Name: Kurainojutsu
Release: Fire & Lightning / Ijutsu
Description: Shini was trained under the careful watch of Master Aoi. He taught her various techniques, along with her teammates, to enhance their elements as well as mix them with other elements. This is Kurainojutsu, the Jutsu of the Kuraikage.
Abilities:
Chakra Flow: The users "magic" is considered non-magical, and uses Chakra, or energy as an MP cost.
Ninja Spirit: By concentrating on the feet, the user is able to channel Chakra to walk on water or walk up anything. The user cannot use C-Rank or below spells in this state.
Natural Insight: Shini is able to tell the elemental nature of anyone who's Origin is Ninja Town. (or has the Shini's Apprentice Position)
Jitsus:
Release: Fire & Lightning / Ijutsu
Description: Shini was trained under the careful watch of Master Aoi. He taught her various techniques, along with her teammates, to enhance their elements as well as mix them with other elements. This is Kurainojutsu, the Jutsu of the Kuraikage.
Abilities:
Chakra Flow: The users "magic" is considered non-magical, and uses Chakra, or energy as an MP cost.
Ninja Spirit: By concentrating on the feet, the user is able to channel Chakra to walk on water or walk up anything. The user cannot use C-Rank or below spells in this state.
Natural Insight: Shini is able to tell the elemental nature of anyone who's Origin is Ninja Town. (or has the Shini's Apprentice Position)
Jitsus:
- D-Rank (Ninjutsu) [4]:
- Name: Body Flicker Technique
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Ram (Handsign)
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalize the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. MP cost is halved if under 10 meters away. Max range is 20 Meters
Strengths:
- Able to get out of tight situations
- Able to create distance between caster and target
Weaknesses:
- Cannot attack while using it
- The new location may be more dangerous than before
- Does no damage
Duration: Instant
Cooldown: 3 Posts___________________Name: Substitution Jutsu
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Tiger → Boar → Ox → Dog → Snake
Description:With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Strengths:
- Able to dodge an attack
- User sustains no damage
Weaknesses:
- The object used must be nearby in someway.
- Deals no damage
- Explosive tags must be applied separately
Duration: Instant
Cooldown: 5 Posts, can only be used twice per thread___________________Name: Clone Technique
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Strengths:
- Easy way to distract enemy
- Able to evade maneuvers
Weaknesses:
- They don't deal damage
- They can't hold anything
- The user can only create a max of 15 Clones
- They "poof" on contact
Duration: 3 Posts
Cooldown: 5 Posts___________________Name: Transformation Technique
Rank: D
Element: N/A
Type: Ninjutsu
Charge: Dog → Boar → Ram
Description:Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
Strengths:
- Able to blend into environment
- Impossible to detect
Weaknesses:
- Costs an additional D-Rank spell cost to last another 2 posts
- Cannot attack in this state
- If this jitsu last over 10 posts, the user, unless B-Class or above, will be dazed upon the end of this jitsu.
Duration: 2 Posts
Cooldown: 5 Posts (Unless the Upkeep cost is paid)___________________
- D-Rank (Fuuinjutsu) [1]:
- Name: Generic Sealing/Unsealing Technique
Rank: D
Element: N/A
Type: Fuuinjutsu
Charge: Seal must be inscribed or carried beforehand
Description: Seal Mark must be inscribed or carried ahead of time.
Description: With this technique the user is able to store a variety objects or jutsu within a scroll or other surfaces with the seal inscribed, depending on the user's skill with Fuuinjutsu. While sealing an object takes a considerable amount of concentration for those unskilled with Fuuinjutsu, unsealing an object is simple enough and can be performed on the fly so long as the symbol is accessible to the user and thus making it possible to unseal a weapon in the midst of battle. Sealing in battle, however, is not possible for those who are unskilled in Fuuinjutsu.
Strengths:
- Able to store objects in less space
- Able to unseal at a moment's notice
Weaknesses:
- Items must be sealed beforehand
- Does not conjure items
- Seal must be created prior to spell activation
Duration: 1 Post (Seal) / Instant (Unseal)
Cooldown: None
- D-Rank (Taijutsu) [1]:
- Name: One Thousand Years of Death
Rank: D
Element: N/A
Type: Taijutsu
Charge: Tiger (Handsign)
Description: A very simple technique with an overly dramatic name, One Thousand Years of Death is little more than inserting one's index and middle fingers (similar to the Tiger hand seal) into the opponent's bottom, causing constipation, pain and/or embarrassment. It has no effect on unconscious targets. While seemingly useless, the technique can be quite useful if used properly. Users of this technique are able to throw targets a great distance by propelling them with chakra. Another point behind the technique is to target the opponent's blind spot, and when one substitutes their fingers for a kunai with an explosive tag, it can be a lethal technique.
Strengths:
- Able to propel target over 10 meters
- Easy to use with other jutsu
Weaknesses:
- The act itself does not deal damage, but rather "pain".
