Suzaku, the Vermilion Bird:
Description: There were once five great beasts. They protected each of the four corners of the earth with incredible powers, with the fifth living in the center. Their enormous power was too much as the world advanced, so they decided to become part of the earth itself and grant power to chosen humans. Suzaku was the guardian of the South.
Ability: Those who have received Suzaku's power earned his fiery aura. This allows them to fly and light themselves on fire.
Useage: Those with this lineage can fly passively. They can fly no higher than 20 meters up, and remain in flight for 2 posts without rest. They also can light themselves on fire once per thread for 1 post. This gives 50% resistance to ice and adds a fire effect to their melee attacks, dealing D-Rank base damage.
Name: Fūtonjustu
Release: Wind
Description: The body of Naruto is a decedent of the Uzimaki clan. This body possessed Wind Energy rather than the ability to control and manipulate small spiders that spun webs. He retains all of the knowledge that Naruto learned as a child in the Ninja Academy, however his power is limited. If he pushes too much he could end up destroying his new body.
Abilities:
Chakra Flow: The users "magic" is considered non-magical, and uses Chakra, or energy as an MP cost.
Ninja Spirit: By concentrating on the feet, the user is able to channel Chakra to walk on water or walk up anything. The user cannot use C-Rank or below spells in this state.
Natural Strength: Nameless is able to recover 2% Chakra per post
Jitsus:
Description: There were once five great beasts. They protected each of the four corners of the earth with incredible powers, with the fifth living in the center. Their enormous power was too much as the world advanced, so they decided to become part of the earth itself and grant power to chosen humans. Suzaku was the guardian of the South.
Ability: Those who have received Suzaku's power earned his fiery aura. This allows them to fly and light themselves on fire.
Useage: Those with this lineage can fly passively. They can fly no higher than 20 meters up, and remain in flight for 2 posts without rest. They also can light themselves on fire once per thread for 1 post. This gives 50% resistance to ice and adds a fire effect to their melee attacks, dealing D-Rank base damage.
Name: Fūtonjustu
Release: Wind
Description: The body of Naruto is a decedent of the Uzimaki clan. This body possessed Wind Energy rather than the ability to control and manipulate small spiders that spun webs. He retains all of the knowledge that Naruto learned as a child in the Ninja Academy, however his power is limited. If he pushes too much he could end up destroying his new body.
Abilities:
Chakra Flow: The users "magic" is considered non-magical, and uses Chakra, or energy as an MP cost.
Ninja Spirit: By concentrating on the feet, the user is able to channel Chakra to walk on water or walk up anything. The user cannot use C-Rank or below spells in this state.
Natural Strength: Nameless is able to recover 2% Chakra per post
Jitsus:
- D-Rank (Ninjutsu) [6]:
- Name: Body Flicker Technique
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Ram (Handsign)
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalize the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. MP cost is halved if under 10 meters away. Max range is 20 Meters
Strengths:
- Able to get out of tight situations
- Able to create distance between caster and target
Weaknesses:
- Cannot attack while using it
- The new location may be more dangerous than before
- Does no damage
Duration: Instant
Cooldown: 3 Posts___________________Name: Substitution Jutsu
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Tiger → Boar → Ox → Dog → Snake
Description:With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Strengths:
- Able to dodge an attack
- User sustains no damage
Weaknesses:
- The object used must be nearby in someway.
- Deals no damage
- Explosive tags must be applied separately
Duration: Instant
Cooldown: 5 Posts, can only be used twice per thread___________________Name: Clone Technique
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Strengths:
- Easy way to distract enemy
- Able to evade maneuvers
Weaknesses:
- They don't deal damage
- They can't hold anything
- The user can only create a max of 15 Clones
- They "poof" on contact
Duration: 3 Posts
Cooldown: 5 Posts___________________Name: Small Swarm Shadow Clone Technique
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Ram → Snake → Tiger
Description: Similar to the basic Clone Technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan or Rinnegan.
Strengths:
- Easy way to distract enemy
- Able to evade maneuvers
Weaknesses:
- Causes an upkeep of D-rank cost per post after the 2nd post.
