Name:Animal Take-Over / Shapeshifting
Region: N/A
Primary Element: Life
Sub Elements:N/A
Usage: Manipulation
Description: This form of magic is simple in theory but dangerous in application. This magic involves the "taking over" animals and using it to enhance themselves. It has the potential to increase their strength, speed, durability, or sometimes adding a new skill such as flying or breathing underwater. At first the mage can only accomplish Partial Takeovers, taking on a limb or a portion of a creature to gain some kind of advantage in that area of their body. But with time they are capable of fully transforming into their chosen beasts (B rank). However in other forms, the user takes on the complete form of an animal at lesser ranks. However in that state, they cannot cast other spells.
Sensing Enhancement: This is limited to only users with a Primary in Spirit, or Life with an Animal Themed magic. Only three can be used at a time. The selected sense is enhanced for two posts, and may not be cancelled. After 2 posts, the user may select another sense, or the same sense.
● Hearing : The user can hear everything within a certain distance. (x3 the caster's level in meters.)
● Sight (Night) : The user can see everything in the dark clearly. (x2 the caster's level in meters)
● Sight (Day) : The user can pick up all small movements from their location, allowing them to pick up on even the slightest of movements with their sight. (x8 the caster's level in meters )
● Touch : By touching something, the caster is able to feel vibrations to sense objects in their vicinity. (x2 the caster's level in meters) [Only if the target is moving]
● Smell : The caster can smell out all things around them, however, this makes the caster more susceptible to all smells. (x4 the caster's level in meters)
Spells:
Name: Scale Blast
Rank: D
Description: In a second, the caster grows scales upon their arm and swipes their arm across, firing four thin and sharp scales. Each scale is an inch long and a half inch wide.
Strengths:
- The scales move at 5 m/s at a max range of 7 meters.
- D rank damage.
Weaknesses:
- Scales only move in a single direction.
-Each scale does 1/4 D damage.
-Scales thrown off by strong winds.
Duration: Instant
Cooldown: 3
Region: N/A
Primary Element: Life
Sub Elements:N/A
Usage: Manipulation
Description: This form of magic is simple in theory but dangerous in application. This magic involves the "taking over" animals and using it to enhance themselves. It has the potential to increase their strength, speed, durability, or sometimes adding a new skill such as flying or breathing underwater. At first the mage can only accomplish Partial Takeovers, taking on a limb or a portion of a creature to gain some kind of advantage in that area of their body. But with time they are capable of fully transforming into their chosen beasts (B rank). However in other forms, the user takes on the complete form of an animal at lesser ranks. However in that state, they cannot cast other spells.
Sensing Enhancement: This is limited to only users with a Primary in Spirit, or Life with an Animal Themed magic. Only three can be used at a time. The selected sense is enhanced for two posts, and may not be cancelled. After 2 posts, the user may select another sense, or the same sense.
● Hearing : The user can hear everything within a certain distance. (x3 the caster's level in meters.)
● Sight (Night) : The user can see everything in the dark clearly. (x2 the caster's level in meters)
● Sight (Day) : The user can pick up all small movements from their location, allowing them to pick up on even the slightest of movements with their sight. (x8 the caster's level in meters )
● Touch : By touching something, the caster is able to feel vibrations to sense objects in their vicinity. (x2 the caster's level in meters) [Only if the target is moving]
● Smell : The caster can smell out all things around them, however, this makes the caster more susceptible to all smells. (x4 the caster's level in meters)
Spells:
Name: Scale Blast
Rank: D
Description: In a second, the caster grows scales upon their arm and swipes their arm across, firing four thin and sharp scales. Each scale is an inch long and a half inch wide.
Strengths:
- The scales move at 5 m/s at a max range of 7 meters.
- D rank damage.
Weaknesses:
- Scales only move in a single direction.
-Each scale does 1/4 D damage.
-Scales thrown off by strong winds.
Duration: Instant
Cooldown: 3
Last edited by Xiba on Sun Nov 01, 2015 7:51 am; edited 3 times in total