Name: Body Flicker Technique
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Ram (Handsign)
Cost: 10
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalize the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. MP cost is halved if under 10 meters away. Max range is 20 Meters
Strengths:
- Able to get out of tight situations
- Able to create distance between caster and target
Weaknesses:
- Cannot attack while using it
- The new location may be more dangerous than before
- Does no damage
Duration: Instant
Cooldown: 3 Posts
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Tiger → Boar → Ox → Dog → Snake
Cost: 10
Description:With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Strengths:
- Able to dodge an attack
- User sustains no damage
Weaknesses:
- The object used must be nearby in someway.
- Deals no damage
- Explosive tags must be applied separately
Duration: Instant
Cooldown: 5 Posts, can only be used twice per thread
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Ram → Snake → Tiger
Cost: 10
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Strengths:
- Easy way to distract enemy
- Able to evade maneuvers
Weaknesses:
- They don't deal damage
- They can't hold anything
- The user can only create a max of 15 Clones
- They "poof" on contact
Duration: 3 Posts
Cooldown: 5 Posts
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Dog → Boar → Ram
Cost: 10
Description:Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
Strengths:
- Able to blend into environment
- Impossible to detect
Weaknesses:
- Costs an additional D-Rank spell cost to last another 2 posts
- Cannot attack in this state
- If this jitsu last over 10 posts, the user, unless B-Class or above, will be dazed upon the end of this jitsu.
Duration: 2 Posts
Cooldown: 5 Posts (Unless the Upkeep cost is paid)
Rank: C
Element: None
Type: Ninjutsu
Charge: None
Cost: 25
Description: This passive ability allows the user to suppress their chakra to the point that it is completely undetectable.
Strengths:
- Undetectable
- Allows them to appear invisible
Weaknesses:
- Using any sensing technique, or any jutsu will cancel this jutsu
- Any sensor that is above in class can find them
- Doesn't deal damage
Duration: Upkeep (D-Rank Cost after first post)
Cooldown: 3 Posts (From time Jutsu is interrupted, or complete)
Rank: C
Element: None
Type: Ninjutsu
Charge: None
Cost: 25
Description: By making physical contact with another individual, the user is able to transmit what they are currently sensing directly into the other person's mind.
Strengths:
- Able to communicate silently
- With Mind Body Transmission, the user can communicate with multiple individuals
Weaknesses:
- Deals no damage
- Requires contact
- Cannot use other Jutsu in this state
Duration: Instant
Cooldown: 3 Posts
Rank: B
Element: None
Type: Ninjutsu
Charge: Snake→Tiger→Horse →Tiger
Cost: 50
Description: This technique makes use of the users chakra as a paralyzing agent. The user throws kunai with strings attached at the opponent. Once the enemy is hit, chakra is run through the string to paralyze the opponent, which will serve to either incapacitate the enemy or allow the user to attack. However, against those who can absorb chakra, this technique could backfire as the target may simply steal chakra from the user, while exhibiting immunity to the paralysis.
Strengths:
- Can paralyze target
- Able to "Enchant" up to 3 objects
Weaknesses:
- Fails against chakra stealers
- A medium must be used (Throwing knives, arrows..)
- Only paralyzes the hit limb for 2 posts
Duration: Instant
Cooldown: 5 Posts
Rank: B
Element: None
Type: Ninjutsu
Charge: Clone seal
Cost: 50
Description: Similar to the basic clone technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, or Rinnegan. Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent.
Strengths:
- Summons 2 clones
- Can summon as many clones as the user's Chakra allows
- When clones are destroyed, the user will retain knowledge that the clone obtained.
Weaknesses:
- Each clones costs B-Rank to summon
- Each clone has an upkeep of C-Rank per post
- Each clone only deals C-Rank damage
- Clones have some free will
- Clones can get destroyed if user's health is under 50%
Duration: Instant
Cooldown: 10 Posts
Rank: B
Element: None
Type: Ninjutsu
Charge: Tiger → Horse → Boar → Ram → Rat → Snake
Cost: 50
Description: This is a technique where the user encases themselves in a countless number of sharp needles, but in truth, the spikes are the user's hair. Chakra grants the strands of hair the hardness and shape of needles, endowed with a capacity to injure and kill on par with that of metallic weapons. In addition, if activated in response to an opponent's attack, it can also be used as a counter. The hair is made hard enough that it can withstand blows from certain types of weapons such as arrows.
