Name: Rune Knight Magic; Sword Magic
Type: Spirit (Primary), Life, Metal, Lightning
Usage: Manipulation/Holder
Description: Kaito's magic has always revolved around the usage of a holder item much like many of the Rune Knights of old: specifically Magic Swords that he uses with his swordsmanship to utilize his magic power.
A Magic which, as the name itself suggests, is focused around the use of swords, with those weapons acting as mediums for the user to perform particular attacks. Many of such moves are shown capable of going past the physical reach of the blade employed in their use, threatening foes at short-to-mid range. Some Sword Magic techniques seem to involve the use of elements commonly found employed by elemental forms of Magic, such as Fire Magic or Water Magic; in addition, the user can also remotely maneuver several swords at the same time. A number of different blades can be employed for such Magic, with the most recurring ones being longswords and katana. In some cases, certain moves might even involve the change of the sword's properties, such as its length.
In Kaito's case his item gives him the power to unleash a beam of pure spirit from the point of his sword, heal his wounds over time, and unleash deadly wind currents against his foes.
Abilities:
Strong Arm: Kaito's melee attacks deal 7 levels higher damage.
Swift Legs: Kaito's speed is considered 7 levels higher for speed.
Holder Item: His magic comes from a holder item. This connection makes the item more durable, harder to break. 2x Durability for the Holder Item.
Holy Connection: Kaito has a strong connection with his sword. It's his lifeline. The sword draws from his life force to bring out his magical powers, while also giving him mana in return to last longer in fights or worry less if he wants to be aggressive. The mana regeneration works as follows per post:
Trained Senses: Kaito's training as a Rune Knight has left him very aware of his surroundings in a fight constantly, each sense of his focused and ready for action. It keeps him alert and helps keep hm out of trouble. Can only focus on one sense at a time, takes 2 posts before he can pick another:
Spells:
D-Rank
C-Rank
Type: Spirit (Primary), Life, Metal, Lightning
Usage: Manipulation/Holder
Description: Kaito's magic has always revolved around the usage of a holder item much like many of the Rune Knights of old: specifically Magic Swords that he uses with his swordsmanship to utilize his magic power.
A Magic which, as the name itself suggests, is focused around the use of swords, with those weapons acting as mediums for the user to perform particular attacks. Many of such moves are shown capable of going past the physical reach of the blade employed in their use, threatening foes at short-to-mid range. Some Sword Magic techniques seem to involve the use of elements commonly found employed by elemental forms of Magic, such as Fire Magic or Water Magic; in addition, the user can also remotely maneuver several swords at the same time. A number of different blades can be employed for such Magic, with the most recurring ones being longswords and katana. In some cases, certain moves might even involve the change of the sword's properties, such as its length.
In Kaito's case his item gives him the power to unleash a beam of pure spirit from the point of his sword, heal his wounds over time, and unleash deadly wind currents against his foes.
Abilities:
Strong Arm: Kaito's melee attacks deal 7 levels higher damage.
Swift Legs: Kaito's speed is considered 7 levels higher for speed.
Holder Item: His magic comes from a holder item. This connection makes the item more durable, harder to break. 2x Durability for the Holder Item.
Holy Connection: Kaito has a strong connection with his sword. It's his lifeline. The sword draws from his life force to bring out his magical powers, while also giving him mana in return to last longer in fights or worry less if he wants to be aggressive. The mana regeneration works as follows per post:
- C-Class : 7% MP
- B-Class : 10% MP
- A-Class : 15% MP
- S-Class : 17% MP
- H-Class : 20% MP
- X-Class : 25% MP
- ?-Class : 35% MP
- B-Class : 10% MP
- A-Class : 15% MP
- S-Class : 17% MP
- H-Class : 20% MP
- X-Class : 25% MP
- ?-Class : 35% MP
Trained Senses: Kaito's training as a Rune Knight has left him very aware of his surroundings in a fight constantly, each sense of his focused and ready for action. It keeps him alert and helps keep hm out of trouble. Can only focus on one sense at a time, takes 2 posts before he can pick another:
● Hearing : The user can hear everything within a certain distance. (x3 his level in meters.)
