Name: Exploding Flame Shot
Rank: C
Element: Fire
Type: Ninjutsu
Charge: None
Cost: 25
Description: By creating a spark from their hands, this technique allows the user to throw multiple balls of flames, which are able to either cause fiery explosions on impact or set the target on fire.
Strengths:
- Range of 10m
- Throws 3 Fireballs
Weaknesses:
- Cannot use another jutsu in the same post
- Each ball of fire only deals D-Rank damage, as opposed to C-rank
- Can't direct the fireballs
Duration: 1 Post
Cooldown: 4 Posts
Rank: C
Element: Fire
Type: Ninjutsu
Charge: Snake → Dragon → Rabbit → Tiger
Cost: 25
Description: The user breathes fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.
Strengths:
- Instantaneous
- Can deal damage to multiple foes
Weaknesses:
- Requires a medium (string, rope.. etc.)
- No range
- Targets only upperbody (General Area)
Duration: Instant
Cooldown: 3 Posts
Rank: C
Element: Fire
Type: Ninjutsu
Charge: Horse → Tiger
Cost: 25
Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. This technique apparently requires more than average chakra reserves and most genin should not be able to do this technique.
Strengths:
- Range of 10m
- Ball of fire is 5ft in diameter
Weaknesses:
- Can be cancelled by a water spell of equal or lesser rank
- Fires only in a straight line
- User is blinded momentarily after using this jutsu
Duration: Instant
Cooldown: 4 Posts
Rank: C
Element: Fire
Type: Ninjutsu
Charge: Snake → Ram → Monkey → Tiger
Cost: 25
Description: The user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or spark, the gas ignites into a large fireball.
Strengths:
- Is able to strengthen the next fire spell (+D-Rank damage)
- Can be used with an ally with fire
Weaknesses:
- Deals no damage
- Anyone can use the gas to their advantage
- Poison Slayers can eat the gas
Duration: 3 Posts
Cooldown: 6 Posts
Rank: C
Element: Fire
Type: Ninjutsu
Charge: Rat → Tiger → Dog → Ox → Rabbit → Tiger
Cost: 25
Description: This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.
Strengths:
- Range of exactly 10m
- Can create up to six fire balls
Weaknesses:
- Fireball is dissipated on contact
- Fire cannot travel 10m away from user
- Each fireball costs C-Rank
- Can be destroyed by Water spells of any rank
Duration: 1 Post
Cooldown: 4 Posts
Rank: C
Element: Fire
Type: Ninjutsu
Charge: Tiger
Cost: 25
Description: The user exhales a flame breath from their mouth. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.
Strengths:
- Range of 10m, 20m if combined with Earth Dragon Bullet
- Dragon Fire is a diameter of 1m
Weaknesses:
- Fires only in a straight line
- Fires only one bullet
- Destroyed by any water Jutsu of B-Rank or lower
Duration: Instant
Cooldown: 5 Posts
Rank: B
Element: Fire
Type: Ninjutsu
Charge: Snake → Rat → Snake → Tiger
Cost: 50
Description: The user spews a stream of chakra infused gun-powder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.
Strengths:
- Can be used to deal extra D-Rank damage on all Fire attacks
- Can be used as a smoke screen
Weaknesses:
- Does no damage itself
- Strengthen's ANY fire attack
- Radius of 10m.
Duration: 3 Posts (1 if burned)
Cooldown: 7 Posts
Rank: B
Element: Fire
Type: Ninjutsu
Charge: Ram → Horse → Snake → Dragon → Rat → Ox → Tiger
Cost: 50
Description: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skilful shinobi. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, burning the enemy in a matter of seconds.
Strengths:
- Dragon has a reach of 30m
- Launches 3 Dragons that each deal B-Rank damage
Weaknesses:
- Each dragon costs B-Rank MP
- In order to travel past 15m the user must pay an additional B-Rank cost (max 30m)
- Dragons are small, being only 2ft in diameter
Duration: 1 Post
Cooldown: 6 Posts
Rank: B
Element: Fire
Type: Ninjutsu
Charge: Rat → Dog → Tiger
Cost: 50
Description: The user fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade.
Strengths:
- Explosion is 50m wide in diameter
- Difficult to evade
Weaknesses:
- Fails if it hits water
- Fireball itself travels slow, and will dissipate with any water spell
- Fireball only travels up to 10m max
Duration: 1 post
Cooldown: 8 Posts
Rank: B
Element: Fire
Type: Ninjutsu
Charge: Rat → Tiger → Dog → Ox → Rabbit → Tiger → Monkey
Cost: 50
Description: The user unleashes a volley of shuriken with one hand, and at the same time, exhales fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim, or any other object caught within their trajectories.
Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.
Strengths:
- Able to create a dozen shuriken, 20in long in diameter
- Reach of 30m
Weaknesses:
- Deals only C-ranked damage to earth users (Excluding summoners themselves)
- Deals only D-ranked damage to water users (Excluding summoners themselves)
- Can be "swatted away" with any B-ranked weapon or higher that has a resistance to fire.
