Name: Flame God Slayer - Phoenix Edition (3rd Gen God Slayer)
Main Element: Fire
Sub Elements: Chaos, Life, and Death
Usage: Caster; Conjure (Creation)
Description: Flame God Slayer is a limited magic that few ever get the chance to learn and use. Fortunately, Bea is one of the lucky few that have gotten the chance to learn this valuable magic. In essence, god slaying magic is learned by a respective god (in this case, a Phoenix). The element pertaining it would venture as to the alignment of the god as well. As Bea's mentor was a Phoenix, she has gotten the chance to learn Fire God Slaying magic. As per site rules, this is the second most powerful slayer generation. They cannot eat Third Generation Slayer magic. When using God Slayer Abilities, their aura is often black, or a dark red. Their magic will deal double damage to Holy, God, and Angel type beings. (Can eat: Dragon, God).
Abilities:
Main Element: Fire
Sub Elements: Chaos, Life, and Death
Usage: Caster; Conjure (Creation)
Description: Flame God Slayer is a limited magic that few ever get the chance to learn and use. Fortunately, Bea is one of the lucky few that have gotten the chance to learn this valuable magic. In essence, god slaying magic is learned by a respective god (in this case, a Phoenix). The element pertaining it would venture as to the alignment of the god as well. As Bea's mentor was a Phoenix, she has gotten the chance to learn Fire God Slaying magic. As per site rules, this is the second most powerful slayer generation. They cannot eat Third Generation Slayer magic. When using God Slayer Abilities, their aura is often black, or a dark red. Their magic will deal double damage to Holy, God, and Angel type beings. (Can eat: Dragon, God).
Abilities:
- Non-Counting Perks:
- God Slayer Perk added here for faster and easier obtainment. In other words, I'm trying to keep everything in one thread as much as possible.
- God Slayer:
- God Force: A state where ones skin creates a layer of magic respective to their element (Fire Slayers will be on fire, Light Slayers will begin to glow, Shadow Slayers will be covered in a dark aura... etc.). While in this state, a slayer's spells deal double damage and can be used at half the cost. This can only be used when the slayer has obtained over 150% or more of their MP. It costs 50% of their MP per post that this ability is up-kept.
Duration is sustainable
No Cooldown
NOTE: These abilities are to each respective slayer. They DO NOT COUNT towards the user's ability slots.
- Let It Burn:
- Name: LET IT BURN!
Slot: Primary Bonus (Free)
Ability: Immunity to burn effect
- Abilities that Count:
- Arsonist:
- Name: Arsonist
Slot: Limited (Primary Slot)
Ability: All fire spells have the innate Burn effect. Spell may not be mixed with any other element.- Burn Effect: Target's inflicted wound deals an additional 50% the following post after the landed hit.
- Burn Effect: Target's inflicted wound deals an additional 50% the following post after the landed hit.
- Elemental Resistance:
- Name: Elemental Resistance
Slot: Limited (Secondary Slot)
Description: General abilities based on elements
Ability: based on the user's primary element, they gain a resistance to the element they possess. Damage table is as follows:- 1 Class and below user : 50% Resistance
- Equal Class of user : 50% Resistance
- 1 Class and above user : 25% Resistance
Users cannot be resistant to Life, Death, or Spirit element
***Above obtained from this post. - 1 Class and below user : 50% Resistance
- Poison:
- Name: Poison
Slot: Limited (Tertiary Slot)
Ability: User is able to make spells that deal damage over time.
This spells must:
- Be sustained
- Cannot deal the full amount of damage in less than 2 posts
- Cost spell amount per post it is upkept.
Ability:
Last edited by Kaseki on Tue Oct 09, 2018 9:50 am; edited 8 times in total (Reason for editing : 3rd Gen Upgrade)