Name: Double Suicide Decapitation Technique
Rank: D
Element: Earth
Type: Ninjutsu
Charge: None
Cost: 10
Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack.
Strengths:
- User is hidden underground prior to attack
- Traps target underground
Weaknesses:
- People of lower class are pulled underground with only their head exposed
- People of equal class are pulled waist deep underground
- People of higher class only have earth surround their feet
- Cannot attack at all the same post this is used
- Cannot use Earth Jutsu of C-rank or higher the following post
- Target is only trapped for one post, unless they break out of it
- User must be static (unmoving) prior to jutsu being cast
Duration: 2 Posts
Cooldown: 4 Posts
Rank: C
Element: Earth
Type: Ninjutsu
Charge: Striking the ground with both hands
Cost: 25
Description: After striking the ground with both hands, the user creates a large wall of earth in front of them. The defense is not perfect though, since a hard or drilling impact such as the Spiked Human Bullet Tank technique can puncture the wall. Also, since this technique only guards against frontal attacks, the enemy can easily attack from the side or even from above.
Strengths:
- Wall can defend against 1 B-Rank attack
- Wall is 10m high
Weaknesses:
- The wall is only 5m wide, and can be maneuvered around
- Takes double damage from Water or Nature attacks
- Defends only against frontal attacks
Duration: 2 Posts
Cooldown: 4 Posts
Rank: C
Element: Earth
Type: Ninjutsu
Charge: None
Cost: 25
Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.
Strengths:
- Stealthy
- Able to sense what is above them
Weaknesses:
- Even though they can sense what is above, it is only a generalization
- Causes no damage
- Cannot attack while underground
Duration: Upkeep of C-rank cost
Cooldown: 3 Posts after user emerges from ground
Rank: C
Element: Earth
Type: Ninjutsu
Charge: Snake → Rabbit → Ram
Cost: 25
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals.
Strengths:
- Able to defend against 1 B-rank hit
- Able to protect allies
Weaknesses:
- Cannot attack in this state
- Allies cannot attack as well
- Only extends to 1m all around the user
- Cannot see in this state
Duration: 2 Posts
Cooldown: 4 Posts
Rank: C
Element: Earth
Type: Ninjutsu
Charge: None
Cost: 25
Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu". Users have been known to combine this technique with s a Long Sword, allowing it to protrude from the ground, like a shark's dorsal fin.
Strengths:
- Able to move fast
- Able to attack while using this jutsu
Weaknesses:
- Cannot use other jutsu in this state
- User is "swimming" no deeper than 1m underground
- User cannot be deeper than 1ft if they plan to attack
Duration: 1 Post
Cooldown: 3 Posts
Rank: B
Element: Earth
Type: Ninjutsu
Charge: Half Ram → Boar → Bird → Ox → Hare → Ox → Half-Ram
Cost: 50
Description: By encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power.
Strengths:
- Able to deal x2 physical damage
- User takes no damage from hits with the arm
Weaknesses:
- Cannot use the hand for seals
- Rock arm can be destroyed with 1 B-rank hit
- Takes extra damage from nature attacks
Duration: 2 Posts
Cooldown: 6 Posts
Rank: B
Element: Earth
Type: Ninjutsu
Charge: Ram → Monkey → Horse → Ram
Cost: 50
Description: A clone made of rock, which can be created from the user's mouth or through the surroundings. A rock clone is capable of physical combat and using jutsus, and when destroyed, it breaks into pieces of rock.
Strengths:
- Able to relay all information learned back to user, like a Shadowclone
- Able to carry items
Weaknesses:
- Can only create one
- Falls apart if they travel 50 away from user
- Limited Free-Will
Duration: Upkeep of B-rank cost
Cooldown: 7 Posts from end
Rank: B
Element: Earth
Type: Ninjutsu
Charge: Tiger → Hare → Boar → Dog
Cost: 50
Description: The user creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body, then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire. Also, for a Kage-class shinobi it is possible to create a vast volume of earth. Some shinobi can create walls composed of sculptures.
Strengths:
- Able to withstand 2 A-rank hits
- 10m wide, and 25m tall
Weaknesses:
- Defends only against a frontal assault
- Long cooldown
- Takes extra damage from Nature attacks
Duration: 5 Posts
Cooldown: 10 Posts
Rank: B
Element: Earth
Type: Ninjutsu
Charge: Snake
Cost: 50
Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. Shinobi with the earth release as a primary element along with mastery in Ninjutsu demonstrate the ability to use this to cover themselves partially (i.e. their hand and lower arm, and the side of his head) without using hand seals, which gives them a significant tactical advantage against ambushes. Although, this technique does have a drawback in that one cannot really move parts of their body that is hardened.
