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Unknown Lands

Welcome to the world of Unknown Lands Roleplay Forum!

If you have questions you can create an account and post on our questions section or join our Discord! (https://discord.gg/jupj2Zh) If you have any questions on lore and our systems, please don't hesitate to ask us.

The Unknown Lands of Pandora is regarded as a "Multiverse" forum or a "Free Forum" meaning that we are not based on a single series, but rather multiple with our own custom systems. Each "Kingdom" of Pandora is another anime/cartoon series with other various sub series that make up the entire land.

We can't wait to meet you!

Unknown Lands

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    Mechafract Overlord

    Anonymous
    Guest

    Mechafract Overlord Empty Mechafract Overlord

    Post by Guest Fri Feb 10, 2017 6:06 pm

    Name:

    Mechafract Overlord

    Type:

    Steel/Metal

    Secondary Type:

    Life

    Usage:

    Conjuration & Manipulation

    Description:

    Those that become hosts to a swarm of Mechafract give up their magical potential to feed the arcanotech miasma and allow it to reproduce within their body and soul alike, and in return they become a Devafract - simultaneously the "queen" of the swarm, and the hive.

    Devafracts are incapable of directly using other magic types, as their Mechafract simply consumes all of their mana to function, reproduce, and run their enhanced body. Mechafract is, in fact, capable of channeling simpler elemental magics if the user learns them like anyone else would. Of course, this is not even close to its intended use.

    Its intended use is to
    Spoiler:
    form and repair complex mechanical structures around the user on-demand, and create a highly flexible soldier that sacrifices some level of shock and awe for pure
    Spoiler:
    practicality.

    Note that the stronger and larger a mechafract construct becomes, the more it loses any organic shape and resembles a machine with massive plates, pistons, et cetera.

    For example, a really high-tier mechafract shell with a lot of integrated weapons would look something like this:

    Mechafract Overlord Ruba_g10

    Abilities:

    - Manifestation and control of a swarm of mechafract, arcanotech nanomachines that reside within the host and feed off their magical energy as well as willpower.

    - The ability to solidify mechafract and create things out of it, such as claws, horns, et cetera. Also allows for, with skill and understanding, the replication of spells from other schools by actually physically having mechafract form the logistic circuits to manipulate raw mana and replicate the effect on-demand.

    - Self-induced body modification

    Spells:

    Name:

    Mechafract Carapace

    Rank:

    D

    Description:

    In fight-or-flight situations or if simply willed to do so, the Mechafract within the body forms a hardened armored shell around the Devafract.

    Its appearance varies, from a sleek, second skin that is nigh indistinguishable from the actual appearance of the user, to a bulky, sinewy, multi-colored armor that can withstand high caliber high-explosive shells.

    Unstrengthened, the "soft" carapace has properties similar to high-grade carbon fiber interlaced with steel. "Hard" carapace, proper-like armor plating, has properties similar to a middle ground between ceramic plating and steel in terms of hardness and flexibility.

    Strengths:

    - Universal defensive tool, can cover entire body or parts of it with varying thickness

    - Extremely light and resilient, highly resistant to environmental hazards

    Weaknesses:

    - Takes time and concentration to form anything beyond a light carapace

    - Lacks inherent offensive capability

    - Does not regenerate automatically and can be overwhelmed with concentrated kinetic force

    Duration:

    As long as it takes.

    Cooldown:

    If the carapace is re-absorbed, 3.

    For each major portion of the body that was not re-absorbed, add 1 additional turn of cooldown.

    Name:

    Will of the Broken One

    Rank:

    D

    Description:

    The Mechafract swarm actively consumes all of the magical energy generated by its host and stores it in bio-arcane batteries all over the body, located in vital regions, most notably the heart and the brain.

    This portions of this latent power can be released through sheer willpower or in states of heightened emotion for various effects.

    In practice, it works like a cross between the Seven Black Boxes from Mazinger Zero, and the Eight Chakra Gates - with the simple exception that releasing more does not have any real negative consequences other than the inability to do so without building up a shell that can withstand the power.

    Strengths:

    - Can be disproportionately powerful for its low rank, allows user to punch well above their weight

    - Long-lasting and fast to recharge due to the fact that the perpetual magical strain forces an artificial buildup of magical strength within the host regardless of whether or not they use it

    Weaknesses:

    - Heavily emotion-reliant

    - Can not be abused with clever tactics

    - Functions as an equalizer, in that it also limits the user. Unless they feel threatened, they can not use a significant part of their power

    Duration:

    As long as the elevated emotional state of the user does.