Strengths:
- Instant cast time
- Effective against unarmored opponents
Weaknesses:
- Range of 5 inches
- Useless if the user has no hair
- Fails against heavily armored opponents
Duration: Instant
Cooldown: 5 Posts
Rank: B
Element: None
Type: Ninjutsu
Charge: Snake
Cost: 50
Description: This technique uses chakra to temporarily enhance the head's metabolism and manipulate the hair that grows longer as a result of it. There is also chakra flowing through the lengthened hair, making its hardness comparable to that of steel wire. By thickly bundling the hair, its strength is further increased, also increasing its destructive power. Its name may come from the fact that, as seen just before striking Pain, it takes the shape of what resembles a lion's mouth
Strengths:
- Highly defensive (Halves all damage using hair as a shield)
- Can be used as a weapon to smash things
Weaknesses:
- Has no piercing power
- Weak to Fire, Lighting, and Water based attacks
- Leaves the user open if they swing their head to smash things.
Duration: 4 Posts
Cooldown: 8 Posts
Rank: A
Element: None
Type: Ninjutsu
Charge: Boar
Cost: 75
Description: The technique renders the user invisible during combat, allowing the user to either make stealthy strikes on their opponent or escape from the opponent's visual sight. The user is rendered visible when they begin to attack, however.
Strengths:
- Makes the user invisible
- Instant cast time
Weaknesses:
- Requires an upkeep of A-Rank cost
- Can't attack when invisible
- Does not mask Chakra
Duration: Instant
Cooldown: 10 Posts
Rank: A
Element: None
Type: Ninjutsu
Charge: None
Cost: 75
Description: A technique developed by Minato Namikaze, the Rasengan is the pinnacle of ninjutsu's "shape manipulation". It was originally developed to be fused with an elemental affinity, so that a powerful and very versatile technique could be employed in combat. This technique requires fine chakra control, for the user focuses a large amount of chakra into the center of his palm while simultaneously spinning the chakra, giving it the Rasengan's rotational effect. The Rasengan grinds to whatever it comes into contact with, inflicting a severe spiral-shaped wound to enemies and sending them flying back a dozen meters, drilling a crater on the ground in the process.
Strengths:
- Can be thrown, with a range of 25m before dissipating
- Can be combined with Elemental Affinity to deal more damage
Weaknesses:
- Requires a physical clone to give the Rasengan Elemental Affinity
- Requires both hands to create the Rasengan
- Can't be created one handed
- Can't be created if arms are bound
Duration: 1 Post
Cooldown: 10 Posts (5 Posts, at the cost of double the cost to create the jutsu)
Rank: S
Element: None
Type: Ninjutsu
Charge: Tiger → Ram → Rat → Horse → Boar → Hare
Cost: 150
Description: This technique allows the user's spirit to materialize and leave his body, which is then able to take possession of a target, enabling them to freely manipulate the victim's body at will. The ability to control their spirit freely in order to reach a target makes this technique superior to Yamanaka clans Mind Body switch. It allows for the traveling of vast distances quickly.
Strengths:
- Can travel up to 100m
- Able to gain full possession of target
Weaknesses:
- Cannot control other players without concent
- Leaves the user's body vulnerable
- Upkeep of S-Rank cost
- This does not deal damage
- Cannot possess the dead
Duration: Instant
Cooldown: Usable only once per thread
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Ram (Handsign)
Cost: 10
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalize the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. MP cost is halved if under 10 meters away. Max range is 20 Meters
Strengths:
- Able to get out of tight situations
- Able to create distance between caster and target
Weaknesses:
- Cannot attack while using it
- The new location may be more dangerous than before
- Does no damage
Duration: Instant
Cooldown: 3 Posts
___________________
Name: Substitution JutsuRank: D
Element: N/A
Type: Ninjutsu
Charge: Tiger → Boar → Ox → Dog → Snake
Cost: 10
Description:With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Strengths:
- Able to dodge an attack
- User sustains no damage
Weaknesses:
- The object used must be nearby in someway.