Strengths:
- All physical damage with the hardened limb deals x2 physical damage
- Able to withstand 1 A-Rank hit
Weaknesses:
- Cannot wield weapons if hand is hardened
- Cannot use hand to make seals
- Can't move hardened limb as easy
Duration: 3 Posts per limb
Cooldown: 5 Posts
Rank: B
Element: Earth
Type: Ninjutsu
Charge: None
Cost: 50
Description: With chakra work and superhuman strength, the user lifts up the very surface of the Earth. The lump of earth is gigantic and the destructive power is obvious. But even just the visual impact can be enough to make enemies lose their fighting spirits and run away. The ball of earth is then hurled at his opponent, flattening everything in its path.
Strengths:
- Rock is 10m in diameter
- Rock can be hurled up to 15m
Weaknesses:
- Is a very slow attack
- Golems take 1/2 damage from this attack
- Can be eaten by Earth Slayers
Duration: 1 Post
Cooldown: 6 Posts
Rank: B
Element: Earth
Type: Ninjutsu
Charge: Rabbit → Boar → Rat → Horse → Tiger → Snake
Cost: 50
Description: By flowing concentrated chakra from one's palms into the Dragon Veins flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defenses, and even to attack.
Strengths:
- Chasms are 15m long, and 2 wide. (Double the cost, can double the size)
- Able to create distance between user and target
Weaknesses:
- Anyone, including user, can fall into the 10m pit
- Often harms more than helps
- Deals no damage
Duration: Permanent
Cooldown: 5 Posts
Rank: A
Element: Earth
Type: Ninjutsu
Charge: None
Cost: 75
Description: By changing the surface of an object beneath an enemy into mud and creating a swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Strengths:
- Able to cover 25m area
- Able to trap many foes at once
Weaknesses:
- Requires earth
- Deals no damage
- Cannot use the mud for other Earth Jutsu (unless it uses mud)
- User can be caught in swamp as well
Duration: 3 Posts
Cooldown: 8 Posts
Rank: A
Element: Earth
Type: Ninjutsu
Charge: None
Cost: 75
Description: The user creates a rock golem that can either be instantly expelled from the user's mouth or formed from the surroundings. The user creates a rock golem that can either be instantly expelled from the user's mouth or formed from the surroundings.
The size of the golem differs depending on use, but it always possesses an ample amount of brute strength (Taijutsu Mastery strength). It is very durable, being able to withstand a point-blank explosion
Strengths:
- Able to take 2 B-Rank hits before going down
- Much stronger than clones
- No Upkeep
Weaknesses:
- They only last for a limited time
- Weak against water and nature based attacks
- Takes x2 damage from other Golem Summons
Duration: 5 Posts
Cooldown: 7 Posts
Rank: A
Element: Earth
Type: Ninjutsu
Charge: Ram, Tiger → Rooster → Dragon → Snake → Monkey → Snake → Rooster
Cost: 75
Description: With this technique, the user can bring up on the surface something that is deep underground. The targets are launched high into the air with great strength and speed, the result of which has the appearance and nearly size of an erupting volcano. Can be used in conjunction with another user to double effects.
Strengths:
- Able to reveal hidden foes
- Able to attack foe while they are in the air
Weaknesses:
- Can't use it if they don't detect the target
- Target must be at least 50m underground
- Causes no damage
Duration: Instant
Cooldown: 5 Posts
Rank: A
Element: Earth
Type: Ninjutsu
Charge: Ram → Tiger → Snake → Dog → Rat → Ox → Horse → Rabbit → Tiger → Boar → Snake
Cost: 75
Description: The Earth Release Enclosing Wall is a technique where the user creates a solid wall of earth as a form of defence, manipulating a pre-existing ground to form the wall. The earth then instantly rises up and takes form. Though weak, the walls can serve as a makeshift blockade when formed by several users, slowing down large, powerful attacks
Strengths:
- Height is 25m, 50m at x2 cost, and 100m at x4 cost
- Can be combined with other users to create a larger and stronger wall
Weaknesses:
- Can be destroyed in a single A-Rank hit
- Takes x2 damage from Water and nature based attacks
- Protects only from frontal assults
Duration: 3 Posts
Cooldown: 7 Posts
Rank: S
Element: Earth
Type: Ninjutsu
Charge: Tiger → Ram → Rat → Slam hands on the ground
Cost: 150
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the city-block large Demonic Statue of the Outer Path in size.
Strengths:
- Massive range of damage
- Rocks are 25m wide
Weaknesses:
- If used in close quarters, user can be caught in it as well
- Must have earth around to use Jutsu
- Deals half damage to Golems and Earth Slayers
Duration: Instant
Cooldown: 10 Posts
Rank: D
Element: Earth
Type: Ninjutsu
Charge: None
Cost: 10
Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack.