Duration: Shurikens burn for 3 posts, shurikens are permanent
Cooldown: 5 Posts, useable only 3 times a thread
Rank: A
Element: Fire
Type: Ninjutsu
Charge: Horse
Cost: 75
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a massive wall of intense flames, which covers a wide range as well. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames.
Strengths:
- Wall is 30m wide
- Burns for 3 Posts
Weaknesses:
- Doesn't work on water
- Wall is short, being only 10m tall
- Long cooldown
Duration: 1 Post
Cooldown: 10 Posts
Rank: A
Element: Fire
Type: Ninjutsu
Charge: Seal of Confrontation
Cost: 75
Description: The user gathers chakra in their lungs and emits it through the mouth, blowing out a considerable stream of flames that can travel across far distances.
Strengths:
- Range is 50m
- Able to deal double damage if mixed with a Wind Jutsu of B-rank or higher
Weaknesses:
- Fires only in a straight path
- User cannot use any other jutsu the post this is used.
- Fails in frozen conditions. (Such as in a blizzard, it will deal only C-rank damage, and the range will be 5m)
Duration: 1 Post
Cooldown: 8 Posts
Rank: A
Element: Fire
Type: Ninjutsu
Charge: Tiger
Cost: 75
Description: As with its individual version, the user compresses a large amount of chakra built up inside their body, before expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates the great fire, and attacks their opponent.
Strengths:
- Can fire more than one Dragon Flame
- Range of 30m
Weaknesses:
- Each additional dragon costs A-rank
- Cannot use Fire-Element Jutsu during the next post
- Cannot use any jutsu the same post this is used
Duration: 2 Posts
Cooldown: 8 Posts
Rank: S
Element: Fire
Type: Ninjutsu
Charge: Rat → Ox → Dog → Horse → Monkey → Boar → Tiger
Cost: 150
Description: A technique where chakra kneaded inside the user's body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target in a veritable sea of flames. If used upon dense, combustible terrain such as a forest, the confined area can greatly increase the possibility of the target's incineration
Strengths:
- Fire burns for 5 posts
- Environmental Fire deals continuous B-Class Damage
Weaknesses:
- Initial attack only deals A-Ranked Damage
- Range of only 10m
- Deals C-Class damage to user if used on a target within 3m.
Duration: 1 Post
Cooldown: 10 Posts
Rank: C
Element: Fire
Type: Ninjutsu
Charge: None
Cost: 25
Description: By creating a spark from their hands, this technique allows the user to throw multiple balls of flames, which are able to either cause fiery explosions on impact or set the target on fire.
Strengths:
- Range of 10m
- Throws 3 Fireballs
Weaknesses:
- Cannot use another jutsu in the same post
- Each ball of fire only deals D-Rank damage, as opposed to C-rank
- Can't direct the fireballs
Duration: 1 Post
Cooldown: 4 Posts
___________________
Name: Dragon FireRank: C
Element: Fire
Type: Ninjutsu
Charge: Snake → Dragon → Rabbit → Tiger
Cost: 25
Description: The user breathes fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.
Strengths:
- Instantaneous
- Can deal damage to multiple foes
Weaknesses:
- Requires a medium (string, rope.. etc.)
- No range
- Targets only upperbody (General Area)
Duration: Instant
Cooldown: 3 Posts
___________________
Name: Great FireballRank: C
Element: Fire
Type: Ninjutsu
Charge: Horse → Tiger
Cost: 25
Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. This technique apparently requires more than average chakra reserves and most genin should not be able to do this technique.
Strengths:
- Range of 10m
- Ball of fire is 5ft in diameter
Weaknesses:
- Can be cancelled by a water spell of equal or lesser rank
- Fires only in a straight line
- User is blinded momentarily after using this jutsu
Duration: Instant
Cooldown: 4 Posts
___________________
Name: Mist Blaze DanceRank: C
Element: Fire
Type: Ninjutsu
Charge: Snake → Ram → Monkey → Tiger
Cost: 25
Description: The user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or spark, the gas ignites into a large fireball.
Strengths:
- Is able to strengthen the next fire spell (+D-Rank damage)
- Can be used with an ally with fire
Weaknesses:
- Deals no damage
- Anyone can use the gas to their advantage
- Poison Slayers can eat the gas
Duration: 3 Posts
Cooldown: 6 Posts
___________________
Name: Phoenix Sage FireRank: C
Element: Fire
Type: Ninjutsu
Charge: Rat → Tiger → Dog → Ox → Rabbit → Tiger
Cost: 25
Description: This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.
Strengths:
- Range of exactly 10m
- Can create up to six fire balls
Weaknesses:
- Fireball is dissipated on contact
- Fire cannot travel 10m away from user
- Each fireball costs C-Rank
- Can be destroyed by Water spells of any rank
Duration: 1 Post
Cooldown: 4 Posts
___________________
Name: Fire Dragon BulletRank: C
Element: Fire
Type: Ninjutsu
Charge: Tiger
Cost: 25
Description: The user exhales a flame breath from their mouth. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.
