b]Name:[/b] Ki of the Jackal
Type: Spirit (Primary), Light, Wind, Life (Lineage Element)
Usage: Conjuration (Creation), Manipulation
Description:
Ki is also known as "latent energy" or "fighting power." Which directly translates as "life force." This force is a tangible energy inside every living being, with its major focus being in the center of the body. By drawing it out, an individual is able to manipulate it and use it outside the body. Ki can be used for many different techniques including beams, discs, blasts for offense and create barriers for defense. With high concentrations of ki are gathered the user can gain an aura of a certain color based on their personality and negativity/positivity as a person. In Heizen’s case his ki aura is a dark blue. Ki can also be used to surround the person’s body to increase their power in launching melee attacks.
Abilities:
Powering Up: Ki circulates throughout the body continuously, meaning energy is constantly replenishing/regenerating. This ki is “stored” and can’t be accessed by the user until they spend a full turn’s action powering up. When powering up Heizen is surrounded by his Dark Blue aura signifying the action. The amount stored per turn is as follows (determined by class):
- D-Class :5% MP
- C-Class :7% MP
- B-Class :10%MP
- A-Class :15%MP
- S-Class :17%MP
- H-Class :20%MP
- X-Class :25%MP
- ?-Class :35%MP
Light Energy: With his ki aura being made of Light energy: Heizen can charge his aura which will illuminate light to eliminate darkness across the area. Range is based off class:
D Class: 5 Feet
C Class: 10 Feet
B Class: 5 Meters
A Class: 10 Meters
S Class: 15 Meters
H Class: 20 Meters
X Class: 25 Meters
? Class: 30 Meters
Hover: By using their ki the user is capable of hovering in the air passively. He flies at a speed tied to his level (level = m/s). The height range of this hover ability is determined by class:
D-Class: 2.5 meters
C-Class: 5 meters
B-Class: 10 meters
A-Class: 20 meters
S-Class: 35 meters
H-Class: 80 meters
X-Class: 250 meters
?-Class: TBA
Ki Sense: The user is able to detect MP. By closing his eyes and focusing he can scan the area for energy (MP) He can sense if they are stronger, weaker, or equal to himself in Class (not by how much though, just that they are stronger/weaker/equal). Can only be used once a post. Range based on user class:
D: 10 meters
C: 20 meters
B: 45 meters
A: 90 meters
S: 200 meters
H: 450 meters
X: 1000 meters
?: 5000 meter
Regeneration: Due to his nature as a Demigod: Heizen has the ability of regeneration. Recovers HP per turn based off class:
- D-Class :2% MP
- C-Class :4% MP
- B-Class :7%MP
- A-Class :12%MP
- S-Class :14%MP
- H-Class :17%MP
- X-Class :22%MP
- ?-Class :32%MP
Spells:
Name: Energy Wave
Rank: D
Description: With a single hand Heizen charges his energy, firing it in the form of a small 1x1ft blue-colored beam that travels to hit their target.
-1 D rank Damage if it hits
- Range of 10m
- Speed of 5 m/s
Weaknesses:
- Can only hit one target at a time
- Can be canceled out with any offensive/defensive spell
- small scope makes it easier to dodge
- Can be eaten by a Light Slayer as the beam is made of Light (Positive) Energy
Duration: Instant
Cooldown: 3 posts
Name: Makankosappo
Rank: D
Description:
The move is performed by touching the index and middle fingers of one hand to the forehead and charging enough ki to attack. Its speed and strength changes to the power level of the user performing the move. When ready, the fingers are extended forward, and two thin energy beams are unleashed from the fingers. One remains straight while the other coils around the straight beam. Together they form a powerful 3x3 ft beam capable of drilling through its target.
Strengths:
-1 D rank Damage if it hits
- Range of 7m
- Speed of 5 m/s
Weaknesses:
- Can only hit one target at a time
- Can be canceled out with any offensive/defensive spell
- small scope makes it easier to dodge
- Capable of hitting ally if they are behind target.
- Light Slayer can safely eat the beam for it’s made of Light (Positive) Energy.
Duration: 1 post
Cooldown: 3 posts
Name: Dragon Rush
Rank: D
Description:
Strengths:
- Range limited only by self
- Speed of 5 m/s when flying
Weaknesses:
- User cannot attack while flying
- If hit by a spell attack this spell is canceled
- Cannot be used to allow others to fly or carry others during flight
Duration: 3 posts
Cooldown: 4 posts
Name: Teleport Counter
Rank: D
Description:
Strengths:
- Allows the user to appear right behind their opponent
- Can be followed up with a melee attack
Weaknesses:
- Not actually teleporting, but merely using high speed
- Has a very limited range. Must be used within melee range (2ft)
- Attacks are merely prepped and can be avoided,countered like any other attack.
