Slayer Magic Information:
- Slayer Types:
- Slayer magic are forms of magic meant to slay a certain type of being, hence their names. Slayers usually are related to a single aspect or element. While Fire and Earth Slayers are two different elements, they could become a Mixed Slayer. and be a Lava Slayer. Each type of slayer has a certain advantage over the other. See below for more information.
Dragon Slayer: When using Dragon Slayer Abilities, their aura is often golden or silver. Their magic will deal double damage to Lizard, Wyvern, and Dragon non-human type opponents of their corresponding element.
God Slayer: When using God Slayer Abilities, their aura is often black, or a dark red. Holy, God, and Angel type non-human beings of their corresponding element.
Demon Slayer: When using Demon Slayer Abilities, their aura is often white, or a light blue. Darkness, Demon, and Undead type non-human beings of their corresponding element.
NOTE: God slayers and Demon slayers can both eat Dragon Slayer Magic, however God Slayers and Demon Slayers cannot eat each other's magic. (Eating their element from a spell only allows them to gain MP, it does not reduce damage in any way.)- Generations & Mixed:
- Generations of Slayers are often direct correspondents to their power. The only case where a Dragon Slayer can eat God/Demon Slayer magic is if they are a 3rd Generation Slayer, while the God/Demon slayer is 2nd, or 1st. Below is more information on the differences, as well as the perks.
First Generation: The user learned their magic from a God/Dragon/Demon of their corresponding element. This is the second most powerful slayer generation. They cannot eat Third Generation Slayer magic.
Second Generation: The user obtained a lacrima made a God/Dragon/Demon or Slayer of their corresponding element. This is the second least powerful slayer generation, in terms of purity.
Third Generation: The user learned their magic from a God/Dragon/Demon of their corresponding element, as well as obtained a lacrima created by a God/Dragon/Demon or Slayer of the same element. This is the most powerful generation of slayers. They can eat all Generations of Slayer Magic if it is of their element. Third Generation Dragon Slayers CAN eat First Generation God and Demon Slayer Magic.
Mixed Slayers: These are people who have learned or obtained a lacrima for two or more elements. By being a First Generation in one element and Second Generation in another, this does NOT make them a Third Generation slayer, but a mixed Slayer.
- Additional Powers:
Dragon Slayers:
Dragon Force: Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength. During Dragon Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP. (They cannot use spells in a single post that would cost more than 50% normally)
Lasts for 5 Posts
Dragon Skin: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a scales of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
Lasts 4 posts and can only be used twice per thread
Cooldown is 5 posts from when Dragon Skin wears off.
God Slayers:
God Force: God Force highly increases the power of the God Slayer's magic, physical endurance, speed, and strength. During God Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP. (They cannot use spells in a single post that would cost more than 50% normally)
Lasts for 5 posts.
God's Aura: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a tinted aura of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
Lasts 4 posts and can only be used twice per thread
Cooldown is 5 posts from when God's Aura wears off.
Demon Slayers:
Demon Force: Demon Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength. During Demon Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP. (They cannot use spells in a single post that would cost more than 50% normally)
Lasts for 5 posts.
Demon's Aura: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a tinted aura of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
Lasts 4 posts and can only be used twice per thread
Cooldown is 5 posts from when Demon's Aura wears off.
NOTE: These abilities are to each respective slayer. They DO NOT COUNT towards the user's ability slots.
- Magic Consumption Guide:
This guide is based on raw elemental content. MEANING: if you came across a magical waterbottle that stored H-Rank Spell energy of your element, you would gain 75%MP rather than 1-3%MP
Note: Eating a spell does not mean it does not cause damage. It simply replenishes MP as you eat it.
A Small Amount, The Size of a Water Bottle: 1-3% Recovery
A Computer Monitor or Kitchen Sink Size Amount: 5% Magic Power
A Spell of Lesser Rank (That Only Uses a Small Amount of your Element): 5% Magic Power
A Bookshelf Size Amount: 10% Magic Power
A Car Sized Amount: 10% Magic Power
A Cannon Blast or Artillery Blast Amount: 10% Magic Power
A Spell of Equal Rank: 10% Magic Power
A Bus Sized Amount: 15% Magic Power
A Spell of Greater Rank: 15% Magic Power
A House Sized Amount: 15% Magic Power
A Lake Sized Amount: 25% Magic Power
A Mall Parking Lot Sized Amount: 25% Magic Power
A Yacht or Cruise Ship Sized Amount: 25% Magic Power
A S-Ranked Spell Effect of your Element: 30% Magic Power
A Mansion or Castle Sized Amount: 50% Magic Power
A Football Field Sized Amount: 50% Magic Power
A Stadium Sized Amount: 50% Magic Power
A Skyscraper Sized Amount: 50% Magic Power
A H-Ranked Spell Effect of your Element: 75% Magic Power
A Meteor or Asteroid Sized Amount: 75% Magic Power
Endless Amount (If Encountered Somehow) for more than 15 Seconds: 100% Magic Power
Moon Sized Amount: 100% Magic Power
NOTE: Light Slayers cannot eat more than 5% worth of Light per post, unless it it from a spell. The same is with Wind/Sky slayers with air. However when a Sky/Wind slayer eats their element, it does leave them vulnerable to attack as they consume it.
- Lacrima Creation:
- "If you wish to inherit a lacrima from a Slayer, or a magic from another origin, you must provide a 250 word, 20 post thread with your chosen mentor. The mentor MUST be of greater rank, and may only be equal rank to the user if you are S-Class or above. The mentor is only required to make 5 posts for this thread."
The following has been taken from the secondary magic rules in the Class Information Rules sheet. However, if you are a slayer, and wish to create a lacrima for your own use, please note that it can only be of your own element. The requirements of this is:
- Pay 5,000,000 Coins
Or make a thread with the following:
- Must be located in your Kingdom
- Must have a total of 2500 Words
- Must be at least A-ranked
- Must complete the thread alone
This thread can only be approved by an admin.