect those of F and D, as well as their rank within a radius of 5 meters. Those of C rank, he knows they are there but cannot tell of anything else. C+ rank undetectable if they choose so.
C rank: Able to perfectly detect those of D and C rank and tell what they are and rank within a radius of 10 meters. Those of B rank, he knows they are there but cannot tell of anything else. Those above B rank are undetectable if they choose to be so.
B rank: Able to perfectly detect those of D, C, and B rank and tell what they are and rank within a radius of 15 meters. Those of A rank, he knows they are there but cannot tell of anything else. Anyone above A rank is undetectable if they choose to be so.
A rank: Able to perfectly detect those of D, C, B, and A rank and tell what they are and rank within a radius of 20 meters. Those of S rank, he knows they are there but cannot tell of anything else.
S rank: Able to perfectly detect those of D, C, B, A, and S rank and tell what they are and rank within a radius of 25 meters. Those of S+ rank, he knows they are there but cannot tell of anything else.
S+ rank: Able to detect anyone at any rank perfectly in radius of 30 meters.
Flash Step: Naisu's known for his high intense speed. The user's speed is equivalent to their level + 5.
Spells:
- Spoiler:
Name: Orb of Darkness
Rank: D
Description: The user charges their arms with the magical properties of Darkness, and conjures up a tiny black orb (about the size out a tennis ball) of Darkness magic. They then throw the orb at the opponent.
Strengths:
- If it connects it deals D rank damage.
- Moves at 5 m/s
- Range of 10 meters
Weaknesses:
- It's pretty weak as a D rank.
- It can be destroyed of canceled with any form of a light spell.
- Better for solo fights and not for fights where the user has to deal with multiple targets.
Duration: 1 post
Cooldown: 3 posts
- Spoiler:
Name: Flaming Fist
Rank: D
Description: The user charges their arm with Fire element and then with a jab motion they deliver a flaming punch to a target.
Strengths:
- If it connects it deals D rank fire damage.
- User can maintain flame for the punch in a maximum range of 10 meters
Weaknesses:
- No set speed since it relies on the user's own level and requires the user to get in close to hit.
- It can be put out with any form of a water spell.
- Better for solo fights and not for fights where the user has to deal with multiple targets.
- Fire dies after the hit connects
- Regular water of equivalent mass to the user's fist can also put out the flame in the fist. (so keep water bottles handy)
Duration: 1 post
Cooldown: 3 posts
- Spoiler:
Name: Shadow Blade
Rank: D
Description: The user holds out one of their hands with magical energy extending from their fingertips to create a single blade projectile made from darkness energy. The blade's dimensions are 3x3 ft
Strengths:
- Pierces at D rank damage
- Travels at 5 m/s
- Range of 7m
Weaknesses:
- It can be put out with any form of light defense.
- Better for solo fights and not for fights where the user has to deal with multiple targets.
- Travels in a straight line
- Can be eaten by a Shadow/Darkness Slayer
Duration: 1 post
Cooldown: 3 posts
- Spoiler:
Name: Flame Slice
Rank: D
Description: The user raises their hand/weapon with a motion which creates a linear projectile made of fire and 5x5 ft long to shoot at the opponent.
Strengths:
- If it slashes an opponent it deals D rank fire damage.
- Moves at 5 m/s
- 5m range
Weaknesses:
- It can be put out with any form of a water spell.
- Better for solo fights and not for fights where the user has to deal with multiple targets.
- Can be predicted by analyzing the motion of the hand/weapon before the spell's use.
Duration: 1 post
Cooldown: 3 posts
- Spoiler:
Name: Flame Wall
Rank: C
Description: The user raises their hand into the air, causing a 15x15 ft wall of flame to rise in front of the user.
Strengths:
- If someone tries to bypass it they will receive C rank fire damage.
- It discourages people from charging forward else they'll get burned making it defensive
Weaknesses:
- Can accidentally hit allies if they also try to cross it.
- It can be destroyed of canceled with any form of a water spell.
- Easily avoidable (enemy just has to not charge through it)
- Limited range as it's only 1m from the user
Duration: 1 post
Cooldown: 3 posts
- Spoiler:
Name: Hellzone Wave
Rank: C
Description: The user charges their arms with the magical properties of the darkness element, and then cup their hands together as they create a discharge of Darkness Energy. With both hands then they launch a 5x5 ft beam of darkness energy at their opponent.
Strengths:
- If it connects it deals C rank damage.
- Moves at 10 m/s
- Range of 15 meters
Weaknesses:
- Can be eaten by darkness/shadow slayers
- They can be destroyed of canceled with any form of a D-Rank or higher light spell
- Travels only in a straight line.
Duration: 1 post
Cooldown: 3 posts
- Spoiler:
Name: Flamethrower
Rank: C
Description: The user charges one of their arms with the fire element whilst making a fist. They then release a 10ftx10ft wave of fire towards their opponent
Strengths:
- If it connects it deals C rank damage.
- Moves at 10 m/s
- Range of 10 meters
-Is capable of hitting more than one target depending on the proximity between the two targets.
Weaknesses:
- Can be eaten by Fire slayers
- They can be destroyed of canceled with any form of a D-Rank or higher water spell
- Travels only in a straight line.
Duration: 1 post
Cooldown: 3 posts
Last edited by NotsoNaisu on Mon Aug 31, 2015 4:07 pm; edited 14 times in total