    Cooldown:

    4

    Name:

    Machine God Fist

    Rank:

    D

    Description:

    A bulky, armoured gauntlet forms around the hand and forearm of the caster, housing an acceleration mechanism and a long, solid rod.

    This variation propels the rod with a small but powerful explosion, imparting sufficient kinetic energy to punch through practically any mundane material, while proving the user added protection compared to the armored shell.

    Strengths:

    - Very powerful and simplistic

    - Provides a reliable anti-armor solution for unarmed combat

    - Unarmed strikes are strengthened due to additional mass and internal servos

    Weaknesses:

    - Takes time to spin up

    - Weighs enough that it warrants internal servos to nullify its weight

    - After firing, it takes time to reset the mechanism

    - Rod may become damaged if fired against particularly resilient target, may need replacing

    - Mechanism is crude and not efficient in terms of energy to damage, requires improvement

    Duration:

    Instantaneous.

    Cooldown:

    4 for formation of a new one.

    Carapace+Feedback Loop in Ruba:

    Overmind Feedback Loop in "Id-Ego":


    Last edited by Ruba Akaso on Tue Feb 14, 2017 4:26 pm; edited 3 times in total
    Andr01d
    Andr01d
    Natsu VIP

    How It's Made Terraforming Mechafract Overlord Empty Mechafract Overlord Empty
    Son of The Demon of Life || Father of the Demon of Logic

    Lineage : Demon of Time
    Position : None
    Origin : Pandora
    Posts : 864
    Sacred Shards : 14
    Class : S
    Level : 76
    Experience : 118440

    Character Sheet
    Character Name: Aknaid
    Alignment: Lawful Evil
    Primary Magic: Art of Mummification

    Mechafract Overlord Empty Re: Mechafract Overlord

    Post by Andr01d Tue Feb 14, 2017 3:21 pm

    read the rules please.

    ~ F Class Information ~

    Mechafract Overlord 2qbayyq
    "Look I can like... be useful... or something... right?"

    At this stage, you are young and just discovering your magical capabilities. You are in no state to try and be a hero, or anything really. The most you can do is be flashy and cooler than that kid down the street simply because you can summon a small dog, spit a fireball or swing a sword with some kind of magical enchantment. You are just learning you magic. With enough training, you'll learn what else you can do with it soon.

    Abilities:
    - 1 D Rank Spell Slot
    - 3 Abilities MAX in your magic/skill

    Costs:
    - Class D Spells : 20%

    No user at this stage can own a Pet or Companion.


    ~ D Ranked Spell Information ~

    Mechafract Overlord Coolte24
    "I lit small sticks on fire! ... kinda."

    Duration Max: 3
    Cooldown Min: 3
    Range Max: 10 Meters
    Continuous Damage Max: 3%
    Max Resistance: 5%
    Speed : 5m/s
    Debuff Duration : Impossibru
    Level Buff: +2


    Note: For the size of spells, it is based off the cost of the range of the spell. A normal projectile is 1x1ft. For each additional foot added, a meter is removed from range.

    Link this again in the help desk when all of these changes are made
    Anonymous
    Guest

    Mechafract Overlord Empty Re: Mechafract Overlord

    Post by Guest Tue Feb 14, 2017 4:14 pm

    Oh boy.

    I will go ahead and guess that the entry grind to do a fat fuck-all is worse than in World of Tanks.
    Andr01d
    Andr01d
    Natsu VIP

    How It's Made Terraforming Mechafract Overlord Empty Mechafract Overlord Empty
    Son of The Demon of Life || Father of the Demon of Logic

    Lineage : Demon of Time
    Position : None
    Origin : Pandora
    Posts : 864
    Sacred Shards : 14
    Class : S
    Level : 76
    Experience : 118440

    Character Sheet
    Character Name: Aknaid
    Alignment: Lawful Evil
    Primary Magic: Art of Mummification

    Mechafract Overlord Empty Re: Mechafract Overlord

    Post by Andr01d Tue Feb 14, 2017 4:20 pm

    Class-F Exists.
    Rank-F does not.

    You have 1 Spell slot at F-Class. Refer to my comment, or the rules for information. Until format edits are made, I will not look at the content.
    Anonymous
    Guest

    Mechafract Overlord Empty Re: Mechafract Overlord

    Post by Guest Tue Feb 14, 2017 4:21 pm

    ...Blyat.

    I did not notice that.
    Anonymous
    Guest

    Mechafract Overlord Empty Re: Mechafract Overlord

    Post by Guest Tue Feb 14, 2017 4:30 pm

    Fixed the rank listing and associated stipulations.

    Spoiler:



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    Mechafract Overlord Empty Re: Mechafract Overlord

    Post by Sponsored content


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