Dragon Slayers:
Dragon Force: Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength. During Dragon Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP. (They cannot use spells in a single post that would cost more than 50% normally)
Lasts for 5 Posts
Dragon Skin: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a scales of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
Lasts 4 posts and can only be used twice per thread
Cooldown is 5 posts from when Dragon Skin wears off.
God Slayers:
God Force: God Force highly increases the power of the God Slayer's magic, physical endurance, speed, and strength. During God Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP. (They cannot use spells in a single post that would cost more than 50% normally)
Lasts for 5 posts.
God's Aura: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a tinted aura of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
Lasts 4 posts and can only be used twice per thread
Cooldown is 5 posts from when God's Aura wears off.
Demon Slayers:
Demon Force: Demon Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength. During Demon Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP. (They cannot use spells in a single post that would cost more than 50% normally)
Lasts for 5 posts.
Demon's Aura: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a tinted aura of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
Lasts 4 posts and can only be used twice per thread
Cooldown is 5 posts from when Demon's Aura wears off.
Titan Slayers:
Golem Force: Golem Force highly increases the power of the Titan Slayer's magic, physical endurance, speed, and strength. During Golem Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP. (They cannot use spells in a single post that would cost more than 50% normally)
Lasts for 5 posts.
Giant's Aura: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a tinted aura of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
Lasts 4 posts and can only be used twice per thread
Cooldown is 5 posts from when Giant's Aura wears off.
Stafall Slayers:
Glitter Force: Glitter Force highly increases the power of the Starfall Slayer's magic, physical endurance, speed, and strength. During Glitter Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP. (They cannot use spells in a single post that would cost more than 50% normally)
Lasts for 5 posts.
Sparkling Aura: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a tinted aura of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
Lasts 4 posts and can only be used twice per thread
Cooldown is 5 posts from when Sparkling Aura wears off.
NOTE: These abilities are to each respective slayer. They DO NOT COUNT towards the user's ability slots.
TO:
Dragon Slayers:
Dragon Force: A state where ones skin creates a layer of magic respective to their element (Fire Slayers will be on fire, Light Slayers will begin to glow, Shadow Slayers will be covered in a dark aura... etc.). While in this state, a slayer's spells deal double damage and can be used at half the cost. This can only be used when the slayer has obtained over 150% or more MP. It costs 50% Per post that this ability is upkept.
Duration is sustainable
No Cooldown
God Slayers:
God Force: A state where ones skin creates a layer of magic respective to their element (Fire Slayers will be on fire, Light Slayers will begin to glow, Shadow Slayers will be covered in a dark aura... etc.). While in this state, a slayer's spells deal double damage and can be used at half the cost. This can only be used when the slayer has obtained over 150% or more MP. It costs 50% Per post that this ability is upkept.
Duration is sustainable
No Cooldown
Demon Slayers:
Demon Force: A state where ones skin creates a layer of magic respective to their element (Fire Slayers will be on fire, Light Slayers will begin to glow, Shadow Slayers will be covered in a dark aura... etc.). While in this state, a slayer's spells deal double damage and can be used at half the cost. This can only be used when the slayer has obtained over 150% or more MP. It costs 50% Per post that this ability is upkept.
Duration is sustainable
No Cooldown
Titan Slayers:
Golem Force: A state where ones skin creates a layer of magic respective to their element (Fire Slayers will be on fire, Light Slayers will begin to glow, Shadow Slayers will be covered in a dark aura... etc.). While in this state, a slayer's spells deal double damage and can be used at half the cost. This can only be used when the slayer has obtained over 150% or more MP. It costs 50% Per post that this ability is upkept.
Duration is sustainable
No Cooldown
Stafall Slayers:
Glitter Force: A state where ones skin creates a layer of magic respective to their element (Fire Slayers will be on fire, Light Slayers will begin to glow, Shadow Slayers will be covered in a dark aura... etc.). While in this state, a slayer's spells deal double damage and can be used at half the cost. This can only be used when the slayer has obtained over 150% or more MP. It costs 50% Per post that this ability is upkept.
Duration is sustainable
No Cooldown
NOTE: These abilities are to each respective slayer. They DO NOT COUNT towards the user's ability slots.