- They deal only D-Rank damage
- They think on their own
- The user can only create a max of 10 Clones
Duration: 2 Posts
Cooldown: 5 Posts___________________Name: Transformation Technique
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Dog → Boar → Ram
Description:Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
Strengths:
- Able to blend into environment
- Impossible to detect
Weaknesses:
- Costs an additional D-Rank spell cost to last another 2 posts
- Cannot attack in this state
- If this jitsu last over 10 posts, the user, unless B-Class or above, will be dazed upon the end of this jitsu.
Duration: 2 Posts
Cooldown: 5 Posts (Unless the Upkeep cost is paid)___________________Name: Wind Release Stream
Rank: D
Element: Wind
Type: Ninjutsu
Charge: None
Description: Wind Release: Stream is a movement technique with no offensive application, designed to allow a shinobi to maneuver mid-air. The shinobi exhales a powerful, concentrated stream of wind from their mouth. This stream has enough force to accelerate the user's movement mid-air or allow them them to rapidly change the direction they're going in. Beyond this, however, it has several unintended effects. When blown into the ground, it's force can help dislodge dirt and sand, creating a small smoke-screen effect. Naturally, this requires loose dirt or sand. The stream has enough force to knock lighter projectiles aside, such as kunai and shuriken, as well as to make someone hit by it stagger back a few feet, assuming the caster is 5 meters or less away from the person being hit.
Strengths:
- Able to create distance between caster and target
- Able to swat away weapons
Weaknesses:
- Only cast in one direction
- C-ranked shields can block it
- Only moves D-ranked objects
Duration: Instant
Cooldown: 3 Posts
- D-Rank (Fuuinjitsu) [1]:
- Name: Generic Sealing/Unsealing Technique
Rank: D
Element: N/A
Type: Fuuinjutsu
Charge: Seal must be inscribed or carried beforehand
Description: Seal Mark must be inscribed or carried ahead of time.
Description: With this technique the user is able to store a variety objects or jutsu within a scroll or other surfaces with the seal inscribed, depending on the user's skill with Fuuinjutsu. While sealing an object takes a considerable amount of concentration for those unskilled with Fuuinjutsu, unsealing an object is simple enough and can be performed on the fly so long as the symbol is accessible to the user and thus making it possible to unseal a weapon in the midst of battle. Sealing in battle, however, is not possible for those who are unskilled in Fuuinjutsu.
Strengths:
- Able to store objects in less space
- Able to unseal at a moment's notice
Weaknesses:
- Items must be sealed beforehand
- Does not conjure items
- Seal must be created prior to spell activation
Duration: 1 Post (Seal) / Instant (Unseal)
Cooldown: None
- D-Rank (Taijutsu) [1]:
- Name: One Thousand Years of Death
Rank: D
Element: N/A
Type: Taijutsu
Charge: Tiger (Handsign)
Description: A very simple technique with an overly dramatic name, One Thousand Years of Death is little more than inserting one's index and middle fingers (similar to the Tiger hand seal) into the opponent's bottom, causing constipation, pain and/or embarrassment. It has no effect on unconscious targets. While seemingly useless, the technique can be quite useful if used properly. Users of this technique are able to throw targets a great distance by propelling them with chakra. Another point behind the technique is to target the opponent's blind spot, and when one substitutes their fingers for a kunai with an explosive tag, it can be a lethal technique.
Strengths:
- Able to propel target over 10 meters
- Easy to use with other jutsu
Weaknesses:
- The act itself does not deal damage, but rather "pain".
- Must make contact with user
- Ineffective if target is unconscious
- User is required to say the name of the jutsu for dramatic effect
Duration: Instant
Cooldown: 3 Posts
- C-Rank (Ninjutsu) [6]:
Name: Wind Release: Gale Palm
Rank: C
Element: Wind
Type: Ninjutsu
Charge: Clap Hands
Description: Wind Release: Gale Palm is a technique where the user releases a powerful stream of wind against their opponent. To perform this technique the user merely has to slam the palms of their hands together, holding the pose for at least a second. They then break this pose and immediately thrust the palms of their hands towards the intended target. A powerful gale will fire out from the palms of both hands towards the intended target. On impact, this gale can send someone flying several meters, as well as shredding clothing and causing countless 2 cm deep cuts on exposed flesh. It can easily knock projectiles that clash into it aside, as well as increasing the speed and penetrative power of projectiles travelling within the stream, allowing the weapons to pierce roughly an inch deeper than normal.