- Must make contact with user
- Ineffective if target is unconscious
- User is required to say the name of the jutsu for dramatic effect
Duration: Instant
Cooldown: 3 Posts
- C-Rank (Ninjustu) [7]:
- Name: Fire Release: Great Fireball Technique
Rank: C
Element: Fire
Type: Ninjutsu
Charge: Horse → Tiger
Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. This technique apparently requires more than average chakra reserves and most genin should not be able to do this technique.
Strengths:
- Deals 150% C rank Damage
- Is a massive fireball
Weaknesses:
- Costs x2 the amount of Chakra
- Fails if user's mouth is closed
- Cast in a straight line
Duration: 1 Post
Cooldown: 5 Posts___________________Name: Lightning Release: Lightning Rod
Rank: C
Element: Lightning
Type: Ninjutsu
Charge: None
Description: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which travels through their body into the body of the opponent.
Strengths:
- Paralyzes for for the duration of the post
- Extra damage if they have metal or conductors with them
Weaknesses:
- Must be in contact
- Does not work on wood or rubber
- Cannot use other jutsus in this state
Duration: 1 Post
Cooldown: 4 Posts___________________Name: Fire Release: Dragon Fire Technique
Rank: C
Element: Fire
Type: Ninjutsu
Charge: Snake → Dragon → Rabbit → Tiger
Description: The user breathes fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.
Strengths:
- Able to damage multiple foes
- Instant cast time
Weaknesses:
- Medium is needed to start
- The flame only has a range of 5 inches if the medium is not used
- Fails if medium is broken
Duration: Instant
Cooldown: 3 Posts___________________Name: Telegram Flash
Rank: C
Element: Lightning
Type: Ninjutsu
Charge: Rabbit → Rat → Horse → Ram
Description: The user slams their hand onto the ground and cause lightning to spread from the hand to underneath the opponent.
Strengths:
- Hard to dodge
- Stuns opponent
Weaknesses:
- Must make contact
- Doesn't pass through wood or rubber
- Cannot use other jutsus in this state
Duration: 2 Posts
Cooldown: 3 Posts___________________Name: Lightning Release: Wave of Inspiration
Rank: C
Element: Lighting
Type: Ninjutsu
Charge: Rabbit → Dog → Boar → Ram → Rat
Description: The user generates a large amount of lightning from their hands, which can also be passed through conductive materials to improve the electrical power of the technique, to attack foes.
Strengths:
- Can stun foes
- Quick and hard to dodge
Weaknesses:
- Can only use other Lighting Release Jutsus
- Must be in contact
- Does not pass through wood or rubber
Duration: 2 Posts (unless interrupted
Cooldown: 4 Posts___________________Name: Exploding Flame Shot
Rank: C
Element: Fire
Type: Ninjutsu
Charge: None
Description: By creating a spark from their hands, this technique allows the user to throw multiple balls of flames, which are able to either cause fiery explosions on impact or set the target on fire.
Strengths:
- Three fire balls are made
- Can set things aflame
Weaknesses:
- Range is only 7 meters
- Only cast in one direction (straight path)
- Can be stopped by any defensive water spell
Duration: Instant
Cooldown: 3 Posts___________________Name: Fire Release: Mist Blaze Dance Technique
Rank: C
Element: Fire
Type: Ninjutsu
Charge: Snake → Ram → Monkey → Tiger
Description: The user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or spark, the gas ignites into a large fireball.
Strengths:
- Instant activation
- Able to create a devastating fireball
Weaknesses:
- Needs fire or a spark to activate
- Range of only 10 Meters
- Useless against Earth shields
Duration: Instant
Cooldown: 3 Posts
- C-Rank (Fuuinjitsu) [1]:
Name: Finger Carving Seal
Rank: C
Element: N/A
Type: Fuuinjutsu
Charge: None
Description: The user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This technique however requires them to be very delicate with their chakra control.
Strengths:
- Can be used for writing
- Can be used to make seals
Weaknesses:
- Doesn't do damage, only causes discomfort
- Scars living targets
- Must make contact
Duration: Permanent (Upkeep cost)
Cooldown: 3 Posts
- C-rank (Taijitsu) [1]:
- Name: Cherry Blossom Impact
Rank: C
Element: N/A
Type: Taijutsu
Charge: None
Description: While some may see it as "superhuman strength", this technique is actually an application of medical ninjutsu, that demands the ability to concentrate, along with minute chakra control. An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".
Strengths:
- Is a devastating punch that can launch a target over 50 meters away
- Can be used to shatter rock, earth, metal and ice spells of equal or lesser rank
Weaknesses:
- Requires contact
- Requires precision Chakra control
- Can only be used once per post
Duration: 1 Post
Cooldown: 4 Posts
- c-Rank (Ijustu) [1]:
- Name: Chakra Scalpel
Rank: C
Element: N/A
Type: Ijutsu
Charge: Tiger → Horse → Rabbit → Rat → Dog
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands.
Strengths:
- Able to recover C-Ranked HP
- Can also be used to deal precise damage
Weaknesses:
- 0 range
- Costs a LOT of Chakra to use
- Cannot use other Jutsu in this state
Duration: Upkeep of C-rank cost per post
Cooldown: 2 Posts
Last edited by Shini Chikai on Mon Nov 03, 2014 9:19 pm; edited 4 times in total