Strengths:
- User is hidden underground prior to attack
- Traps target underground
Weaknesses:
- People of lower class are pulled underground with only their head exposed
- People of equal class are pulled waist deep underground
- People of higher class only have earth surround their feet
- Cannot attack at all the same post this is used
- Cannot use Earth Jutsu of C-rank or higher the following post
- Target is only trapped for one post, unless they break out of it
- User must be static (unmoving) prior to jutsu being cast
Duration: 2 Posts
Cooldown: 4 Posts
___________________
Name: Earth Shore ReturnRank: C
Element: Earth
Type: Ninjutsu
Charge: Striking the ground with both hands
Cost: 25
Description: After striking the ground with both hands, the user creates a large wall of earth in front of them. The defense is not perfect though, since a hard or drilling impact such as the Spiked Human Bullet Tank technique can puncture the wall. Also, since this technique only guards against frontal attacks, the enemy can easily attack from the side or even from above.
Strengths:
- Wall can defend against 1 B-Rank attack
- Wall is 10m high
Weaknesses:
- The wall is only 5m wide, and can be maneuvered around
- Takes double damage from Water or Nature attacks
- Defends only against frontal attacks
Duration: 2 Posts
Cooldown: 4 Posts
___________________
Name: Hiding Like a Mole TechniqueRank: C
Element: Earth
Type: Ninjutsu
Charge: None
Cost: 25
Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.
Strengths:
- Stealthy
- Able to sense what is above them
Weaknesses:
- Even though they can sense what is above, it is only a generalization
- Causes no damage
- Cannot attack while underground
Duration: Upkeep of C-rank cost
Cooldown: 3 Posts after user emerges from ground
___________________
Name: Rock ShelterRank: C
Element: Earth
Type: Ninjutsu
Charge: Snake → Rabbit → Ram
Cost: 25
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals.
Strengths:
- Able to defend against 1 B-rank hit
- Able to protect allies
Weaknesses:
- Cannot attack in this state
- Allies cannot attack as well
- Only extends to 1m all around the user
- Cannot see in this state
Duration: 2 Posts
Cooldown: 4 Posts
___________________
Name: Subterranean VoyageRank: C
Element: Earth
Type: Ninjutsu
Charge: None
Cost: 25
Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu". Users have been known to combine this technique with s a Long Sword, allowing it to protrude from the ground, like a shark's dorsal fin.
Strengths:
- Able to move fast
- Able to attack while using this jutsu
Weaknesses:
- Cannot use other jutsu in this state
- User is "swimming" no deeper than 1m underground
- User cannot be deeper than 1ft if they plan to attack
Duration: 1 Post
Cooldown: 3 Posts
___________________
Name: Fist Rock TechniqueRank: B
Element: Earth
Type: Ninjutsu
Charge: Half Ram → Boar → Bird → Ox → Hare → Ox → Half-Ram
Cost: 50
Description: By encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power.
Strengths:
- Able to deal x2 physical damage
- User takes no damage from hits with the arm
Weaknesses:
- Cannot use the hand for seals
- Rock arm can be destroyed with 1 B-rank hit
- Takes extra damage from nature attacks
Duration: 2 Posts
Cooldown: 6 Posts
___________________
Name: Rock CloneRank: B
Element: Earth
Type: Ninjutsu
Charge: Ram → Monkey → Horse → Ram
Cost: 50
Description: A clone made of rock, which can be created from the user's mouth or through the surroundings. A rock clone is capable of physical combat and using jutsus, and when destroyed, it breaks into pieces of rock.
Strengths:
- Able to relay all information learned back to user, like a Shadowclone
- Able to carry items
Weaknesses:
- Can only create one
- Falls apart if they travel 50 away from user
- Limited Free-Will
Duration: Upkeep of B-rank cost
Cooldown: 7 Posts from end
___________________
Name: Earth-Style WallRank: B
Element: Earth
Type: Ninjutsu
Charge: Tiger → Hare → Boar → Dog
Cost: 50
Description: The user creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body, then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire. Also, for a Kage-class shinobi it is possible to create a vast volume of earth. Some shinobi can create walls composed of sculptures.
Strengths:
- Able to withstand 2 A-rank hits
- 10m wide, and 25m tall
Weaknesses:
- Defends only against a frontal assault
- Long cooldown
- Takes extra damage from Nature attacks
Duration: 5 Posts
Cooldown: 10 Posts
___________________
Name: Earth SpearRank: B
Element: Earth
Type: Ninjutsu
Charge: Snake
Cost: 50
Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. Shinobi with the earth release as a primary element along with mastery in Ninjutsu demonstrate the ability to use this to cover themselves partially (i.e. their hand and lower arm, and the side of his head) without using hand seals, which gives them a significant tactical advantage against ambushes. Although, this technique does have a drawback in that one cannot really move parts of their body that is hardened.