● Sight (Night) : The user can see up to in the dark clearly. (x2 His level in meters)
● Sight (Day) : The user can pick up all subtle movements from her location. Allowing them to pick up on even the slightest of movements. (x8 his level in meters )
● Touch : By touching something, they are able to feel vibrations to sense objects in a certain vicinity. (x2 their level in meters) [Only if the target is moving]
● Smell : They can smell out all things. However this makes them more susceptible to all smells. (x4 His level in meters)
● Sight (Night) : The user can see up to in the dark clearly. (x2 His level in meters)
● Sight (Day) : The user can pick up all subtle movements from her location. Allowing them to pick up on even the slightest of movements. (x8 his level in meters )
● Touch : By touching something, they are able to feel vibrations to sense objects in a certain vicinity. (x2 their level in meters) [Only if the target is moving]
● Smell : They can smell out all things. However this makes them more susceptible to all smells. (x4 His level in meters)
Spells:
D-Rank
- Spoiler:
Name: Silken Skewer
Rank: D
Description: By lunging with his sword Kaito unleashes a clear 1x1 ft laser beam-like energy from the point of his sword that pierces through anything it touches in the line of fire.
Strengths:
-Deals 1 D rank Damage
- Range of 10m
- Expands at 5 m/s
Weaknesses:
- Can hurt allies or foes alike with no preference
- Cannot swing sword in same post that the spell is being used
- Useful really for only one on one fights since it can only injure a single opponent with its scope
- Requires the Holder item (sword) to be intact.
Duration: 1 post
Cooldown: 3 posts
Name: Knight's Armor
Rank: D
Description: The user tightly grips their sword. The sword's blessing allows their body to be covered in a silver steel plating to shield their body from incoming attacks! This plating protects them and allows them to overcome obstacles in their path!
Strengths:
- Protects from 1 C rank/2 D ranks before breaking.
- Covers the entirety of the user's body
- Instant Cast
Weaknesses:
- Requires holder weapon to be in use to access this spell
- Cannot protect allies
- Can be eaten by a Metal Slayer.
- Cannot use another spell while in use.
Duration: 2 posts; Or Until Destroyed/Canceled
Cooldown: 3 posts
Name: Holy Blessing
Rank: D
Description: The sword is capable of blessing someone, thereby healing them from battle damage upon physical contact. For Kaito he merely needs to hold the sword, but to heal others he requires to touch them with the flat of the blade.
Strengths:
- Heals 1 D rank Damage
- Instant Cast
Weaknesses:
- Requires holder weapon to be in use to access this spell
- Requires physical contact
- Cannot attack while in use.
Duration: Instant
Cooldown: 3 posts
Name: Thunderclap
Rank: D
Description: By raising their sword pointed upward the sky, a storm cloud forms. The user then summons down a lightning bolt from the sky that strikes down a 1x1 ft area!
Strengths:
- Deals 1 D Rank Damage
- Range of 10m
- Instant Cast
Weaknesses:
- Must remain still while performing the spell
- Has an easy tell that can be predicted after seeing it at least once.
- Cannot use another spell in the turn this is used
- Requires the Holder item (sword) to be intact.
Duration: 1 post
Cooldown: 3 posts
C-Rank
- Spoiler:
Name: Silken Skewer
Rank: C
Description: By lunging with his sword Kaito unleashes a clear 5x5 ft laser beam-like energy from the point of his sword that pierces through anything it touches in the line of fire.
Strengths:
-Deals 1 C rank Damage
- Range of 15m
- Expands at 10 m/s
Weaknesses:
- Can hurt allies or foes alike with no preference
- Cannot swing sword in same post that the spell is being used
- Can be stopped by a D rank barrier spell or destroyed by a C rank magic attack.
- Requires the Holder item (sword) to be intact.
Duration: 1 post
Cooldown: 3 posts
Name: Crescent Slash
Rank: C
Description: The user swungs their sword- and thus fires a 5x5ft crescent-shaped slash of magical energy from their weapon, which when launched is meant to slice the opponent.
Strengths:
- Deals C rank slashing damage upon impact
- Travels at 10 m/s
- Range of 15m
Weaknesses:
- Requires holder weapon to be in use to access this spell
- Can hurt allies or foes alike in the crossfire
- Can be predicted after seeing the technique once
- Any C rank spell or D rank barrier can protect an opponent from this spell.
Duration: Instant
Cooldown: 3 posts
Name: Smite
Rank: C
Description: The user channels magical energy directly into their sword, fueling its power. The blade begins to glow a light blue for but a moment as they strike their weapon at a foe.
Strengths:
- Adds one C-Rank damage to the holder item for a single strike
- Makes the sword look all shiny and stuff
Weaknesses:
- Requires holder item to be in use to access this spell
- Limited to Melee Range; One strike no matter if it hits or misses
- Can only affect one weapon per use.
Duration: Instant
Cooldown: 3 posts
Last edited by KaitoShiratori on Sun Feb 18, 2018 1:19 am; edited 11 times in total