Strengths:
- Range of 10m, 20m if combined with Earth Dragon Bullet
- Dragon Fire is a diameter of 1m
Weaknesses:
- Fires only in a straight line
- Fires only one bullet
- Destroyed by any water Jutsu of B-Rank or lower
Duration: Instant
Cooldown: 5 Posts
___________________
Name: Ash Pile BurningRank: B
Element: Fire
Type: Ninjutsu
Charge: Snake → Rat → Snake → Tiger
Cost: 50
Description: The user spews a stream of chakra infused gun-powder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.
Strengths:
- Can be used to deal extra D-Rank damage on all Fire attacks
- Can be used as a smoke screen
Weaknesses:
- Does no damage itself
- Strengthen's ANY fire attack
- Radius of 10m.
Duration: 3 Posts (1 if burned)
Cooldown: 7 Posts
___________________
Name: Fire Dragon Flame BulletRank: B
Element: Fire
Type: Ninjutsu
Charge: Ram → Horse → Snake → Dragon → Rat → Ox → Tiger
Cost: 50
Description: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skilful shinobi. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, burning the enemy in a matter of seconds.
Strengths:
- Dragon has a reach of 30m
- Launches 3 Dragons that each deal B-Rank damage
Weaknesses:
- Each dragon costs B-Rank MP
- In order to travel past 15m the user must pay an additional B-Rank cost (max 30m)
- Dragons are small, being only 2ft in diameter
Duration: 1 Post
Cooldown: 6 Posts
___________________
Name: Intelligent Hard WorkRank: B
Element: Fire
Type: Ninjutsu
Charge: Rat → Dog → Tiger
Cost: 50
Description: The user fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade.
Strengths:
- Explosion is 50m wide in diameter
- Difficult to evade
Weaknesses:
- Fails if it hits water
- Fireball itself travels slow, and will dissipate with any water spell
- Fireball only travels up to 10m max
Duration: 1 post
Cooldown: 8 Posts
___________________
Name: Phoenix Sage Flower Nail CrimsonRank: B
Element: Fire
Type: Ninjutsu
Charge: Rat → Tiger → Dog → Ox → Rabbit → Tiger → Monkey
Cost: 50
Description: The user unleashes a volley of shuriken with one hand, and at the same time, exhales fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim, or any other object caught within their trajectories.
Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.
Strengths:
- Able to create a dozen shuriken, 20in long in diameter
- Reach of 30m
Weaknesses:
- Deals only C-ranked damage to earth users (Excluding summoners themselves)
- Deals only D-ranked damage to water users (Excluding summoners themselves)
- Can be "swatted away" with any B-ranked weapon or higher that has a resistance to fire.
Duration: Shurikens burn for 3 posts, shurikens are permanent
Cooldown: 5 Posts, useable only 3 times a thread
___________________
Name: Great Fire AnnihilationRank: A
Element: Fire
Type: Ninjutsu
Charge: Horse
Cost: 75
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a massive wall of intense flames, which covers a wide range as well. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames.
Strengths:
- Wall is 30m wide
- Burns for 3 Posts
Weaknesses:
- Doesn't work on water
- Wall is short, being only 10m tall
- Long cooldown
Duration: 1 Post
Cooldown: 10 Posts
___________________
Name: Fire Release StreamRank: A
Element: Fire
Type: Ninjutsu
Charge: Seal of Confrontation
Cost: 75
Description: The user gathers chakra in their lungs and emits it through the mouth, blowing out a considerable stream of flames that can travel across far distances.
Strengths:
- Range is 50m
- Able to deal double damage if mixed with a Wind Jutsu of B-rank or higher
Weaknesses:
- Fires only in a straight path
- User cannot use any other jutsu the post this is used.
- Fails in frozen conditions. (Such as in a blizzard, it will deal only C-rank damage, and the range will be 5m)
Duration: 1 Post
Cooldown: 8 Posts
___________________
Name: Dragon Flames SongRank: A
Element: Fire
Type: Ninjutsu
Charge: Tiger
Cost: 75
Description: As with its individual version, the user compresses a large amount of chakra built up inside their body, before expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates the great fire, and attacks their opponent.
Strengths:
- Can fire more than one Dragon Flame
- Range of 30m
Weaknesses:
- Each additional dragon costs A-rank
- Cannot use Fire-Element Jutsu during the next post
- Cannot use any jutsu the same post this is used
Duration: 2 Posts
Cooldown: 8 Posts
___________________
Name: Great Fire DestructionRank: S
Element: Fire
Type: Ninjutsu
Charge: Rat → Ox → Dog → Horse → Monkey → Boar → Tiger
Cost: 150
Description: A technique where chakra kneaded inside the user's body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target in a veritable sea of flames. If used upon dense, combustible terrain such as a forest, the confined area can greatly increase the possibility of the target's incineration
Strengths:
- Fire burns for 5 posts
- Environmental Fire deals continuous B-Class Damage
Weaknesses:
- Initial attack only deals A-Ranked Damage
- Range of only 10m
- Deals C-Class damage to user if used on a target within 3m.
Duration: 1 Post
Cooldown: 10 Posts