- Spell does no damage
Duration: Instant
Cooldown: 3 posts
Type: Spirit (Primary), Light, Wind, Life (Lineage Element)
Usage: Conjuration (Creation), Manipulation
Description:
Ki is also known as "latent energy" or "fighting power." Which directly translates as "life force." This force is a tangible energy inside every living being, with its major focus being in the center of the body. By drawing it out, an individual is able to manipulate it and use it outside the body. Ki can be used for many different techniques including beams, discs, blasts for offense and create barriers for defense. With high concentrations of ki are gathered the user can gain an aura of a certain color based on their personality and negativity/positivity as a person. In Heizen’s case his ki aura is a dark blue. Ki can also be used to surround the person’s body to increase their power in launching melee attacks.
Abilities:
Powering Up: Ki circulates throughout the body continuously, meaning energy is constantly replenishing/regenerating. This ki is “stored” and can’t be accessed by the user until they spend a full turn’s action powering up. When powering up Heizen is surrounded by his Dark Blue aura signifying the action. The amount stored per turn is as follows (determined by class):
- D-Class :5% MP
- C-Class :7% MP
- B-Class :10%MP
- A-Class :15%MP
- S-Class :17%MP
- H-Class :20%MP
- X-Class :25%MP
- ?-Class :35%MP
Light Energy: With his ki aura being made of Light energy: Heizen can charge his aura which will illuminate light to eliminate darkness across the area. Range is based off class:
D Class: 5 Feet
C Class: 10 Feet
B Class: 5 Meters
A Class: 10 Meters
S Class: 15 Meters
H Class: 20 Meters
X Class: 25 Meters
? Class: 30 Meters
Hover: By using their ki the user is capable of hovering in the air passively. He flies at a speed tied to his level (level = m/s). The height range of this hover ability is determined by class:
D-Class: 2.5 meters
C-Class: 5 meters
B-Class: 10 meters
A-Class: 20 meters
S-Class: 35 meters
H-Class: 80 meters
X-Class: 250 meters
?-Class: TBA
Ki Sense: The user is able to detect MP. By closing his eyes and focusing he can scan the area for energy (MP) He can sense if they are stronger, weaker, or equal to himself in Class (not by how much though, just that they are stronger/weaker/equal). Can only be used once a post. Range based on user class:
D: 10 meters
C: 20 meters
B: 45 meters
A: 90 meters
S: 200 meters
H: 450 meters
X: 1000 meters
?: 5000 meter
Regeneration: Due to his nature as a Demigod: Heizen has the ability of regeneration. Recovers HP per turn based off class:
- D-Class :2% MP
- C-Class :4% MP
- B-Class :7%MP
- A-Class :12%MP
- S-Class :14%MP
- H-Class :17%MP
- X-Class :22%MP
- ?-Class :32%MP
Spells:
Name: Energy Wave
Rank: D
Description: With a single hand Heizen charges his energy, firing it in the form of a small 1x1ft blue-colored beam that travels to hit their target.
- Spoiler:
-1 D rank Damage if it hits
- Range of 10m
- Speed of 5 m/s
Weaknesses:
- Can only hit one target at a time
- Can be canceled out with any offensive/defensive spell
- small scope makes it easier to dodge
- Can be eaten by a Light Slayer as the beam is made of Light (Positive) Energy
Duration: Instant
Cooldown: 3 posts
Name: Makankosappo
Rank: D
Description:
- Spoiler:
The move is performed by touching the index and middle fingers of one hand to the forehead and charging enough ki to attack. Its speed and strength changes to the power level of the user performing the move. When ready, the fingers are extended forward, and two thin energy beams are unleashed from the fingers. One remains straight while the other coils around the straight beam. Together they form a powerful 3x3 ft beam capable of drilling through its target.
Strengths:
-1 D rank Damage if it hits
- Range of 7m
- Speed of 5 m/s
Weaknesses:
- Can only hit one target at a time
- Can be canceled out with any offensive/defensive spell
- small scope makes it easier to dodge
- Capable of hitting ally if they are behind target.
- Light Slayer can safely eat the beam for it’s made of Light (Positive) Energy.
Duration: 1 post
Cooldown: 3 posts
Name: Dragon Rush
Rank: D
Description:
- Spoiler:
Strengths:
- Range limited only by self
- Speed of 5 m/s when flying
Weaknesses:
- User cannot attack while flying
- If hit by a spell attack this spell is canceled
- Cannot be used to allow others to fly or carry others during flight
Duration: 3 posts
Cooldown: 4 posts
Name: Teleport Counter
Rank: D
Description:
- Spoiler:
Strengths:
- Allows the user to appear right behind their opponent
- Can be followed up with a melee attack
Weaknesses:
- Not actually teleporting, but merely using high speed
- Has a very limited range. Must be used within melee range (2ft)
- Attacks are merely prepped and can be avoided,countered like any other attack.
- Spell does no damage
Duration: Instant
Cooldown: 3 posts
Last edited by Heizen on Sat Feb 04, 2017 3:27 pm; edited 1 time in total