Strengths:
- Sends targets flying over 5m
- Deals additional (D-rank) damage to unarmored areas (open skin)
Weaknesses:
- Requires contact
- No range
- Can't be used if hands are banded
Duration: Instant
Cooldown: 5 Posts___________________Name: Wind Release: Great Breakthrough
Rank: C
Element: Wind
Type: Ninjutsu
Charge: None
Description: Wind Release: Great Breakthrough is a relatively simple technique where the user creates a sudden intense burst of wind. This technique requires no hand seals or physical action to perform, and they can choose which direction the burst of wind shall travel towards. This attack can knock aside any projectiles flying opposed to it as well as greatly improve the velocity of those flying inside of it [two times faster than normal] and can send anyone who is not using Supernatural Walking Practice flying backwards several meters. In addition, a katon technique of at least C rank can set this burst of wind ablaze, causing it to form a massive raging torrent equal to B-ranked damage.
Strengths:
- Hard to detect
- Can be combined with fire
Weaknesses:
- Range of only 7m
- Requires a sense of direction from the user (Breath, or hand)
- Deals half damage to Steel/Metal targets
Duration: Instant
Cooldown: 5 Posts___________________Name: Sickle Weasel Technique
Rank: C
Element: Wind
Type: Ninjutsu
Charge: None
Description: Forming a pocket of air, the user blows a gust from their mouth. By freely manipulating the gale brought forth, the many air currents collide and create vacuum pockets. The person enveloped by this gale is assaulted by countless invisible blades, carving up their body, resulting in numerous 2-3 inch lacerations across their body. This can blow away small projectiles, and knock light opponents off their feet.
Strengths:
- Casts away projectiles, like arrows, knives, and other thrown objects
- Range of 10m
Weaknesses:
- Can't be used if mouth is shut
- Cast in a straight line
- Fails if it hits a wall
Duration: Instant
Cooldown: 5 Posts___________________Name: Wind Release: Air Bullets
Rank: C
Element: Wind
Type: Ninjutsu
Charge: Bird
Description: Forming the Bird seal, the user breathes in deeply, then spits numerous balls of pure wind at a target. These air bullets are transparent spheres, and are roughly 4 inches in diameter. When fired, they travel at roughly 50mph. Direct impact by one of these spheres will knock the victim back several feet, tear through any clothing it hits and leaves the surface of the skin where it hit torn and frayed. If a bullet passes near the target, it can leave small lacerations on any exposed flesh it comes near. The user must fire at least three at once. a maximum of eight can be fired per use.
Strengths:
- Range of 10m
- Can fire up to 8 bullets
Weaknesses:
- Bullets deal D-rank damage instead of C-Rank
- Every bullet after the 5th, costs the same as a D-Ranked spell
- Not effective against armor
Duration: Instant
Cooldown: 6 Posts___________________Name: Wind Release: Slash
Rank: C
Element: Wind
Type: Ninjutsu
Charge: None
Description: The user waves his hand and creates multiple blades of wind from the fingertips, which combine to form a single, large blade of air. Measuring 3 meters in length, there is quite a bit of concussive force behind the projectile slash; it can cut 3-4 inches at 5m or less, and 2-3 inches at 6m or more. The blade can also launch foes away up to 5m.
Strengths:
- Covers a lot of area
- The blade can knock back targets
Weaknesses:
- Range of only 5m
- Half damage to Rock users
- No effect on metal
Duration: Instant
Cooldown: 5 Posts___________________Name: Wind Release: Spiraling Wind Ball
Rank: C
Element: Wind
Type: Ninjutsu
Charge: Tiger
Description: Forming the Tiger handsign, this technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique is very fast and powerful, as it is capable of smashing through thick rock and large trees. A direct blow to the head will cause concussion and daze the victim, reducing their movement speed, reaction time and physical strength by one rank for 4 posts. Impact with other sections of the body can cause hairline fractures as well as shredding the surface of the victim's exposed flesh, coating in in countless tiny, 2 cm deep cuts.The user must make at least three at once. A total of six can be produced per use. Each sphere must be breathed into the palm of the user's hand and then tossed.