- Deals no damage
- Explosive tags must be applied separately
Duration: Instant
Cooldown: 5 Posts, can only be used twice per thread
___________________
Name: Clone TechniqueRank: D
Element: N/A
Type: Ninjutsu
Charge: Ram → Snake → Tiger
Cost: 10
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Strengths:
- Easy way to distract enemy
- Able to evade maneuvers
Weaknesses:
- They don't deal damage
- They can't hold anything
- The user can only create a max of 15 Clones
- They "poof" on contact
Duration: 3 Posts
Cooldown: 5 Posts
___________________
Name: Transformation TechniqueRank: D
Element: N/A
Type: Ninjutsu
Charge: Dog → Boar → Ram
Cost: 10
Description:Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
Strengths:
- Able to blend into environment
- Impossible to detect
Weaknesses:
- Costs an additional D-Rank spell cost to last another 2 posts
- Cannot attack in this state
- If this jitsu last over 10 posts, the user, unless B-Class or above, will be dazed upon the end of this jitsu.
Duration: 2 Posts
Cooldown: 5 Posts (Unless the Upkeep cost is paid)
___________________
Name: Chakra Suppression TechniqueRank: C
Element: None
Type: Ninjutsu
Charge: None
Cost: 25
Description: This passive ability allows the user to suppress their chakra to the point that it is completely undetectable.
Strengths:
- Undetectable
- Allows them to appear invisible
Weaknesses:
- Using any sensing technique, or any jutsu will cancel this jutsu
- Any sensor that is above in class can find them
- Doesn't deal damage
Duration: Upkeep (D-Rank Cost after first post)
Cooldown: 3 Posts (From time Jutsu is interrupted, or complete)
___________________
Name: Sensing TransmissionRank: C
Element: None
Type: Ninjutsu
Charge: None
Cost: 25
Description: By making physical contact with another individual, the user is able to transmit what they are currently sensing directly into the other person's mind.
Strengths:
- Able to communicate silently
- With Mind Body Transmission, the user can communicate with multiple individuals
Weaknesses:
- Deals no damage
- Requires contact
- Cannot use other Jutsu in this state
Duration: Instant
Cooldown: 3 Posts
___________________
Name: Stone NeedlesRank: B
Element: None
Type: Ninjutsu
Charge: Snake→Tiger→Horse →Tiger
Cost: 50
Description: This technique makes use of the users chakra as a paralyzing agent. The user throws kunai with strings attached at the opponent. Once the enemy is hit, chakra is run through the string to paralyze the opponent, which will serve to either incapacitate the enemy or allow the user to attack. However, against those who can absorb chakra, this technique could backfire as the target may simply steal chakra from the user, while exhibiting immunity to the paralysis.
Strengths:
- Can paralyze target
- Able to "Enchant" up to 3 objects
Weaknesses:
- Fails against chakra stealers
- A medium must be used (Throwing knives, arrows..)
- Only paralyzes the hit limb for 2 posts
Duration: Instant
Cooldown: 5 Posts
___________________
Name: Shadow Clone Rank: B
Element: None
Type: Ninjutsu
Charge: Clone seal
Cost: 50
Description: Similar to the basic clone technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, or Rinnegan. Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent.
Strengths:
- Summons 2 clones
- Can summon as many clones as the user's Chakra allows
- When clones are destroyed, the user will retain knowledge that the clone obtained.
