Name: Ice Vessel
Type: Ice
Usage: Creation and manipulation
Description: What more could make one feel lonely other than being encased in frigid ice. This magic was developed by dray as a result of his cold nights. He was aware of his ability to use magic since his parents could but not so at an early age.
This magic was born on one cold night of many. The winds were blowing hardly and the rain poring heavily.
Feeling all the cold he could feel, he felt like he had something living inside of him so, dray channeled this cold from his feets upwards and out through his palms only to encase his own palms in solid ice, thus began the creation of his ice and due to the fact that he had always felt like something extraordinary was living inside of him, he felt like he was a vessel. A vessel that had been habouring ice so he named the magic "ice vessel"..sort of a base or start for his ice magic..
Abilities:
*Immunity(resistance): After embracing all the cold in himself, this helped him become immune to extremely cold situations though it would have it's disadvantages like he not lasting long in hot environments except using something else to balance this..The immunity varies based on his class and when using this magic, he gains no resistance against hot attacks.
*Fun time: This magic allows dray to emit cold from his body which in turn react with the water precipitated from the surrounding causing snow flakes to fall. These cold atmospher in turn regenerates dray's mp at an interval of three posts based on his class.
*Snow man: If dray uses the fun time ability of the ice vessel magic, after creating snow, the snow flakes that fall on dray reacts with his body system and this causes a thin invisible layer of ice to encase dray as an armour. The armour reduces the effects of attacks used against him based on his class.
Spells:
Type: Ice
Usage: Creation and manipulation
Description: What more could make one feel lonely other than being encased in frigid ice. This magic was developed by dray as a result of his cold nights. He was aware of his ability to use magic since his parents could but not so at an early age.
This magic was born on one cold night of many. The winds were blowing hardly and the rain poring heavily.
Feeling all the cold he could feel, he felt like he had something living inside of him so, dray channeled this cold from his feets upwards and out through his palms only to encase his own palms in solid ice, thus began the creation of his ice and due to the fact that he had always felt like something extraordinary was living inside of him, he felt like he was a vessel. A vessel that had been habouring ice so he named the magic "ice vessel"..sort of a base or start for his ice magic..
Abilities:
*Immunity(resistance): After embracing all the cold in himself, this helped him become immune to extremely cold situations though it would have it's disadvantages like he not lasting long in hot environments except using something else to balance this..The immunity varies based on his class and when using this magic, he gains no resistance against hot attacks.
- Immunity Table:
Cool attacks
F class: 6%
D class:10%
C class:14%
B class:20%
A class:24%
S class and above:30%
*Fun time: This magic allows dray to emit cold from his body which in turn react with the water precipitated from the surrounding causing snow flakes to fall. These cold atmospher in turn regenerates dray's mp at an interval of three posts based on his class.
- Regeneration Table:
F class- 0mp
D class-1mp
C class-3mp
B class-5mp
A class-7mp
S class-10mp
H class-12mp
X class-14mp
? class-16mp
*Snow man: If dray uses the fun time ability of the ice vessel magic, after creating snow, the snow flakes that fall on dray reacts with his body system and this causes a thin invisible layer of ice to encase dray as an armour. The armour reduces the effects of attacks used against him based on his class.
- Defence Table:
F class: 10%
D class:15%
C class:20%
B class:25%
A class:30%
S class and above:40%
Spells:
- D rank:
Name: Ice fingerlings
Rank: D
Description: This spell allows the user to shoot one needle of ice(two inches long) from each of his ten fingers.
Strengths:
*The user can decide how many needles to launch
*The needles go as far as ten metres.
Weaknesses:
*The users fingers must be spread out for the needles to be shot.
*The ice needles can be nullified by three D ranked attacks or defence.
*Each needle does just 1% damage.
Duration: 1 posts
Cooldown: 3 posts
Last edited by Dray on Mon Dec 22, 2014 12:56 pm; edited 7 times in total