Strengths:
- All physical damage with the hardened limb deals x2 physical damage
- Able to withstand 1 A-Rank hit
Weaknesses:
- Cannot wield weapons if hand is hardened
- Cannot use hand to make seals
- Can't move hardened limb as easy
Duration: 3 Posts per limb
Cooldown: 5 Posts
___________________
Name: Earth Mausoleum DumplingRank: B
Element: Earth
Type: Ninjutsu
Charge: None
Cost: 50
Description: With chakra work and superhuman strength, the user lifts up the very surface of the Earth. The lump of earth is gigantic and the destructive power is obvious. But even just the visual impact can be enough to make enemies lose their fighting spirits and run away. The ball of earth is then hurled at his opponent, flattening everything in its path.
Strengths:
- Rock is 10m in diameter
- Rock can be hurled up to 15m
Weaknesses:
- Is a very slow attack
- Golems take 1/2 damage from this attack
- Can be eaten by Earth Slayers
Duration: 1 Post
Cooldown: 6 Posts
___________________
Name: Earth Flow DivideRank: B
Element: Earth
Type: Ninjutsu
Charge: Rabbit → Boar → Rat → Horse → Tiger → Snake
Cost: 50
Description: By flowing concentrated chakra from one's palms into the Dragon Veins flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defenses, and even to attack.
Strengths:
- Chasms are 15m long, and 2 wide. (Double the cost, can double the size)
- Able to create distance between user and target
Weaknesses:
- Anyone, including user, can fall into the 10m pit
- Often harms more than helps
- Deals no damage
Duration: Permanent
Cooldown: 5 Posts
___________________
Name: Swamp of the UnderworldRank: A
Element: Earth
Type: Ninjutsu
Charge: None
Cost: 75
Description: By changing the surface of an object beneath an enemy into mud and creating a swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Strengths:
- Able to cover 25m area
- Able to trap many foes at once
Weaknesses:
- Requires earth
- Deals no damage
- Cannot use the mud for other Earth Jutsu (unless it uses mud)
- User can be caught in swamp as well
Duration: 3 Posts
Cooldown: 8 Posts
___________________
Name: Golem TechniqueRank: A
Element: Earth
Type: Ninjutsu
Charge: None
Cost: 75
Description: The user creates a rock golem that can either be instantly expelled from the user's mouth or formed from the surroundings. The user creates a rock golem that can either be instantly expelled from the user's mouth or formed from the surroundings.
The size of the golem differs depending on use, but it always possesses an ample amount of brute strength (Taijutsu Mastery strength). It is very durable, being able to withstand a point-blank explosion
Strengths:
- Able to take 2 B-Rank hits before going down
- Much stronger than clones
- No Upkeep
Weaknesses:
- They only last for a limited time
- Weak against water and nature based attacks
- Takes x2 damage from other Golem Summons
Duration: 5 Posts
Cooldown: 7 Posts
___________________
Name: Opening Earth Rising ExcavationRank: A
Element: Earth
Type: Ninjutsu
Charge: Ram, Tiger → Rooster → Dragon → Snake → Monkey → Snake → Rooster
Cost: 75
Description: With this technique, the user can bring up on the surface something that is deep underground. The targets are launched high into the air with great strength and speed, the result of which has the appearance and nearly size of an erupting volcano. Can be used in conjunction with another user to double effects.
Strengths:
- Able to reveal hidden foes
- Able to attack foe while they are in the air
Weaknesses:
- Can't use it if they don't detect the target
- Target must be at least 50m underground
- Causes no damage
Duration: Instant
Cooldown: 5 Posts
___________________
Name: Enclosing WallRank: A
Element: Earth
Type: Ninjutsu
Charge: Ram → Tiger → Snake → Dog → Rat → Ox → Horse → Rabbit → Tiger → Boar → Snake
Cost: 75
Description: The Earth Release Enclosing Wall is a technique where the user creates a solid wall of earth as a form of defence, manipulating a pre-existing ground to form the wall. The earth then instantly rises up and takes form. Though weak, the walls can serve as a makeshift blockade when formed by several users, slowing down large, powerful attacks
Strengths:
- Height is 25m, 50m at x2 cost, and 100m at x4 cost
- Can be combined with other users to create a larger and stronger wall
Weaknesses:
- Can be destroyed in a single A-Rank hit
- Takes x2 damage from Water and nature based attacks
- Protects only from frontal assults
Duration: 3 Posts
Cooldown: 7 Posts
___________________
Name: Mountain Sandwich TechniqueRank: S
Element: Earth
Type: Ninjutsu
Charge: Tiger → Ram → Rat → Slam hands on the ground
Cost: 150
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the city-block large Demonic Statue of the Outer Path in size.
Strengths:
- Massive range of damage
- Rocks are 25m wide
Weaknesses:
- If used in close quarters, user can be caught in it as well
- Must have earth around to use Jutsu
- Deals half damage to Golems and Earth Slayers
Duration: Instant
Cooldown: 10 Posts