Weaknesses:
- Each clones costs B-Rank to summon
- Each clone has an upkeep of C-Rank per post
- Each clone only deals C-Rank damage
- Clones have some free will
- Clones can get destroyed if user's health is under 50%
Duration: Instant
Cooldown: 10 Posts
___________________
Name: Needle JizoRank: B
Element: None
Type: Ninjutsu
Charge: Tiger → Horse → Boar → Ram → Rat → Snake
Cost: 50
Description: This is a technique where the user encases themselves in a countless number of sharp needles, but in truth, the spikes are the user's hair. Chakra grants the strands of hair the hardness and shape of needles, endowed with a capacity to injure and kill on par with that of metallic weapons. In addition, if activated in response to an opponent's attack, it can also be used as a counter. The hair is made hard enough that it can withstand blows from certain types of weapons such as arrows.
Strengths:
- Instant cast time
- Effective against unarmored opponents
Weaknesses:
- Range of 5 inches
- Useless if the user has no hair
- Fails against heavily armored opponents
Duration: Instant
Cooldown: 5 Posts
___________________
Name: Wild Lion's Mane TechniqueRank: B
Element: None
Type: Ninjutsu
Charge: Snake
Cost: 50
Description: This technique uses chakra to temporarily enhance the head's metabolism and manipulate the hair that grows longer as a result of it. There is also chakra flowing through the lengthened hair, making its hardness comparable to that of steel wire. By thickly bundling the hair, its strength is further increased, also increasing its destructive power. Its name may come from the fact that, as seen just before striking Pain, it takes the shape of what resembles a lion's mouth
Strengths:
- Highly defensive (Halves all damage using hair as a shield)
- Can be used as a weapon to smash things
Weaknesses:
- Has no piercing power
- Weak to Fire, Lighting, and Water based attacks
- Leaves the user open if they swing their head to smash things.
Duration: 4 Posts
Cooldown: 8 Posts
___________________
Name: Transparent Escape TechniqueRank: A
Element: None
Type: Ninjutsu
Charge: Boar
Cost: 75
Description: The technique renders the user invisible during combat, allowing the user to either make stealthy strikes on their opponent or escape from the opponent's visual sight. The user is rendered visible when they begin to attack, however.
Strengths:
- Makes the user invisible
- Instant cast time
Weaknesses:
- Requires an upkeep of A-Rank cost
- Can't attack when invisible
- Does not mask Chakra
Duration: Instant
Cooldown: 10 Posts
___________________
Name: RasenganRank: A
Element: None
Type: Ninjutsu
Charge: None
Cost: 75
Description: A technique developed by Minato Namikaze, the Rasengan is the pinnacle of ninjutsu's "shape manipulation". It was originally developed to be fused with an elemental affinity, so that a powerful and very versatile technique could be employed in combat. This technique requires fine chakra control, for the user focuses a large amount of chakra into the center of his palm while simultaneously spinning the chakra, giving it the Rasengan's rotational effect. The Rasengan grinds to whatever it comes into contact with, inflicting a severe spiral-shaped wound to enemies and sending them flying back a dozen meters, drilling a crater on the ground in the process.
Strengths:
- Can be thrown, with a range of 25m before dissipating
- Can be combined with Elemental Affinity to deal more damage
Weaknesses:
- Requires a physical clone to give the Rasengan Elemental Affinity
- Requires both hands to create the Rasengan
- Can't be created one handed
- Can't be created if arms are bound
Duration: 1 Post
Cooldown: 10 Posts (5 Posts, at the cost of double the cost to create the jutsu)
___________________
Name: Spirit Transformation TechniqueRank: S
Element: None
Type: Ninjutsu
Charge: Tiger → Ram → Rat → Horse → Boar → Hare
Cost: 150
Description: This technique allows the user's spirit to materialize and leave his body, which is then able to take possession of a target, enabling them to freely manipulate the victim's body at will. The ability to control their spirit freely in order to reach a target makes this technique superior to Yamanaka clans Mind Body switch. It allows for the traveling of vast distances quickly.
Strengths:
- Can travel up to 100m
- Able to gain full possession of target
Weaknesses:
- Cannot control other players without concent
- Leaves the user's body vulnerable
- Upkeep of S-Rank cost
- This does not deal damage
- Cannot possess the dead
Duration: Instant
Cooldown: Usable only once per thread