Strengths:
- Chance to daze opponent
- Range of 20m
Weaknesses:
- Small projectile, only 5in in diameter
- Can be cast aside by spells of equal rank
- Half damage to armored targets
Duration: Instant
Cooldown: 5 Posts___________________
- C-Rank (Fuuinjitsu) [1]:
Name: Finger Carving Seal
Rank: C
Element: N/A
Type: Fuuinjutsu
Charge: None
Description: The user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This technique however requires them to be very delicate with their chakra control.
Strengths:
- Can be used for writing
- Can be used to make seals
Weaknesses:
- Doesn't do damage, only causes discomfort
- Scars living targets
- Must make contact
Duration: Permanent (Upkeep cost)
Cooldown: 3 Posts
- C-rank (Taijitsu) [1]:
- Name: Cherry Blossom Impact
Rank: C
Element: N/A
Type: Taijutsu
Charge: None
Description: While some may see it as "superhuman strength", this technique is actually an application of medical ninjutsu, that demands the ability to concentrate, along with minute chakra control. An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".
Strengths:
- Is a devastating punch that can launch a target over 50 meters away
- Can be used to shatter rock, earth, metal and ice spells of equal or lesser rank
Weaknesses:
- Requires contact
- Requires precision Chakra control
- Can only be used once per post
Duration: 1 Post
Cooldown: 4 Posts
- B-Rank (Ninjutsu) [8]:
Name: Great Sickle Weasel Technique
Rank: B
Element: Wind
Type: Ninjutsu
Charge: None
Description: This technique is a more powerful version of the Sickle Weasel Technique: many air currents collide to create vacuum pockets that slashes the opponents, capable of inflicting 6-8 inch lacerations and gashes as well as dismember limbs. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. However, it is easily affect-able, and can be knocked off course by any Wind jutsu.
Strengths:
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Weaknesses:
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Duration: ?
Cooldown: ? Posts___________________Name: Wind Release: Pressure Damage
Rank: B
Element: Wind
Type: Ninjutsu
Charge: Ram
Description: A tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet.
If the technique is used by someone who has mastered wind nature transformation, the blast can hit a vast range, inflicting massive damage on both the target and their surroundings. This technique can be combined with the Fire Release: Intelligent Hard Work, to increase the flame's potency in a great scale, causing a massive fire-storm.
Strengths:
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Weaknesses:
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Duration: ?
Cooldown: ? Posts___________________Name: Wind Release: Vacuum Blade
Rank: B
Element: Wind
Type: Ninjutsu
Charge: None
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethal efficiency. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.
Strengths:
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Weaknesses:
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Duration: ?
Cooldown: ? Posts___________________Name: Wind Release: Wind Cutter Technique
Rank: B
Element: Wind
Type: Ninjutsu
Charge: Tiger → Rabbit → Dog → Ram → Dragon
Description: Using their chakra or a tool such as a war fan to manipulate or else create an external source of wind, the user can create a single, or several blades of wind which are capable of slicing through their target with ease.
Strengths:
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Weaknesses:
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Duration: ?
Cooldown: ? Posts___________________Name: Beast Tearing Palm
Rank: B
Element: Wind
Type: Ninjutsu
Charge: None
Description: A powerful technique of wind nature chakra that can cut and slash through almost any material. This is done with the user's hands. It is covered in a powerful aura.
Strengths:
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Weaknesses:
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Duration: ?
Cooldown: ? Posts___________________Name: Vacuum Sword
Rank: B
Element: Wind
Type: Ninjutsu
Charge: None
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.
Strengths:
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Weaknesses:
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Duration: ?
Cooldown: ? Posts___________________Name: Wind Release: Vacuum Sphere
Rank: B
Element: Wind
Type: Ninjutsu
Charge: Rat → Rabbit → Dog
Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
Strengths:
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Weaknesses:
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Duration: ?
Cooldown: ? Posts___________________Name: Wind Release: Dust Cloud Technique
Rank: B
Element: Wind
Type: Ninjutsu
Charge: Horse → Monkey → Bird
Description: This technique creates a stream of high-velocity wind containing dust particles, capable of decimating anything caught in it in only a matter of moments. The completed technique is directed through vertically overlapped hands that are placed in front of the user's mouth after forming the necessary hand seals.
Strengths:
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Weaknesses:
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Duration: ?
Cooldown: ? Posts
Last edited by Nameless on Fri Nov 14, 2014 5:25 pm; edited 3 times in total